chad878262 wrote:That said, it is a fair statement that we could stand to make area's that favor different play styles/build preferences.
Would be nice to have an area where mobs have higher AC, but no DR and perhaps more reasonable HP. Such an area might also make the mobs have higher DC to favor blasters over DC casters and favor those with more attacks and/or higher AB over those with massive damage.
Not sure if it is something that would be wildly popular, but have opened a topic to see if it's something with any interest from QC and/or Dev Team/Area Builders.
What about tying it into the dynamic spawn system?
We have 2 variables: amount of mobs, types of mobs
Number of mobs spawning increases with party size. As consequence, more people in party -> more mobs spawn -> higher chance of rare mobs.
If you are at/below the area CR:
1/1 chance of standard mob spawning.
If you are CR+1:
X/Y chance of standard mob spawning, (1-X)/Y of special non-caster mob
If you are CR+1; X/Y of standard mob spawning, (1-Z)/Y of special non-caster, (1-W)/Y of special caster mob.
Special non caster examples:
- High AC and DR or HP mob with knockdown, (epics) Expose Weakness and other debuffs/disables. Hard to kill, won't kill you alone, but will ruin your day if ignored.
- Low AC with low HP/DR. Does high damage with high AB. May even start from stealth, encouraging PvE detectors to arrest these before they whack a squishy.
Special caster examples:
- Arcane Blaster
- Divine Blaster
- Arcane DC
- Divine DC
- Healer
- Crowd Control/Disable.
The chances of the various special mobs within the special mob types should be tailored to the area and expected difficulty. It should be given special care to avoid a single mob fulfilling multiple roles equally well - the idea is to discourage afk grinding by forcing reactive gameplay, not to force powerbuilding.
Ideally, a solo player wouldn't really get overwhelmed, but still has to pay attention to the rare special spawns.
A party of 6 should have a need for target identification and focus to excel.
Best part: Doing well isn't based on maximizing some random number on the char sheet.