gedweyignasia wrote:What's the motivation for doing this? Be careful not to find solutions that don't have problems.
I will reply here to valefront as well.
I am speaking from my PERSONAL point of view, in this point of view, long standing dedicated characters are the focuse.
Personally, I do not do alt's, I play only one character at a time, pouring all my creativity, time and efforts into it.
I do think that once reaching 30, there is no progress on the server, and I do think it IS a major obstacle to the creation of such type of characters. Of the current playerbase, how many characters are 2+ year old and still have more than 15 play hours a week?
The reason for this topic, is that, as a level 30 char player, that has abit of time on the server, I find myself logging less and less for the gameplay, and only coming for predetermined events or RP.
The reason for this topic, is to TRY, and suggest an endgame system, in which the GAMEPLAY aspect of the server, can be improved, to cater better, for endgame characters.
aaron22, I wholly agree with your comment, the porpuse of this thread, is to also give GAMEPLAY and MECHANICAL insentives, for post 30 gameplay.
Valefront. the reason I used the overloaded xp, is just a simple mechanic. It is convinient because it exists, It does not rub me wrong.
To summerize, I do think, that GAMEPLAY wise, once reaching the apex, the sense of progression is hurt, my suggestion was to adress it, in simple words, give endgame characters a way to progress, and gold is not that kind of progress, simplyu because it's useless after a certain amount.
I do believe, that rewarding long standing, longterm characters, can benefit the server greatly.
If personally I look back, when I had more time, but my char wasn't maxed on both level and gear, I did spend more time on the server, be it grinding or simply campfire RPing. Right now? I do not have the same desire to do so. It may be my personal opinion, but that's my feedback. I do not say the server is bad, or the design is wrong. I simply say for me, it does not do it, anymore. Hopefully, my feedback can help to make a funner enviroment, for fellow players who love the GAMEPLAY aspect. Because seriously, saying "Just RP!" feels like I am looked down upon, simply because I love the G in RPG the most.
Simply penalizing high level chars more, will simply kill more of the desire to play. Positive feedback is always more efficient in retention than draconic rules.
I do understand many people don't care for the issue for they have plenty of alt's and CHars, I am just hoping, That something can be done for players who like gameplay, but do not like the intrigue and scheme RP, many on this server view as endgame.
I do not say trade, I say, give more option, and do not shoehorn endgame, into Political Simulator 1.659.