mrm3ntalist wrote: However, most evil character could have their alignment changed to neutral, and no one would be able to tell the difference.
Some lawful evil character could act like Mr. Roger's, at least until that fateful day you cross them. That's the day good ol Mr. Rogers takes off his tennis shoes and puts on his combat boots....on that day you really wouldnt like to be his neighbor.
My first evil toon on this server was a neutral evil character that was infiltrating a neutral good group. Their goodness wore off on him and eventually he just changed alignments to True Neutral.
My next PC was also neutral evil, very selfish, steals from folk on occasion, lied to folk whenever it made her look good. Had a bad attitude about life. Picks fights with folk fairly easily (she gets away with it because shes cute). She is okay about others committing evil or immoral acts around her, like undead or demon summons, at least as long as they benefit her, or at least entertain her.
Learning my lesson from my first PC, this character joined every evil organization she could find to try to build a rep for herself. She was willing to help out any evil cause, for a price. Unfortunately all the evil clubs she joined would usually fizzle out - most of the work she did with these organizations was related to trying to build the organization, or defend it....never really got into an wicked nafarious schemes before they would die out.
So the big gimmick I gave this character was that she liked to rob folk. She raided every cave, dungeon, or hold that she thought would have a treasure chest in it- massacreing every stinkin creature in those places with zero guilt. She found she could rob monsters to her hearts delight and nobody would object, in fact they would pat her on the back. She has the blood of thousands of creatures that were doing no wrong, on her hands. She grew rich slaughtering monsters. In the end she had to wonder, why be evil when she could swim in the blood of all this goodness she was causing.
A NE character will do anything to thrive in the environment they live in.
My first NE evil character decided being evil to get ahead was not necessary.
My current one still looks for the opportunities to exploit a situation.
Now, if I made her try and be evil, tried to plot some nafarious scheme- just for the sake of trying to be more evil, well then that would be more Chaotic Evil then her current alignment.
So I feel she should be careful what she does not to ruin an already good thing she has got going.
This could be why a lot of Evils look loke neutrals in game.
Maybe it is a cop out but the mechanics of this game and server make it harder to be evil and this is for for lots of good and bad reasons. In a nut shell it, its hard to create a balannced simulation of life in a video game.
But one bad reason for why it is difficult to be evil, I have to say is more player related use of various double standards. For example -we will achnowledge that it is hard to RP evil on one had, then we turn around and compare folk to Skeletor when people give evil a try, on the other hand.
BTW -Why are people always giving Skeletor a hard time?
It's not just him that is the problem. Its the He-Man always wins in the end and evil will never prevail world poor ol' Skeletor lives in that makes him look rediculous all the time.
To answer the original posters question. I say when you have a build that uses lots of evil spells, then it is best just to go 'all in' on the evil side and really push being evil. No point always trying to hide it. You do not have to shout out: Im a necromancer to the whole world, but why hide them either, right?
The secret to this is not minding being smited, once in awhile- it is the best way to learn your limits and boundaries. Go ahead and act like Skeletor a bit, and be willing to accept your fate even if team good are RPing like that tool, He-Man and his Masters of the Universe.
RP losing a battle with as much energy as you would winning one.