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Re: My observations after "no grind at the other side" Upgra

Posted: Thu Feb 08, 2018 10:08 am
by Hoihe
A contra that people seem to ignore.

One of the worst things about UD is the lack of population. If said population goes to the surface to grind, then there's even less population to interact with.

It already sucks on both surface and in UD when you want to RP with someone and every single person is in some random combat area. At least, if said combat area is near your location then it doesn't take THAT big of a stretch to find an IC reason to go there.

UDers/Surfacers on the other side? Pretty sure it's impossible to set things up you'll meet each other and get to RP.

Re: My observations after "no grind at the other side" Upgra

Posted: Thu Feb 08, 2018 10:13 am
by Valefort
The goal shouldn't be to multiply the interactions between surface and UD characters, the two should be set apart more firmly then they are now, with how easy it is to travel from one to another.

Understandable OOC reasons like good exp (good loot can be a perfectly valid IC one .. though I don't know why spiders are so rich) can also be removed by lowering the exp rate in Upperdark areas so that there's no big OOC incentive to stay there compared to other areas of similar CR.

More epic areas in the Underdark would surely help people to stay there but player boredom is not a valid reason for going surface side. Those areas aren't going to appear out of thin air though, time to learn the toolset and help Cubicle guys, interior areas are not the worst thing to do.

Re: My observations after "no grind at the other side" Upgra

Posted: Thu Feb 08, 2018 10:21 am
by adobongmanok
Hoihe wrote:A contra that people seem to ignore.

One of the worst things about UD is the lack of population. If said population goes to the surface to grind, then there's even less population to interact with.
Yes good point. Though, I think you missed the point as well. UD places are so limited that there's not much places to do something adventuristic.

Let's see this from surface perspective, why do people converge at FAI? Because it is a convenient location where everything is located along with nearby grind places. But does it affect those people who are in BG, Soubar, Roaringshore, Nashkel and say "where's the population at?" I don't think so.
Valefort wrote:More epic areas in the Underdark would surely help people to stay there but player boredom is not a valid reason for going surface side. Those areas aren't going to appear out of thin air though, time to learn the toolset and help Cubicle guys, interior areas are not the worst thing to do.
Agreed. So maybe while UD is being developed, there could be a compromise to the rules so that the gaming experience in UD could be improved for the moment while the areas are being developed?

Re: My observations after "no grind at the other side" Upgra

Posted: Thu Feb 08, 2018 10:26 am
by Incarnate
Valefort wrote:The goal shouldn't be to multiply the interactions between surface and UD characters, the two should be set apart more firmly then they are now, with how easy it is to travel from one to another.

Understandable OOC reasons like good exp (good loot can be a perfectly valid IC one .. though I don't know why spiders are so rich) can also be removed by lowering the exp rate in Upperdark areas so that there's no big OOC incentive to stay there compared to other areas of similar CR.

More epic areas in the Underdark would surely help people to stay there but player boredom is not a valid reason for going surface side. Those areas aren't going to appear out of thin air though, time to learn the toolset and help Cubicle guys, interior areas are not the worst thing to do.
I really need to ask this - WHY is it important to limit IC interactions cross-realms? IC-interactions means RP, it might also mean PvP, but with the emphasis on RP and it being an RP server it make ZERO sense to limit the IC-interaction possibilities cross-realm. In fact, its downright counter-productive to RP to have a rule that disallows travelling cross-realm, having a mechanic that enforces it by removing a huge incentive for going cross-realm and mind you none of of the bad things that comes with going into the dangerous cross-realm have been removed, so for instance if you die, you could be losing a hefty amount of xp.

Re: My observations after "no grind at the other side" Upgra

Posted: Thu Feb 08, 2018 10:34 am
by cosmic ray
Valefort wrote:The goal shouldn't be to multiply the interactions between surface and UD characters, the two should be set apart more firmly then they are now, with how easy it is to travel from one to another.

Understandable OOC reasons like good exp (good loot can be a perfectly valid IC one .. though I don't know why spiders are so rich) can also be removed by lowering the exp rate in Upperdark areas so that there's no big OOC incentive to stay there compared to other areas of similar CR.

