Re: Suggestion to handle ingame Deception.
Posted: Sun Mar 11, 2018 9:41 pm
No, you didn't get that one right, it was a reference to what is the OP about the deceiving character not doesn't appear to be convincing. As in the character who rolled against the bluff and beat it, the player of that character would get a secret notification about that the character doesn't seem convincing - basically that ones character isn't convinced by what was said by the deceptive character.NegInfinity wrote:Did I understand it correctly that you get notification when your TARGET isn't convinced?Incarnate wrote: With what I'm suggesting you're still required to say something, and you know its only if you beat the bluff check that you get the secret notification that one isn't convinced,
If so, that's godmoding and metagaming and should be done this way. You don't know if someone is convinced or not. They can lie to you and bluff you back, by pretending they believe you.
An Ogre with 30 spot? Thats really imbalanced. Do you know what a regular Ogre has in spot, at least the PnP and NWN1 version - 2. Yes thats right, it only has two in spot, so I wouldn't be surprised if it in nwn2 also had 2 in spot. So if the server is geared towards what you just said, then it really shouldn't be an rp server, because if the server is geared towards it, then it encourages minmaxing to achieve those insane numbers, so no wonder there will be a lot of imbalance between characters - powerbuild minmaxed characters vs. rp-build well rounded characters. I don't know about you, but I do see an issue, unless of course the encounters are supposed to be much harder because the players aren't supposed to be minmaxing but making well rounded rp-build emphasizes characters. But it very much seems like so, and especially when staff members seem to encourage minmaxed builds.NegInfinity wrote:What's more, the server is geared towards this stuff. You HAVE to have huge bluff if you're going to feint anything serious. Because BGTSCC ogres can have 30 spot and deflect arrows feat.
I'm actually wondering how it mechanically achieves a spot of 30, because the standard ogre in nwn1 has a +0 wisdom mod, and its total is 2, so obviously only two skill points have been invested in it. So I can only assume that its basically a 27 HD monster UNLESS it has a higher wisdom modifer, the PnP/Nwn is 4HD Monster, so they've basically increased its HD by 23 - thats a huge increase.