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Re: Brood Mother Basilisk - Petrifaction gaze?

Posted: Thu Feb 08, 2018 9:31 pm
by Cubicle
There are potions of lesser restoration located in a potion shop in South Sshamath. They have a nice selection of UD potions there. The Illithid sells wands of Stone to Flesh.

I'll add scrolls of protection from petrification later.

Re: Brood Mother Basilisk - Petrifaction gaze?

Posted: Thu Feb 08, 2018 11:22 pm
by Cenerae
If the brood mama is meant to be a petrification threat, might want to increase the effective reach on the petrification gaze.

I saw her, panicked and ran, and the gaze attack was wasted without me even having to roll on it. She never used it for the rest of the fight either.

Re: Brood Mother Basilisk - Petrifaction gaze?

Posted: Fri Feb 09, 2018 12:02 am
by Egg Shen
So, making the UD dangerous again (and btw, it's the drow that make it dangerous...) is all well and good. But this isn't just some random boss in some random area. It's cut off the single most important source of quest xp from the UD population.

Adding a scroll of prot from petrification isn't really going to cut it, either. And please don't throw 'teamwork' in my face. How much teamwork is needed to complete quests on the surface?

If the surface efreeti gave you a save or die instead of a wimpy flame arrow or a wall of flame they don't know how to use, and if the wyvern egg quest accounted for ~30% of your total quest xp, then we'd have a comparable situation.

We need a potion for prot from petrification, or we need the brood mother to lose her see invis.

It doesn't really make the UD more dangerous, it makes an area essentially useless to the vast majority of characters. And it has the apparently (???) incidental effect of making a quest too dangerous to bother with. Congrats?

If the argument is that the quest currently offers too much xp for not enough time invested (risk shouldn't really factor into it, imo, unless we want to totally overhaul every single quest on the server), then lets discuss that. But I doubt that has suddenly become an issue after a decade of having access to this quest. Even when ALL the basilisks could petrify you, a potion of invis could allow you to complete the quest (this was well before prot from petrification was even an option). C'mon guys, think it through.

Re: Brood Mother Basilisk - Petrifaction gaze?

Posted: Fri Feb 09, 2018 12:04 am
by Tsidkenu
Possible solution.

1. Remove True Seeing from Broodmother.
2. Add removal of Invis/Stealth upon theft of an egg.
3. It is then up to the player to leg it, fight mumsy, or some other option I've not yet considered :P

Re: Brood Mother Basilisk - Petrifaction gaze?

Posted: Fri Feb 09, 2018 12:05 am
by Egg Shen
Cenerae wrote:If the brood mama is meant to be a petrification threat, might want to increase the effective reach on the petrification gaze.

I saw her, panicked and ran, and the gaze attack was wasted without me even having to roll on it. She never used it for the rest of the fight either.
Hmmm, I'll use a level 30 to test this out. I was at what is usually the edge of a creature's vision, running by as a hasted and invisible monk and she still managed to get me.

Re: Brood Mother Basilisk - Petrifaction gaze?

Posted: Fri Feb 09, 2018 12:16 am
by Cenerae
Egg Shen wrote:
Cenerae wrote:If the brood mama is meant to be a petrification threat, might want to increase the effective reach on the petrification gaze.

I saw her, panicked and ran, and the gaze attack was wasted without me even having to roll on it. She never used it for the rest of the fight either.
Hmmm, I'll use a level 30 to test this out. I was at what is usually the edge of a creature's vision, running by as a hasted and invisible monk and she still managed to get me.
It may have been broken by line of sight perhaps, since there was a pillar in the way.

I'm not sure. She ran me down and I still had to fight her in the end, but the big threat didn't work. I was hasted, but just a bard so no extra movement beyond that.

Re: Brood Mother Basilisk - Petrifaction gaze?

Posted: Fri Feb 09, 2018 7:58 pm
by Cubicle
Tsidkenu wrote:Possible solution.

1. Remove True Seeing from Broodmother.
2. Add removal of Invis/Stealth upon theft of an egg.
3. It is then up to the player to leg it, fight mumsy, or some other option I've not yet considered :P
That's a good idea. Very similar to what was done to East of Mistlake for the soil quest. Strange how no one talks about that one, since it's far more dangerous to complete. My only issue with that idea though, once the lvl 4 character grabs the egg, they'll just down a pot of invisy before moving on to the next quest. I'm actually considering moving that plate too.