More epic areas in the Underdark would surely help people to stay there but player boredom is not a valid reason for going surface side. Those areas aren't going to appear out of thin air though, time to learn the toolset and help Cubicle guys, interior areas are not the worst thing to do.
Agreed, finding good loot should be enough of an IC reason, but different DMs have different ideas of what constitutes valid IC reasons, with some being very lax and others even more strict than the rules themselves.

Also, there being neutral zones evenly split between the underdark, that being the upperdark, and the surface allows for characters of either side to be able to group up with allies from the other side and adventure together.

There are underdarkers who like the surface and have friends there, and surfacers who like the underdark and also have friends, or at least convenient allies, there.

I don't see a problem with this, since it all derives from ROLEPLAY that some people have been working at for years.

The lore of the setting doesn't see UNDERDARK PEOPLE vs SURFACE PEOPLE like mmos do. It's all part of the world. Only IC reasons should differentiate, not OOC ones. Where does it say that both worlds aren't supposed to meet?

That is why I think it would be positive if the upperdark remained as it is and a comparable part of the surface were added to it for the purpose of creating a neutral zone. By "comparable", I mean this:

- the upperdark is roughly half of the total underdark area on the server, therefore roughly half of the surface should be made neutral;

- the upperdark offers a complete mix of the experiences on BGtSCC, namely: a town with supplies and quests, good RP areas and good loot/xp areas, so the same thing should be offered to underdarkers on the surface;

- the surfacers find neutrality all the way from the troll hills to the lower reaches of the upperdark, including everything in between, such as Rockrun, so similar conditions should be given to underdarkers, as server geography allows, of course.

Now, my opinion is that all such OOC constraints should be lifted and only IC ones should apply, but I am not suggesting that. I'm suggesting a COMPROMISE between that position and the current state of the server.

Surely this seems reasonable to most, if not all, of you.

Re: My observations after "no grind at the other side" Upgra

Posted: Thu Feb 08, 2018 10:36 am
by adobongmanok
Incarnate wrote:I really need to ask this - WHY is it important to limit IC interactions cross-realms? IC-interactions means RP, it might also mean PvP, but with the emphasis on RP and it being an RP server it make ZERO sense to limit the IC-interaction possibilities cross-realm. In fact, its downright counter-productive to RP to have a rule that disallows travelling cross-realm, having a mechanic that removes a huge incentive for going cross-realm and mind you none of of the bad things that comes with going into the dangerous cross-realm have been removed, so for instance if you die, you could be losing a hefty amount of xp.
After the long discussion from a previous post, the DMs and others have implemented a rule to discourage UD chars from freely running around in the surface. Now, reasoning behind the rule is lore-wise, UD chars are not supposedly in the surface or so how I understood it.

Rumor has it that UD chars lately have been pvp baiting? Thus, what pushed to the implementation of the system.

Re: My observations after "no grind at the other side" Upgra

Posted: Thu Feb 08, 2018 10:41 am
by Incarnate
adobongmanok wrote:
Incarnate wrote:I really need to ask this - WHY is it important to limit IC interactions cross-realms? IC-interactions means RP, it might also mean PvP, but with the emphasis on RP and it being an RP server it make ZERO sense to limit the IC-interaction possibilities cross-realm. In fact, its downright counter-productive to RP to have a rule that disallows travelling cross-realm, having a mechanic that removes a huge incentive for going cross-realm and mind you none of of the bad things that comes with going into the dangerous cross-realm have been removed, so for instance if you die, you could be losing a hefty amount of xp.
After the long discussion from a previous post, the DMs and others have implemented a rule to discourage UD chars from freely running around in the surface. Now, reasoning behind the rule is lore-wise, UD chars are not supposedly in the surface or so how I understood it.

Rumor has it that UD chars lately have been pvp baiting? Thus, what pushed to the implementation of the system.
Oh, I know the story of it, I'm questioning their reasons behind trying to limit IC-interactions cross-realm.

Lore-wise Drow do have surface-settlements, furthermore, when exactly in forgotten realms were UD'ers and Surfacers not supposed to meet?

Re: My observations after "no grind at the other side" Upgra

Posted: Thu Feb 08, 2018 10:47 am
by Planehopper
The upperdark was added as the neutral zone. It is Upperdark. Not Underdark, not surface. It is intended, or was, as the in-between, the meeting ground. It isn't the UD "giving up half". As Flasmix noted there are surface areas that are open, as well.

