Re: The Will to Power at 3
Posted: Fri Apr 13, 2018 7:37 am
Even if this change won't hurt current builds, it creates a lot of new cheese builds. Considering how much time BG team need to spend on that changes i don't feel it worth it.
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I said it would balance them out. I didn't say anything about Blackguards currently needing 4 levels.chad878262 wrote:Um, only paladins require 4 levels, Blackguards require only 3 to get both, though with the suggested rule they'd need 4 of course.
I was including my past experience on other servers, but I did forget that BG has stricter requirements on portfolio selections.chad878262 wrote:Clerics aren't at the top of the heap and require no nerfs.
chad878262 wrote:Some people do not quest and I still haven't seen a valid reason to completely remove 2 levels from play. I can't imagine starting a new PC at level 1 with no knowledge of the server and finding out I don't get my feats/powers/whatever until level 3. It's really unfair to those who want to experience the very early game.
Daimondheart wrote:2. New players will have more difficulty with less power during character levels 1 & 2. This can be addressed by adding a script to the nexus NPCs. Players with less than 100 total XP will receive enough XP to reach character level 3 after exiting the Nexus.
Please list them. What cheese builds are you worried about under this new system? There might be adjustments we can figure out here ahead of time. That would just leave the implementation to the staff. And don't forget the biggest pay off: less wasted time for DMs.Born2BeWild wrote:Even if this change won't hurt current builds, it creates a lot of new cheese builds. Considering how much time BG team need to spend on that changes i don't feel it worth it.
first of all, i do not know all of these yet. but i do look forward to more eureka moments when i unlock a new synergy that opens something that i did not think could be opened.Daimondheart wrote:You've said that but you haven't actually listed any yet. What builds are they?
So your answer is to simply remove levels 1 and 2 from the equation? What about players that just want to play from 1 to 30? Not saying it takes very long to get from 1 to 3... When I formed up a group I'm pretty sure we did it in the first session (~2.5 hours of adventuring IIRC). However, that was still a part of the story and would be unfortunate to simply remove it.Daimondheart wrote: 2. New players will have more difficulty with less power during character levels 1 & 2. This can be addressed by adding a script to the nexus NPCs. Players with less than 100 total XP will receive enough XP to reach character level 3 after exiting the Nexus.
These builds are still possible under the mechanic change. Your only issue is that now you have to take three levels of EK/BM before moving on to ASoC. If you're a wizard, you take your first EK/BM at 6 (+1 for Sorcerers) once you obtain your 3rd level spells. Your last level in the first PrC is at 8 (+1), giving you the skill synergy to take your first level of ASoC at 9 (+1). You then get the starting skills of ASoC at 11 (+1), leaving you 9 (-1) levels before epic & 10 epic levels to work in the last PrC of your choice. Is the build slightly inconvenience by the change? Yes, but also very well compensated with more room to build after 20.aaron22 wrote:one that jumps out to me is Eldrich Knight and Blood Mage getting SF concentrate at 1 that allows you to jam in two good perks (BM) in your first level an quickly transition to ASoC to work toward qualing for the last PrC that may be pretty req heavy, like AM, before getting to that 16th/18th level. depending on when you wanna finish up your BM levels.
I'm confused. How is this build anymore difficult? I popped into the character creator on BG and none of the PrCs grant feats in the first 3 class levels that make obtaining any of the other PrCs easier. Furthermore, Weapon Master requires +5 BAB and Duelist & Tempest require +6 BAB. Since your base class is a Swashbuckler, the earliest you can hope to start would be level 7 as a Duelist regardless of your race. Since WM requires 6 feats and Tem essentially requires 5 (You need two-weapon fighting before you can get the improved version.), you can't meet either of their requirements. And since you'll have to take 6 levels of Swashbuckler anyway, it doesn't really matter if the feats in the first 3 class levels are pushed to 3.aaron22 wrote:another one that i really liked was SB/Due/Tem/WM. on a +1ECL race it is harder to get the feats for all of these without perfect planning.
Make it optional, then. The Nexus NPCs can ask if they would like a starting boost. If the player wants to RP the first two levels, I doubt they'll complain about it being harder. Those players will be more inclined to RP anyway and will most likely hit level 2 on their first day from socializing alone thanks to the RP ticker.chad878262 wrote:So your answer is to simply remove levels 1 and 2 from the equation? What about players that just want to play from 1 to 30? Not saying it takes very long to get from 1 to 3... When I formed up a group I'm pretty sure we did it in the first session (~2.5 hours of adventuring IIRC). However, that was still a part of the story and would be unfortunate to simply remove it.
As one of my business professors would say, "You're a day late and a dollar short." This issue was already addressed. You can either bump Turn Undead to Cleric/Blackguard class level 2 or you can make it so Divine Might & Shield no longer have to be taken during Cleric/Blackguard/Paladin levels. The real issue you want addressed is having to take more than 3 class levels in Cleric/Blackguard to obtain these feats anyway and both adjustments address it.Valefort wrote:An FS 27/cleric 3 with divine might and divine shield is not doable with your system, it needs turn undead right at cleric level 1, not 3, as divine might and shield can only be taken on turn undead giving class levels.
For example with 3b30 would allow you to create a Cleric 14/Blackguard 3/Warpriest 3/Hierophant. You get a combined total of -3 to enemy saves from your Blackguard and Warpriest Auras, along with that caster level of 32.Valefort wrote:Another problem would be that new build possibilities for Archmage and Hierophant would appear while these classes' requirements were designed with the 3b20 in mind (you need to be able to cast level 7 spells before level 18).