Maybe there's a way to aggro mobs while holding a certain item. If the Basilisk can smell the egg leaving the nest, then they'll give chase. That makes sense to me. I'll need to do some research though.

I'll look into the petrification gaze issue.

Which surface merchant sells scrolls of protection from petrification?

Re: Brood Mother Basilisk - Petrifaction gaze?

Posted: Sat Feb 10, 2018 12:19 am
by Egg Shen
Cubicle wrote:
Tsidkenu wrote:Possible solution.

1. Remove True Seeing from Broodmother.
2. Add removal of Invis/Stealth upon theft of an egg.
3. It is then up to the player to leg it, fight mumsy, or some other option I've not yet considered :P
That's a good idea. Very similar to what was done to East of Mistlake for the soil quest. Strange how no one talks about that one, since it's far more dangerous to complete. My only issue with that idea though, once the lvl 4 character grabs the egg, they'll just down a pot of invisy before moving on to the next quest. I'm actually considering moving that plate too.

Maybe there's a way to aggro mobs while holding a certain item. If the Basilisk can smell the egg leaving the nest, then they'll give chase. That makes sense to me. I'll need to do some research though.

I'll look into the petrification gaze issue.

Which surface merchant sells scrolls of protection from petrification?
Wow, you actually ARE targeting the quests from a risk vs. reward/balance perspective? You're an area designer and out of all the things you could do to help improve the UD, you've decided to spend your time reworking the quests?

I mean, I have a level 30 drow, so I suppose it doesn't really affect me, but I DO want new blood to occasionally make it's way down to the depths.

As for the soil quest, it's "new." It doesn't have 10 years of being a source of sustenance for struggling UD characters who want a break from the MMO grind, but still want to advance their mechanical power on occasion. I didn't even know about it until after I'd been back for over a month when flasmix dragged me along for it (and as a level 30, I didn't need it). And I don't remember it being filled with true sight + save or "die," but it's possible I just didn't notice it with a max level character.

Either way, good luck with your endeavors. I'm psyched to see the reaction you get on the surface when you prevent some simple potions of invis from allowing us to gather up 8,000ish xp in a matter of 2 hours. I assume you'll be heading there next? :D

Re: Brood Mother Basilisk - Petrifaction gaze?

Posted: Sat Feb 10, 2018 12:48 pm
by Cubicle
Egg Shen wrote: Wow, you actually ARE targeting the quests from a risk vs. reward/balance perspective? You're an area designer and out of all the things you could do to help improve the UD, you've decided to spend your time reworking the quests?

I mean, I have a level 30 drow, so I suppose it doesn't really affect me, but I DO want new blood to occasionally make it's way down to the depths.

As for the soil quest, it's "new." It doesn't have 10 years of being a source of sustenance for struggling UD characters who want a break from the MMO grind, but still want to advance their mechanical power on occasion. I didn't even know about it until after I'd been back for over a month when flasmix dragged me along for it (and as a level 30, I didn't need it). And I don't remember it being filled with true sight + save or "die," but it's possible I just didn't notice it with a max level character.

Either way, good luck with your endeavors. I'm psyched to see the reaction you get on the surface when you prevent some simple potions of invis from allowing us to gather up 8,000ish xp in a matter of 2 hours. I assume you'll be heading there next? :D
Who is this guy? What character does he even play in the UD?

Looking at your post history, there's a gap from 08/2010 - 03/2017. Were you contributing anything in those missing 6 1/2 years?

Look man, if you want something implemented. Offer up alternatives or suggestions, don't attack the builder. I'm doing this for the players...for free. Most of the edits I've done were based off of player suggestions. The Tarpit Basilisk is no different...I just tweaked it a bit. If you don't agree with something, give me a suggestion, I always listen to the UD playerbase. I defend my work, but most of the time I make changes based on the majority, because I am an UD only area Dev(unless requested otherwise).

