Thrown Weapons
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- Wyatt
- Posts: 671
- Joined: Sun May 22, 2016 7:44 am
- Location: Tombstone
Re: Thrown Weapons
Back on the thrown weapon topic, something else that might be useful is if you could refill whatever stacks you have at a vendor. I mean if you happen to have one of the .0001% good days and find an amazing stack of throwing weapons, it is bittersweet because in 5 minutes they are gone, never to be seen again. Its like congratz, you found a super rare amazing item. Enjoy it for one battle.
*Yellow text means the marshall is in town*
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Oreles
- Posts: 17
- Joined: Mon Jul 04, 2016 2:33 pm
- Location: Canada
Re: Thrown Weapons
Apologies for the thread necromancy...
There is a really fun work around for this problem. ICly acquired Craft Ammunition Feats. Either by special quests or as rare drops like dusty tomes and true names, players would acquire items that grant these feats. Using these feats allow them to craft viable epic ammo.
I can't help but think it would be awesome if Rangers (and only rangers) could enhance ammunition (at a cost) with racial bonus specific to their selected favored enemies.
i.e. If you at some point selected Favored Enemy: Goblinoid, you could somehow craft +1 through +4 enhancement vs goblins arrows for use, gift, or sale... or something like that, via unique feat or ranger spell
There is a really fun work around for this problem. ICly acquired Craft Ammunition Feats. Either by special quests or as rare drops like dusty tomes and true names, players would acquire items that grant these feats. Using these feats allow them to craft viable epic ammo.
- * Cost more to create than they would sell for (factor in max appraise), but otherwise less than it would cost to buy from NPCs.
* Encourages RP around the exchange of ammo between players instead of NPCs.
* If players selling ammo to players is a problem, it can be made non-transferable and non-dropable (preferably with a way to dispose of it through use of a feat).
* Craft Ammo Feats could also work off the Craft Weapon skill if giving it a use was desirable.
* Alternatively, or in conjuction with the above, spells with a GP cost could be added that permanently enhance basic munitions.
* If not feats, a non-transferable recipe book, itself, could be used to craft ammo (this was more or less suggested in earlier posts, though the idea of making the finding or learning of these recipes an RP mechanic was not).
I can't help but think it would be awesome if Rangers (and only rangers) could enhance ammunition (at a cost) with racial bonus specific to their selected favored enemies.
i.e. If you at some point selected Favored Enemy: Goblinoid, you could somehow craft +1 through +4 enhancement vs goblins arrows for use, gift, or sale... or something like that, via unique feat or ranger spell