It doesn't matter if it happens every 5 minutes or once a day/week/month/year. It's a task that's better suited to be built into the mechanics rather than require manual human oversight. It's more efficient this way. Further, a rule can be easily broken. The same can't be said for a mechanic. And I've already mentioned the greater flexibility with building. Keeping it in balance is the only issue and, save skills and maybe scrolls (Still waiting for an answer on that.), it's not looking so bad save for the Archmage and Hierophant.Valefort wrote:Why ? It's not an issue. DMs having to take a look at people breaking the rule is also hardly an issue, level ups don't happen every 5 minutes and illegal ones must be extremely uncommon.
Bard songs aren't an issue. Turn Undead can be used to power Divine Feats that are directly powered by Charisma rather than Cleric/Paladin/Blackguard levels. Unless there's a BG change I'm unaware of, the power & acquisition of Bard Songs are directly tied to the Bard class level or PrCs levels like the Stormsinger. The Fascinate Song is the only exception as its DCs are solely dependent on the Perform Skill. If a character is essentially a "full bard" they're going to have more than 3 class levels anyway. Unless BG has new bard song feats that aren't directly tied to Bard levels, the change is irrelevant to Bards. Are there?Valefort wrote:(another example would involve bard song feats, that can be taken on bard levels only, much the same as turn undead related ones)
That doesn't matter. Of all the PrCs I've looked over and/or experimented with, I've yet to encounter a PrC that can be taken before level 6. The reason for this is because the PrC either requires at least 8 skill points, +5 BAB or higher, access to level 3 spells, or a number of feats that can't be acquired before level 5. I vaguely recall a spell casting class on BG that only needed access to level 2 spells, but I can't confirm while the server is down. Unless BG has a PrC that breaks that mechanic trend, you need at least 5 levels in base classes before you can take your first PrC level. That's more than enough room set up your skills for your first PrC.Valefort wrote:Even outside impossible builds pushing most benefits at level 3 will also harm the skill points spread as you will have to take the 3 levels to get the feats you need to qualify for another PRC instead of just 1 or 2 levels that they would otherwise spread out.
When I last played, both Archmage & Hierophant had strict cross classing rules with a select number of base classes (and PrCs for Archmage). It seems that restrictions was removed, so you can't really blame my suggested mechanical tweak for overpowered Archmage & Hierophants. You did that on your own.Sun Wukong wrote:For example with 3b30 would allow you to create a Cleric 14/Blackguard 3/Warpriest 3/Hierophant. You get a combined total of -3 to enemy saves from your Blackguard and Warpriest Auras, along with that caster level of 32.Valefort wrote:Another problem would be that new build possibilities for Archmage and Hierophant would appear while these classes' requirements were designed with the 3b20 in mind (you need to be able to cast level 7 spells before level 18).
That has nothing to do with my point, i'm talking about skill points spread, take a fighter/rogue for example, one will try to spend points on Tumble skill on Rogue levels and not on FIghter levels, so with most beefits, and potential key requirements feats are placed at level 3 of a PRC then you won't be able to spread out the Rogue levels and thus would have to pay more to max a given skill (assuming you don't have able learner). It's a net loss in terms of skill points flexibility.That doesn't matter. Of all the PrCs I've looked over and/or experimented with, I've yet to encounter a PrC that can be taken before level 6. The reason for this is because the PrC either requires at least 8 skill points, +5 BAB or higher, access to level 3 spells, or a number of feats that can't be acquired before level 5. I vaguely recall a spell casting class on BG that only needed access to level 2 spells, but I can't confirm while the server is down. Unless BG has a PrC that breaks that mechanic trend, you need at least 5 levels in base classes before you can take your first PrC level. That's more than enough room set up your skills for your first PrC.
I was confused at first because the class description of curse song says it depends on class level. Then I did a google search and found otherwise. It seems it's dependent only on perform and caster level, but practiced spell caster is ineffective. Either way, it's essentially the same as Divine Might/Shield & Turn Undead (You just don't need to invest in another feat like Power Attack). You don't want to make players spend more than 3 class levels to acquire two feats. Just bump the bard song to class level 2 or remove the class only restrictions on Lingering & Curse Song.Valefort wrote:Bard song feats are an issue, I was referring to curse song, lingering song; who need to be taken on bard levels.
You're going to have to give an example build to illustrate this point.Valefort wrote:That has nothing to do with my point, i'm talking about skill points spread, take a fighter/rogue for example, one will try to spend points on Tumble skill on Rogue levels and not on FIghter levels, so with most beefits, and potential key requirements feats are placed at level 3 of a PRC then you won't be able to spread out the Rogue levels and thus would have to pay more to max a given skill (assuming you don't have able learner). It's a net loss in terms of skill points flexibility.
That's a yes and no. All builds are possible but they won't be as effective unless they obtain at least 3 levels in each class.Valefort wrote:However you were right as far as impossible builds go, all builds are possible with this rule as far as I could imagine.
If it were non-existent, this topic wouldn't be here.Valefort wrote:This leaves the Hierophant and Archmage issue as well as skill points issue. All to solve a rather non-existent issue..
Any change will make things less smooth.Valefort wrote:A fairly obvious point is also that pushing benefits at 3 will make some builds much less smooth as far as leveling goes.

It's the same as stated in the beginning. It would allow for more flexibility while mechanically enforcing the 3by20 rule. I (personally) think it's worth it because it's more efficient to build the rule into the system than require it to be manually monitored. The real waste is diverting staff time to police every build.metaquad4 wrote:But why? It doesn't accomplish much, other than delaying everyone's progression and making it harder to build characters. All it does is allow someone to dip 1 into a skill heavy class for skills.