Check it out, this is what I've done so far. The list below doesn't include the edits I've done on top of my own edits, which is a lot. Do you see players complaining about any of that? If so, let me know.
Hidden: show
Cubicle wrote:
Complete Edits
------------------------------------------------------
-Glouras Wing - Modified area with Drow tile set; Modified some NPC appearances; Lowered counters
-The Elixir - Removed chairs (1 stuck in counter and 1 infront of counter); lowered shelf
-Darkspires - Revamped area past mine and added more rooms with Duergar in mind.
-Spider's Kiss - Total revamp with Drow tile set
-South Sshamath - Added Darkspire merchant outside the Darkspires
-Sshamath Shop Area - lowered furniture height; added kemo chairs to back room; revamped 2 NPC's
-Illithid Mines 2 - Changed vines/tree appearances back into crystals. Changed door tag leading from mine 1 to mine 2 (it was the same tag as the door leading to the hive).
-Illithid Mines 1 - Changed door tag leading from mine 1 to mine 2. Lowered entrance to Duergar Compound.
-Varallas Passage - Added new entrance for future project; adjusted height on a bunch of overlapping 'dirty floor' placeables; deleted a batch of 'DM useable' NPC's in a not so hidden tile block. **Think about removing burnt bodies, broken tables and garbage later. Maybe add something fresh**
-Netherese Ruins SP - Changed vines/tree appearances back into crystals.
-West of Varalla's - Swapped unuseable chairs with kemo chairs in small camp. Fixed bridge walkmesh issues which allowed players to get trapped beneath the bridge.
-South of Tarpits - Changed 1ea cave wall into chasm wall. Changed Sout of Tarpits to South of Tarpits.
-Sshamath's Darkwood District- Expanded living area/closed it off from Darkwood's CR1 mobs. Added Tower of the Masked Mage, U Drazby auction house, 11+ interior homes and CR2 Cave. Removed some trees for better navigation. Added NPC's/shops. Fishing added.
-The Nauklar in the Darkwood District - Created bar. Has underground fighters pit.
-The Underdark, Mist Lake aka Undrek Vallanar - Revamped
----
-Drider Wilds 1 - Few edits/lighting
-Drider Wilds 2 - Edited layout/lighting/spawns
-Duergar Compound Upper - Expanded/edited lighting/spawns
-East of Mist Lake - Complete revamp
-River Rift - Several edits/reduced lag
-Spore Caves - Changed trees and vines back into crystals
-NW of River - Several edits
-Sshamath South - Added some conclave soldiers/couple small changes
-Commander's Tent - Few changes/portal connecting to Undrek Valanar
-Mist Lake - Upgraded to conclave outpost
----
-Corm Orps - Added Zhent Outrider camp
-4ea new/tweaked Upperdark grinding zones - found/created by 7th Realm - Kro's Labyrinth, Kro's Descent, Gauth Grottoes and Titanfist Mine
More Custom Content
------------------------------------------------------
-Rockrun
-Lightouch Garden
-Runner's Pass + 5 connected interiors (Tunnelrun Village ruins/ Tunnelrunner/ Rockweavers / Blackrock Forge /1 interior with 4 small shops separated by black tile blocks.)
-Rockrun Mine
-Blackrock Keep
-4ea Rockrun home interiors on 1 interior
-All Rockrun NPC's + Conversations + Shops
-Upperdark camps for DH/KH/Orc/Ssham (each with their own CR2 grinding area)
-Blackrock

Re: Brood Mother Basilisk - Petrifaction gaze?

Posted: Sat Feb 10, 2018 2:10 pm
by Theodore01
It was a good change, basilisks without a gaze are just meh.
I like that there is a risk when doing a quest - it's up to the player to decide if they dare.

Re: Brood Mother Basilisk - Petrifaction gaze?

Posted: Sat Feb 10, 2018 8:46 pm
by Egg Shen
Cubicle wrote:
Egg Shen wrote: Wow, you actually ARE targeting the quests from a risk vs. reward/balance perspective? You're an area designer and out of all the things you could do to help improve the UD, you've decided to spend your time reworking the quests?

I mean, I have a level 30 drow, so I suppose it doesn't really affect me, but I DO want new blood to occasionally make it's way down to the depths.

As for the soil quest, it's "new." It doesn't have 10 years of being a source of sustenance for struggling UD characters who want a break from the MMO grind, but still want to advance their mechanical power on occasion. I didn't even know about it until after I'd been back for over a month when flasmix dragged me along for it (and as a level 30, I didn't need it). And I don't remember it being filled with true sight + save or "die," but it's possible I just didn't notice it with a max level character.

