Re: Torch Magic and Walking Sticks
Posted: Fri Jul 13, 2018 3:36 am
Your OOC description of brandishing still remains godmodding of actions, and we are awfully limited in animations as it is.
If a player makes an emote describing a lore-friendly, non-godmodding, physics compliant emote that clashes with the animations the game engine provides without requiring rolls to be done, then the player's statement is absolute.
If the emote might break physics, or require a roll - then make the appropriate roll. The roll decides. For instance, using make up to disguise oneself. We have a skill for that - if that skill roll passes, then it's the law. if it fails, it's the law.
Mechanically, the button is called "Equip." No description of hostile intent presented here.
Furthermore, where the hell would you put a staff, a greatsword or a pike? Back-scabbards kind of don't exist. Closest approximation is a rifle sling, and that still semi-occupies a hand. However, historically we have no records of riflesling style scabbards. We do have records of cradling a greatsword to carry it however.
Refer to the image below.

Furthermore, if we're being anal about stuff... Where is the sword when it is unequipped? If you insist that the standard walking stick animation cannot be interpreted as anything but your Word of God, then you must also insist that an item, that has no visual representation, does not exist and the player cannot emote its existence.
Furthermore, I guess all our characters suck at swordfighting, and use them as clubs and piurette props. Animations are word of god folk!
If a player makes an emote describing a lore-friendly, non-godmodding, physics compliant emote that clashes with the animations the game engine provides without requiring rolls to be done, then the player's statement is absolute.
If the emote might break physics, or require a roll - then make the appropriate roll. The roll decides. For instance, using make up to disguise oneself. We have a skill for that - if that skill roll passes, then it's the law. if it fails, it's the law.
Mechanically, the button is called "Equip." No description of hostile intent presented here.
Furthermore, where the hell would you put a staff, a greatsword or a pike? Back-scabbards kind of don't exist. Closest approximation is a rifle sling, and that still semi-occupies a hand. However, historically we have no records of riflesling style scabbards. We do have records of cradling a greatsword to carry it however.
Refer to the image below.

Furthermore, if we're being anal about stuff... Where is the sword when it is unequipped? If you insist that the standard walking stick animation cannot be interpreted as anything but your Word of God, then you must also insist that an item, that has no visual representation, does not exist and the player cannot emote its existence.
Furthermore, I guess all our characters suck at swordfighting, and use them as clubs and piurette props. Animations are word of god folk!