Yeah, in nexus, you could have some script on Mystra that removes gold if it is above certrain threshold.Steve wrote:Is it mechanically possible to limit the gold in-game?
I am not sure if I follow you here, at all.Valefort wrote:Epic shops, a lose lose situation, making the barter system even slower to give you interesting items compared to what you can buy and making the so-called "pseudo" reason to play that looting is effectively less appealing. A terrible idea whose consequences we endure now because lo and behold content doesn't sprout on trees and won't ever do.
Epic shop items tend to cost 300,000 gp on avarage. That is a lot of time spent on looting and especially so if you pay that for each invetory slot. I do not think it is that bad if you are also leveling up your character in the process of doing it.
Now, if you look at the epic store items, then you might spot that many of them also have useless attributes that generally just raise in game the price of the items. Therefore there is a market for player found items, which could do the same cheaper thing or be functionally superior. You can make a build based on items found in the epic stores, or you can choose not to do it.
For example, I found a querterstaff with +1 Acid, +1 Cold, +1 Electric damage, and something little else on it. To me it is the hands on best item I have found on this server, and it made me RCR just so that I could add +1 damage to it. Most of the 'actual epic items' I have found are actually sitting vacant on those 'veteran merchant' trade lists, since I tend to leave trails of loot running accross the server when I grow fed up... Or just sell it to NPC merchants... Or put it up on the in game consingment store at bargain price.
Not everyone dedicates themselves to a singular character. And sure, I might mule things over when I RCR an old character into something new... But outside of that case, each of my characters need their own set of equipment. If I play on X, I do not want to waste time muling items from Y and Z, and then mule items back to Y and Z when I play those characters.Valefort wrote:Shorten the time to get near perfect mechanical growth and things get stale faster from that point of view. It also didn't solve the value of gold issue, as it will be more and more apparent the more people buy from the epic shops since muling across characters is prevalent. Oh and PvM became even easier than it was because of higher availability of epic gear, what a good idea all around.
You need a lot of gold to buy things from the in game epic merchants. Roll a new character or two, if not a handful. I got a bunch of charatcers with '+3' equipment. Only two of my current characters kind of have that 'perfect' set of '+4' equipment. Therefore, to me, in game gold has a real value.
The gold value problem is a problem only to those players with too few characters.
Edit: What makes the game stale is the fact that epic areas are not in a singular line... but rather thrown about across the server.