Either way, good luck with your endeavors. I'm psyched to see the reaction you get on the surface when you prevent some simple potions of invis from allowing us to gather up 8,000ish xp in a matter of 2 hours. I assume you'll be heading there next? :D
Who is this guy? What character does he even play in the UD?

Looking at your post history, there's a gap from 08/2010 - 03/2017. Were you contributing anything in those missing 6 1/2 years?

Look man, if you want something implemented. Offer up alternatives or suggestions, don't attack the builder. I'm doing this for the players...for free. Most of the edits I've done were based off of player suggestions. The Tarpit Basilisk is no different...I just tweaked it a bit. If you don't agree with something, give me a suggestion, I always listen to the UD playerbase. I defend my work, but most of the time I make changes based on the majority, because I am an UD only area Dev(unless requested otherwise).

Check it out, this is what I've done so far. The list below doesn't include the edits I've done on top of my own edits, which is a lot. Do you see players complaining about any of that? If so, let me know.
Hidden: show
Cubicle wrote:
Complete Edits
------------------------------------------------------
-Glouras Wing - Modified area with Drow tile set; Modified some NPC appearances; Lowered counters
-The Elixir - Removed chairs (1 stuck in counter and 1 infront of counter); lowered shelf
-Darkspires - Revamped area past mine and added more rooms with Duergar in mind.
-Spider's Kiss - Total revamp with Drow tile set
-South Sshamath - Added Darkspire merchant outside the Darkspires
-Sshamath Shop Area - lowered furniture height; added kemo chairs to back room; revamped 2 NPC's
-Illithid Mines 2 - Changed vines/tree appearances back into crystals. Changed door tag leading from mine 1 to mine 2 (it was the same tag as the door leading to the hive).
-Illithid Mines 1 - Changed door tag leading from mine 1 to mine 2. Lowered entrance to Duergar Compound.
-Varallas Passage - Added new entrance for future project; adjusted height on a bunch of overlapping 'dirty floor' placeables; deleted a batch of 'DM useable' NPC's in a not so hidden tile block. **Think about removing burnt bodies, broken tables and garbage later. Maybe add something fresh**
-Netherese Ruins SP - Changed vines/tree appearances back into crystals.
-West of Varalla's - Swapped unuseable chairs with kemo chairs in small camp. Fixed bridge walkmesh issues which allowed players to get trapped beneath the bridge.
-South of Tarpits - Changed 1ea cave wall into chasm wall. Changed Sout of Tarpits to South of Tarpits.
-Sshamath's Darkwood District- Expanded living area/closed it off from Darkwood's CR1 mobs. Added Tower of the Masked Mage, U Drazby auction house, 11+ interior homes and CR2 Cave. Removed some trees for better navigation. Added NPC's/shops. Fishing added.
-The Nauklar in the Darkwood District - Created bar. Has underground fighters pit.
-The Underdark, Mist Lake aka Undrek Vallanar - Revamped
----
-Drider Wilds 1 - Few edits/lighting
-Drider Wilds 2 - Edited layout/lighting/spawns
-Duergar Compound Upper - Expanded/edited lighting/spawns
-East of Mist Lake - Complete revamp
-River Rift - Several edits/reduced lag
-Spore Caves - Changed trees and vines back into crystals
-NW of River - Several edits
-Sshamath South - Added some conclave soldiers/couple small changes
-Commander's Tent - Few changes/portal connecting to Undrek Valanar
-Mist Lake - Upgraded to conclave outpost
----
-Corm Orps - Added Zhent Outrider camp
-4ea new/tweaked Upperdark grinding zones - found/created by 7th Realm - Kro's Labyrinth, Kro's Descent, Gauth Grottoes and Titanfist Mine
More Custom Content
------------------------------------------------------
-Rockrun
-Lightouch Garden
-Runner's Pass + 5 connected interiors (Tunnelrun Village ruins/ Tunnelrunner/ Rockweavers / Blackrock Forge /1 interior with 4 small shops separated by black tile blocks.)
-Rockrun Mine
-Blackrock Keep
-4ea Rockrun home interiors on 1 interior
-All Rockrun NPC's + Conversations + Shops
-Upperdark camps for DH/KH/Orc/Ssham (each with their own CR2 grinding area)
-Blackrock
Alright, after re-reading my post, I definitely came off as condescending and ungrateful. I apologize.