Regardless, this rule only reinforces mechanically what was already there in the rules for a long time. An OOC rule that said grinding on the opposite side wasnt allowed. Does this pushback mean that there were people grinding previously? This changes nothing but the mechanics. The rules remain the same for now.

Lore-wise, especially server lore wise, the drow do not have settlements in this area. If that is the desire, work with DMs IC, and do it. No one is stopping an effort made, are they? Until a faction system is in place that can simulate NPC reactions, no implementation will be perfect.

Re: My observations after "no grind at the other side" Upgra

Posted: Thu Feb 08, 2018 10:52 am
by adobongmanok
Planehopper wrote:The upperdark was added as the neutral zone. It is Upperdark. Not Underdark, not surface. It is intended, or was, as the in-between, the meeting ground. It isn't the UD "giving up half". As Flasmix noted there are surface areas that are open, as well.

... no implementation will be perfect.
Right, so we're just asking for a compromise to expand the neutral zone per se on a reasonable extent to improve UD gameplay and without damaging too much lore.

Re: My observations after "no grind at the other side" Upgra

Posted: Thu Feb 08, 2018 11:05 am
by Incarnate
Planehopper wrote:The upperdark was added as the neutral zone. It is Upperdark. Not Underdark, not surface. It is intended, or was, as the in-between, the meeting ground. It isn't the UD "giving up half". As Flasmix noted there are surface areas that are open, as well.

Regardless, this rule only reinforces mechanically what was already there in the rules for a long time. An OOC rule that said grinding on the opposite side wasnt allowed. Does this pushback mean that there were people grinding previously? This changes nothing but the mechanics. The rules remain the same for now.

Lore-wise, especially server lore wise, the drow do not have settlements in this area. If that is the desire, work with DMs IC, and do it. No one is stopping an effort made, are they? Until a faction system is in place that can simulate NPC reactions, no implementation will be perfect.
What surface areas are open? Because the rules specifically state it as the surface.

I'm still going to question WHY an attempt to limit IC-interactions cross-realm is done?
Because it is COUNTER-PRODUCTIVE to RP, and by enforcing mechanically a "no xp | no loot| cross-realm they're removing a PvE & OOC incentive to go there - which in it self will limit IC-interactions, which means RP cross-realm will be severely limited.

Personally, I'd recommend that as an RP-server, it would be be to focus on IC-interaction possibilities, IC-consequences, etc. If GRINDING is the problem, then fix that issue by setting spawn timers to ZERO when cross-realm characters are considered to be grinding. Their presence there doesn't mean they're grinding, killing the monsters in the area and moving on doesn't constitute grinding, but if they remain in the area and keep waiting for monsters to spawn and then kill them, then yes then they're grinding.

Settlements or no settlements, in forgotten realms it has never been that either are not allowed cross-realm, but yes by going cross-realm bad consequences happen very often. But does that mean characters shouldn't be allowed to go there? Certainly not, everyone should be allowed to go where they want IC as long as they have a valid IC reason but be prepared for IC-consequences. Personally I've always allowed my players to go where they want but under this rule: With Freedom Comes Responsibility - which translates into IC-consequences.

IC-interactions means story progression, by limitting IC-interaction they're limitting story progression.

Re: My observations after "no grind at the other side" Upgra

Posted: Thu Feb 08, 2018 11:28 am
by adobongmanok
Incarnate wrote:What surface areas are open? Because the rules specifically state it as the surface.
I'm actually interested with this as well.
Incarnate wrote:I'm still going to question WHY an attempt to limit IC-interactions cross-realm is done?
Because it is COUNTER-PRODUCTIVE to RP, and by enforcing mechanically a "no xp | no loot| cross-realm they're removing a PvE & OOC incentive to go there.

Personally, I'd recommend that as an RP-server, it would be be to focus on IC-interaction possibilities, IC-consequences, etc. If GRINDING is the problem, then fix that issue by setting spawn timers to ZERO when cross-realm characters are considered to be grinding.
As I mentioned earlier, the dynamic spawn system (which is an awesome system btw) has already been implemented to discourage grinding. It stops monsters from spawning after certain amount of monsters has been killed as well as the amount of time a PC has spent in one area.
Incarnate wrote:Settlements or no settlements, in forgotten realms it has never been that either are not allowed cross-realm, but yes by going cross-realm bad consequences happen very often.
But does that mean characters shouldn't be allowed to go there? Certainly not, everyone should be allowed to go where they want IC but be prepared for IC-consequences. Personally I've always allowed my players to go where they want but under this rule: With Freedom Comes Responsibility - which translates into IC-consequences.

