Re: Solar Channeler
Posted: Tue Apr 10, 2018 12:28 pm
For clerics the power gain is not huge, that said the requirements can be differentiated.
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The power gain is huge (compared to 10 lackluster cleric levels), especially as they can get 3 other clerical PRCs on top of it.Valefort wrote:For clerics the power gain is not huge, that said the requirements can be differentiated.
What power do clerics get? I mean the only PrC claases that are worth taking are Hospitaler and/or Hierophant. The remaining PrCs for clerics are hot garbage. Clerics only excel at sustainability. A cleric can easily be beaten by a high damage burst build like a paladin or weapon master.Theodore01 wrote:The power gain is huge (compared to 10 lackluster cleric levels), especially as they can get 3 other clerical PRCs on top of it.Valefort wrote:For clerics the power gain is not huge, that said the requirements can be differentiated.
It makes a difference, kits work well with classes like monk or paladin which hasn't any Prcs.
However, if a class already has access to lots of spellcasting PRCS, it gains quite some power.
Just look at a Cleric 7 / Sacred Fist 10 / Monk 3 / Hierophant 10 - a powerbuild at its own.
Now one can make a Cleric11(Channeler10)/ Sacred Fist 10 / Monk 3 / Hierophant 6
or a Cleric11(Channeler10)/ Morninglord 10 / Hospitaler9 (full castelevel, many TUs).
Yeah, and my new cleric will actually harm the WM more than it harms me...Young Werther wrote:My cleric wins out versus WM due to the built in crit immunity.
Even with Critical immune a well built Weapon master can get their saves in the 20ish and 30ish and damage in the 20ish to 40ish.Sun Wukong wrote:Yeah, and my new cleric will actually harm the WM more than it harms me...Young Werther wrote:My cleric wins out versus WM due to the built in crit immunity.
I use to do edits to the NWN2 wiki, I am well aware of what caster clerics, druids, and mages can get in DCs. However, a caster cleric cannot be both good at melee and casting at the same time. I play clerics a lot. 30 DC is not a problem for that build to save against as Furiona Bellona got a few universal saving items.Sun Wukong wrote:And a DC based cleric can get their spell DCs from 30 to 45... And there are spells that just deal damage.
Invoke wrote:You may playwizardsclerics, but you do not know how to use awizardcleric.
1. Thankful, unlike yourself, I have tested and did correct math. My math did not include the practiced spellcaster glitch or any Kaedrin upgrades. The highest DC is 44 unless Mage or Wizard using a tieflng, aasimar, or drow.Sun Wukong wrote:You did edits for NWN2wiki? So are you one of the guys who kept removing actual tested facts for what basically just amounted to 'your feels'?
The DC range of 30 to 45. It is strange that I must explain how different spell levels and focuses have an effect on the spell DC, not to mention how there are three different types of saves to make. Not to mention all the server specific changes. Thus how is your weapon master going to withstand the 150 or 300 damage Quickened Harm spam from the current Destruction domain cleric? Those UMD consumables can be dispelled by any cleric. What are you going to be when you get blinded by that high DC Word of Faith, spam Whirlwind Attack once per round?
As for melee, cleric has its buffs and boat load of +damage per hit spells. Often it just takes that Divine Power, Favor, and Greater Magic Weapon to turn any randomly generated weapon better than what your Weapon Master can get their hands on, and have higher AB even with base 14-16 strength.
What should I say...Invoke wrote:You may playwizardsclerics, but you do not know how to use awizardcleric.
Build:ARHicks00 wrote:1. Thankful, unlike yourself, I have tested and did cotrect math. My math did not include the practiced spellcaster glitch or Kaedrin upgrades. The highest DC is 44 unless Mage or Wizard using a tieflng, aasimar, or drow.
The average spellcaster on this server goes to the Tips and Tricks subforum, Character Builds subforum in particular, and they ask for build advice. With caster clerics, they will be adviced to focus on either Evocation for the large and varied spell selection, Necromancy for Harm and the Save or Die spells, or Conjuration for summons and Storm of Vengeance. (Maybe Enchantment if they want to go for the Tyranny Domain.) Following the given build advice will result in high DC builds.ARHicks00 wrote:2. In the same article, i noted the average spellcaster has a DC in the 30s. I go into detail that the AVERAGE spellcaster DOES not specialize in one school.
Clerics have access to spell called Energy Drain. It inflicts level drain, which lowers your saves and AB. The build you linked previously does not get +6 spellcraft bonus against spells, it only gets +3 from cross-classed Spellcraft skill. Therefore, before the effect of the Energy Drain is even factored in, a roll of 10 or lower means the cleric's spell does its full effect.ARHicks00 wrote:3. As you see with that build and DooDooKnight 1. You can easily get saves in the 20s. You can get up to +9 worth if saving equipment and 4/+2 from attributes bonus for 30ish saves. That is not including the 30/+6 spellcraft bouns towards saves. That would put that build saves at mid 30s to late 30s. (37 being the highest) Even if you had 45 DC, I would have to roll a 7 or lower to get the full effect of any spell.
People have made DC builds from day one of this server. Did you know that Favored Soul used to be considered as a horribly weak class on this server? It was largely because it did not make a great DC builds due to the split between charisma for spells and wisdom for DCs. It took some time until people discovered its melee 'gish' potential. Melee gishes rarely if ever throw DC spells.ARHicks00 wrote:4. I noted in the saves article back in the early days the "safe zone" for saves for all melee builds is 20. If you read the explanation above you will know why.
DC Cleric AB:ARHicks00 wrote:5. Average Cleric is 20ish or lower strength. Bull's strength gives 4/+2. Divine gives.you +5 to BAB while their total AB output is barely in the 50s. (30+7+5+3+1+1+2 for 49 AB not counting feats) A Battle cleric can get +50 and caster 45ish. A fighter/weapon master build can get 40AB to 49 AB easy And that is not including buffs or items.
Weapon Master is a horrible class, it requires a ton of feats and only provides +1 AB against critical hit immunity. That is not say it doesn't work against PvE on this server... There are a lot of creatures, mobs, and bosses without critical hit immunity.ARHicks00 wrote:Like I said, people exaggerate abut these classes. To put it simpme the person with a good weapon master build has high saves and 50ish AB wothout buffs.