Truly, I always thought of the quests as an essentially OOC gift from the admins that was kind of sacrosanct. So when I realized you were trying to have them make sense in terms of risk vs. reward, I got a little nuts. Because they've NEVER made sense in that way. They've never made sense from a time invested = 'x' experience points sort of ratio, either. I don't think that's their purpose, but I could definitely just be holding up an old and faulty assumption as a fact in this case.

As for my suggestion, I've made it twice (once in this thread and once in the other). A potion of protection from petrification is an important addition, or else you've cut the quest off from quite a few characters.

I get that you can group up or beg for help from a wizard or pay some high level guy to kill the thing so you can get the egg. But the UD doesn't always allow for that (low player population) and more importantly, none of the other quests require this sort of interdependence. If this is the beginning of a new quest paradigm throughout the whole server, cool I guess. If not, it just feels like certain builds in the UD are getting the shaft to the benefit of nobody in particular.

And this isn't really about my characters. I have enough resources at my disposal to give my characters whatever they need to keep running the quest. It'll just be an OOC annoyance while I mule a few things over, and then back to business as usual. Honestly, though, it seems like I'm the only one that's concerned, so I guess I can drop the 'fight for the little guy' routine. :mrgreen:

As for asking who I am, that question seems both irrelevant and kind of inappropriate. I can't imagine that the only opinions that count are from people who "matter" in some way or another as it relates to the server.

Re: Brood Mother Basilisk - Petrifaction gaze?

Posted: Sat Feb 10, 2018 9:08 pm
by Egg Shen
Theodore01 wrote:It was a good change, basilisks without a gaze are just meh.
I like that there is a risk when doing a quest - it's up to the player to decide if they dare.
But these quests are repeatable on a weekly basis. You learn pretty quickly whether or not you can pull it off. So after the first time, typically the risk in well understood, and most people (IC and OOC) will only take it if success seems reasonably likely.

If you can't pull it off, then that quest is unavailable to you. And sometimes this is fine. On the surface, I don't try to kill the orc chief with a level 5 character, as you need to be a little more seasoned to take him down. But eventually you'll get within the appropriate level range and the quest becomes an option. It doesn't only become an option for certain types of builds, though and to me, that last bit is the important distinction.

A closer parallel is the surface quest where you have to retrieve the wyvern egg. It's risky to try that with lower level (and sometimes even mid level) characters. You can buy a potion of invis to bypass the wyverns, but there are efreeti who can see invis. Your options are to stock up on even more potions (haste/prot from elements) and chance it, or just high tail it outta there if one of them spots you. Even then, if you fail enough of your saving throws, their ranged attack could get you.

This is the kind of risk most would be willing to take. It's fun. It's exciting. You can stack the odds in your favor if you prepare wisely.

The basilisk egg quest is not currently in the same realm, due to the lack of available resources. The reward is big, but the risk is instant death if you fail your save. Yes, at a certainly level you'll be pretty immune to it, but that level varies dramatically from character to character and the level in question is typically much higher than the CR of the surrounding environment.

And again, once you know you can't complete it, there is no risk anymore. You simply miss out on 2,000 xp a week that other people have access to. I know teamwork is a thing. I wish there were more of it on the server. I wish there were areas and treasures that made it almost impossible to achieve without a balanced group. But when that teamwork is only required for SOME characters, that's when it starts to feel a little unfair.

Re: Brood Mother Basilisk - Petrifaction gaze?

Posted: Sun Feb 11, 2018 3:17 am
by Cubicle
Atm, I'm planning on turning the Brood Mother into an Epic Boss, and closing off her den to a single entrance. The thing about that egg, I might end up placing it inside her den. But, with the addition of more bosses, that will open up more possibilities. We can create more quests, possibly replace the egg with another quest item. Nothing is really set in stone atm.

Some players feel strongly about what I did with the Brood Mother. I'm not going to ignore them. If it really hurts their progression, I'll compromise. Adding new content tends to stir people up sometimes. In the end, we'll all get what we want down there.

For now, I'll remove See Invisy and depower the Brood Mother until I get to modifying the area. Not sure when the update will go in though.