Valefort wrote:No, you're equating "there is no crafting system atm despite years of waiting" with "there will never be a crafting system", check your logic. And results are not only working systems but designs of systems, those partially exist.
My logic is fine, thank you.
Muckluck wrote:
Whoa, whoa, whoa. Hold your horses there, buddy. I wanted to invite people to have a creative discussion and Q&A.
What is there to discuss exactly? There has been a lot of talk crafting systems, propositions, designs, etc, over years. The result is the same no proper crafting/enchantment system. So, talking about it is pointless. There are bazillions of different ideas bured everywhere on the forum, none of them are available live. Nothing to discuss at this point.
At the same time, other servers created superior systems while having less resources than bgtscc did.
Muckluck wrote:
For a free server where no one is paid for their work, I would say that effort spent matters a LOT.
I'm sorry, but it really doesn't matter at all.
A practical example is if you try to dig out a pond with a teaspon. Lots of effort, little progress. Even if many people take turns over years. Best to grab a shovel or get an excavator, and not feel pride over using a teaspoon.
Result is important, and not how you go about achieving it. If something takes too long, it might make sense to rethink the approach taken.
Because server is unpaid, then whoever participates in creation of crafting system is supposed to do it for fun and get their share of fun while working. That doesn't change the fact that there's no finished product/result.
Hence the amount of effort spent doesn't matter. Also, because of this people shouldn't attempt to use amount of effort they spent "heroically" sacrificing their free time as an argument. They were supposed to enjoy the process to begin with, and payoff for the process was that enjoyment. If they didn't enjoy the process and did it to get "recognition" or other nonsense they should probably rethink their approach.
Muckluck wrote:
how does spell, wand and potion making work currently (making an exception for alchemist's fire etc)? I noted blank wands are expensive as all hell, making it prohibitive to make "weak" spell wands. I also understand recharging a wand is incredibly expensive?
You should check the wiki for master alchemist.
Master alchemist reduces potion creation costs, and allows higher level elixirs to be bottled.
IIRC there's also a hook for wandmaking and scroll casting, that allows you to specify caster level for spells written this way.
Unfortunately, I do not know details, because my level30 wizard has been shelved for months.
In addition to that, the game has one "craftable" item called gibberling heart which can be acquired from a low level area from a boss. This item has custom dialogue that allows crafting of a few small items. Same areas have two spawn points that run craft checks as well.
Three or four kind of monsters (3 types of beetles, one type of spider) upon death remotely spawn animal parts in your inventory, in desperate attempt to get you overcumbered. Those animal parts can be refined for something like 50 gold or occasional antitdote.
There are also like 4 or 5 plants (on the whole server) that can be harvested using alchemy check, resulting in low level healing items.
But that's pretty much it.
You can't enchant or forge your weapons, armors and equipment.