IC-interactions means story progression, by limitting IC-interaction you're limitting story progression.
No one is barring from UD chars to go to surface. Just that you don't have anymore incentives to go up there, thus encouraging RP reasons to cross the border. But, the advocates of the mechanic changes don't see the part that it's actually doing the opposite by discouraging more people to play UD chars since UD is already small as it is which makes it unappealing to play.


A good analogy would be, surfacers get to play in Disney World

While UD people get to play in a Local Circus.

EDIT: Missed some quote commands.

Re: My observations after "no grind at the other side" Upgra

Posted: Thu Feb 08, 2018 11:33 am
by Incarnate
adobongmanok wrote: No one is barring from UD chars to go to surface. Just that you don't have anymore incentives to go up there, thus encouraging RP reasons to cross the border. But, the advocates of the mechanic changes don't see the part that it's actually doing the opposite by discouraging more people to play UD chars since UD is already small as it is which makes it unappealing to play.
That would be quite incorrect as per these rules:
– Surface/UD Travel!
-You can be on the other side, but have some roleplay reason to be there (not just an excuse to grind or PvP). races from the surface and the Underdark, respectively, are not permitted to live on the other side without DM approval. Expeditions to the other side have a clear set start and end period for a particular objective with the character returning to it's home setting after the period is over. Stating that you are there to defeat such and such creature, or to test your skill is not a valid RP reason, that is grinding. We also do not consider general exploration, or Drow raids on the surface as a valid RP reason, although such can be fodder for DM moderated events. Please PM the team regarding this.

Valid RP reasons outside of the above are defined widely and do not require prior DM approval. Examples include meeting another PC to trade, or to RP over religion, or to establish contacts with another guild. We would ask however that you are able to state your reasons when a DM asks and abide by any decision that is made. Please note that it is not valid to grind once the reasons for travelling to the surface or Underdark are complete. Stating that you are meeting a PC in Sshamath to acquire via trade rare and valuable items is a valid reason but grinding afterwards with your trading partner is still grinding. Both surface and Underdark races are permitted on Upperdark maps and full RP outs are required to initiate PvP (no KOS on Upperdark maps). If slain in PvP on the "other" side you may be issued a permastrike as a result.

We also ask that players are respectful of the setting given the leniency of these rules. On the surface NPCs should be regarded as universally hostile to Underdark PCs and so maps with NPCs should be avoided where possible without DM supervision. In the Underdark, the peculiarities of Sshamath's lore should be respected and the Underdark itself should be considered a dangerous and hostile place. While we wish to facilitate roleplay between surface and Underdark we do not want to erode the setting and so may intervene in RP that is immersion breaking.
These rules are quite restrictive and they do limit IC-interaction possibilities.

Say for Drow-X has never been to the Surface, so he wants to go explore the surface, but as per the OOC rules this player has to find a different valid RP-wise and lore-wise, but since his character Drow-X has never been to the surface, and knows no-one there then he has no IC-valid reason to go there.

Re: My observations after "no grind at the other side" Upgra

Posted: Thu Feb 08, 2018 11:35 am
by cosmic ray
Planehopper wrote:The upperdark was added as the neutral zone. It is Upperdark. Not Underdark, not surface. It is intended, or was, as the in-between, the meeting ground. It isn't the UD "giving up half". As Flasmix noted there are surface areas that are open, as well.

Regardless, this rule only reinforces mechanically what was already there in the rules for a long time. An OOC rule that said grinding on the opposite side wasnt allowed. Does this pushback mean that there were people grinding previously? This changes nothing but the mechanics. The rules remain the same for now.

Lore-wise, especially server lore wise, the drow do not have settlements in this area. If that is the desire, work with DMs IC, and do it. No one is stopping an effort made, are they? Until a faction system is in place that can simulate NPC reactions, no implementation will be perfect.
It seems many staff people insist on sticking their fingers in their ears and going "lalalalala I'm not hearing you lalalalala".

