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Re: What's your favorite On Hit effect for a weapon?

Posted: Fri Mar 16, 2018 9:44 am
by Deathgrowl
Constitution or strength drain. Not very useful against ~50% or more of the server mobs, but they're still cool effects.

The Blackstaff effect might also be nice now that dispel has been fixed. Again, not very useful against most of the server, but really cool when it is useful.

Re: What's your favorite On Hit effect for a weapon?

Posted: Fri Mar 16, 2018 10:11 am
by Laughingman
Staff of the magi

On hit shocking grasp

The damage is low (1d4) however it gives the spells visual effects. Lightning shoots out everywhere. I can only imagine a monk using it.

Re: What's your favorite On Hit effect for a weapon?

Posted: Fri Mar 16, 2018 10:53 am
by chad878262
Deathgrowl wrote:Constitution or strength drain. Not very useful against ~50% or more of the server mobs, but they're still cool effects.
Absolutely still cool... It does work on some enemies in PvE so not totally worthless.
Deathgrowl wrote:The Blackstaff effect might also be nice now that dispel has been fixed. Again, not very useful against most of the server, but really cool when it is useful.
I have seen a Holy Sword Wand used in Vaults of the Dead and the on hit dispel still does work so I imagine Blackstaff does as well in some pretty high level area's.
Laughingman wrote: Staff of the magi

On hit shocking grasp

The damage is low (1d4) however it gives the spells visual effects. Lightning shoots out everywhere. I can only imagine a monk using it.
Hey man, full points for flavor, regardless of the lack of actual benefit... You're still hitting someone and zapping them at the same time with a visual supporting it (even if it is just about the equivalent of rubbing your socks on the carpet and then touching them) :P

Re: What's your favorite On Hit effect for a weapon?

Posted: Fri Mar 16, 2018 10:53 am
by Aspect of Sorrow
On Hit: Light
0 Damage
+4 to attack

Just pester people and wash out the color palette in the area.

Re: What's your favorite On Hit effect for a weapon?

Posted: Fri Mar 16, 2018 1:24 pm
by izzul
Aspect of Sorrow wrote:On Hit: Light
0 Damage
+4 to attack

Just pester people and wash out the color palette in the area.
*Squints at the light and turn head away*

Re: What's your favorite On Hit effect for a weapon?

Posted: Fri Mar 16, 2018 6:39 pm
by Empoweredfan
Dispel-arrows.

Re: What's your favorite On Hit effect for a weapon?

Posted: Sun Mar 18, 2018 6:02 pm
by Quidix
chad878262 wrote: - Assassin that doesn't have HiPS yet (comes late in the build) uses two of those Kukri's +2 EB, +2 Fire damage and on hit: Blindness 25%, DC: 14, 1-3 rounds. Deadly... He only has 6 APR right now, but that is still a save vs. Blindness once or twice per round, I generally see an enemy fail the save and get blinded about once ever 3-4 combats and when that happens everything is a sneak attack. When the blindness lasts longer than a round death attack seems to fire, but most enemies don't last long enough for that...
That Kukri sounds great, what's it called? Is it available in a shop?

Re: What's your favorite On Hit effect for a weapon?

Posted: Sun Mar 18, 2018 6:07 pm
by Scorpius
I recently aquired a katana with special "no damage" property
I love it

Re: What's your favorite On Hit effect for a weapon?

Posted: Sun Mar 18, 2018 6:53 pm
by Hoihe
Scorpius wrote:I recently aquired a katana with special "no damage" property
I love it

Heads up, it doesn't remove strength damage, only makes the weapon 0d10.

Re: What's your favorite On Hit effect for a weapon?

Posted: Sun Mar 18, 2018 7:16 pm
by Sun Wukong
+4 EB?

Re: What's your favorite On Hit effect for a weapon?

Posted: Sun Mar 18, 2018 7:43 pm
by Scorpius
I know for str

And no it is only no damage

For my built v nice for rp reasons

Re: What's your favorite On Hit effect for a weapon?

Posted: Sun Mar 18, 2018 7:56 pm
by chad878262
Quidix wrote:
chad878262 wrote: - Assassin that doesn't have HiPS yet (comes late in the build) uses two of those Kukri's +2 EB, +2 Fire damage and on hit: Blindness 25%, DC: 14, 1-3 rounds. Deadly... He only has 6 APR right now, but that is still a save vs. Blindness once or twice per round, I generally see an enemy fail the save and get blinded about once ever 3-4 combats and when that happens everything is a sneak attack. When the blindness lasts longer than a round death attack seems to fire, but most enemies don't last long enough for that...
That Kukri sounds great, what's it called? Is it available in a shop?
Not sold in shops, but also not all that rare a drop. Appears on Mudds often, usually for between 5-10k...IMO they're worth more than that, but that's just my opinion. I forget what they're called, but I'll take a look tomorrow and post the name.

Re: What's your favorite On Hit effect for a weapon?

Posted: Sun Mar 18, 2018 8:55 pm
by electric mayhem
Cutting star?

Re: What's your favorite On Hit effect for a weapon?

Posted: Sun Mar 18, 2018 9:28 pm
by SoThereIWas
Scorpius wrote: For my built v nice for rp reasons
a training weapon perhaps used during a combat exercise?

Re: What's your favorite On Hit effect for a weapon?

Posted: Mon Mar 19, 2018 3:43 am
by Quidix
Thanks Electric Mayhem & Chad!

Has the Flaming Bastard been mentioned yet? Seems to have it all, but does require exotic prerequisite (+4 enhancement, 1d6 fire damage, on hit stun DC18 5% - 2 rounds)