Re: Expanding BGTSCC
Posted: Mon Jul 30, 2018 4:44 pm
As a Player on BGTSCC for far too long (
), I’m very thankful to many of the recent Developed “expansions” to BGTSCC, like dedude’s mini-Boss attacks in almost all Areas. Or, the new line of Quests that “reach out” to passing PCs. And character building has never had as much variety, even the aesthetics! And the plethora of "bug" fixes and behind-the-curtain work (sometimes you have to pity Valefort...
).
These additions expand BGTSCC exponentially, without bloat (hopefully). But really yes, the “landscape” stays too much the same...and it is only this same-old-same-old negative because of being static, and that can/should change. MUCH MORE IMPORTANT THAN NEW AREAS, which though beautiful in themselves, just add to the many Areas that remain abandoned with regularity (especially those Areas that don't have the greatest XP-to-Kill ratio
).
Cause really: who wouldn’t LOVE to see the gnolls Beholder change out once a year, or there to be a frozen bay at Baldur’s Gate (it happens!), or trade between “kingdoms” actually manifest and build new economies...or even fail, and cause greater rifts between locales, something tangible!
For example, when I see Baldur’s Gate city, I unfortunately see static. But what I imagine it as full of life, intrigue, change, seasons (!!), variety, etc. NPCs ACTUALLY DOING something. New shops, closed shops, hell...even some road work would be a change that makes you say "Baldur's Gate Lives!"
Maybe this seems like putting "work" on the plate of DEVs, but it could also be seen as a collaboration where Player storybuilding combined with DM support combined with DEV adjustments actually gives EVERYONE a sense of freshness, Life, and...wait for it...lasting and renewed enjoyment of the Server!!

These additions expand BGTSCC exponentially, without bloat (hopefully). But really yes, the “landscape” stays too much the same...and it is only this same-old-same-old negative because of being static, and that can/should change. MUCH MORE IMPORTANT THAN NEW AREAS, which though beautiful in themselves, just add to the many Areas that remain abandoned with regularity (especially those Areas that don't have the greatest XP-to-Kill ratio
Cause really: who wouldn’t LOVE to see the gnolls Beholder change out once a year, or there to be a frozen bay at Baldur’s Gate (it happens!), or trade between “kingdoms” actually manifest and build new economies...or even fail, and cause greater rifts between locales, something tangible!
For example, when I see Baldur’s Gate city, I unfortunately see static. But what I imagine it as full of life, intrigue, change, seasons (!!), variety, etc. NPCs ACTUALLY DOING something. New shops, closed shops, hell...even some road work would be a change that makes you say "Baldur's Gate Lives!"
Maybe this seems like putting "work" on the plate of DEVs, but it could also be seen as a collaboration where Player storybuilding combined with DM support combined with DEV adjustments actually gives EVERYONE a sense of freshness, Life, and...wait for it...lasting and renewed enjoyment of the Server!!