What you said, Planehopper is false.

The upperdark IS the underdark. The difference between upperdark, middledark and underdark is DEPTH, not SOCIETY. It is as much the realm of the drow, duergar and mindflayers as the middle- or underdark is, and the word underdark can mean either the underdark proper, or those three levels collectively.

The surfacers have access to HALF of the underdark, namely the upperdark, and a variety of RP/loot/xp possibilities. The underdarkers have access to TWO underground dungeons, one of which is connected to that RP black hole, the netherese maze. The two towns where underdarkers can be IC are not a neutral zone according to the rules, as far as I'm aware, meaning that they can be questioned by DMs and sent back to the underdark, and they have no neutral zones connecting to them like the surfacers find all the way from the Troll Hills to anywhere in the upperdark.

Drow players have submitted applications for surface guildhalls and settlements and were always told by the DM staff that that was not something they wanted to allow.

You are either misinformed about player-DM interaction and IG server geography, or you're trying to pull wool over people's eyes.

Are you going to address the reality of the server state, or the fantasy world you describe? ;)

Re: My observations after "no grind at the other side" Upgra

Posted: Thu Feb 08, 2018 11:36 am
by adobongmanok
Incarnate wrote:
adobongmanok wrote: No one is barring from UD chars to go to surface. Just that you don't have anymore incentives to go up there, thus encouraging RP reasons to cross the border. But, the advocates of the mechanic changes don't see the part that it's actually doing the opposite by discouraging more people to play UD chars since UD is already small as it is which makes it unappealing to play.
That would be quite incorrect as per these rules:
– Surface/UD Travel!
-You can be on the other side, but have some roleplay reason to be there (not just an excuse to grind or PvP). races from the surface and the Underdark, respectively, are not permitted to live on the other side without DM approval. Expeditions to the other side have a clear set start and end period for a particular objective with the character returning to it's home setting after the period is over. Stating that you are there to defeat such and such creature, or to test your skill is not a valid RP reason, that is grinding. We also do not consider general exploration, or Drow raids on the surface as a valid RP reason, although such can be fodder for DM moderated events. Please PM the team regarding this.

Valid RP reasons outside of the above are defined widely and do not require prior DM approval. Examples include meeting another PC to trade, or to RP over religion, or to establish contacts with another guild. We would ask however that you are able to state your reasons when a DM asks and abide by any decision that is made. Please note that it is not valid to grind once the reasons for travelling to the surface or Underdark are complete. Stating that you are meeting a PC in Sshamath to acquire via trade rare and valuable items is a valid reason but grinding afterwards with your trading partner is still grinding. Both surface and Underdark races are permitted on Upperdark maps and full RP outs are required to initiate PvP (no KOS on Upperdark maps). If slain in PvP on the "other" side you may be issued a permastrike as a result.

We also ask that players are respectful of the setting given the leniency of these rules. On the surface NPCs should be regarded as universally hostile to Underdark PCs and so maps with NPCs should be avoided where possible without DM supervision. In the Underdark, the peculiarities of Sshamath's lore should be respected and the Underdark itself should be considered a dangerous and hostile place. While we wish to facilitate roleplay between surface and Underdark we do not want to erode the setting and so may intervene in RP that is immersion breaking.
Right. I usually proofread my post, but I made mistake on this one. Yes, you need RP reason to go to surface. So you may go to the surface, with just a RP reason to do so.

Re: My observations after "no grind at the other side" Upgra

Posted: Thu Feb 08, 2018 11:42 am
by Incarnate
adobongmanok wrote: Right. I usually proofread my post, but I made mistake on this one. Yes, you need RP reason to go to surface. So you may go to the surface, with just a RP reason to do so.
In case you missed this part:
Incarnate wrote: These rules are quite restrictive and they do limit IC-interaction possibilities.

Say for Drow-X has never been to the Surface, so he wants to go explore the surface, but as per the OOC rules this player has to find a different valid RP-wise and lore-wise, but since his character Drow-X has never been to the surface, and knows no-one there then he has no IC-valid reason to go there.
ANY IC-reason for going cross-realm should be considered a valid reason, with the exceptions of the reason being an excuse for an OOC reason such as PvP-baiting, other types of OOC malign behaviour.