Re: Crippling Strike Immunity
Posted: Tue Sep 04, 2018 7:52 am
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I don't have anything against that, if it can be done. I merely question the emphasis on other classes, when Swashbuckler is one of the main offenders hereCamera9 wrote: This is a fair point! To be honest though, I think also the boss can easily put a SB into oblivion in seconds.
But why not considering to decrease the feat's effectiveness? Like giving to it a % of success? Could it make everything more interesting, random and balanced? It still needs to be a critical hit and if you add another % of success it becomes less likely to happen.
Oh, that's what you meant! I thought you referred to present times. Then, probably yes, together perhaps with the more extreme SA HiPSers. Combat Insight Swash/WM/WD would also obliterate stuff at ridiculous speed without immunities, btw: high dmg and contemporary CON drain = RIP.Sun Wukong wrote:These days, sure. There are lot of new PRCS, spells, class changes, and wonderfu feats. But way back when the nebulous concept of 'server balance' was first formulated? There was not that many alternatives. Not to mention how PvP has always been a dead horse in one way or another, Arcanists and Frenzied Weapon Masters have been the topic of great many threads on the multitude of BGTSCC boards.Invoker wrote:I really don't think so, no. A lot of classes can perform on that level, and force that kind of stuff. I don't see wizards/sorcerers and WM/FBs as sticking out at all.
SB is balanced. I believe there's a misunderstanding: what Camera9 is advocating, is to have the attack go through immunities (but with reduced effectiveness), or to reduce its effectiveness but get rid of the immunities on server mobs.Hoihe wrote:Why is there a need for "balancing it"?
It's already balanced by the fact that swashbucklers use intelligence for damage, dexteriety for armour class, dexteriety for attack bonus yet they go melee.
I assume you mean 27 DEX, but I don't think you're onto something. Swashbucklers tend to have a fairly good AC even without UMD. Increasing DEX on a Swash is a good investment.They have no strength to carry heavy armour (not that they could wear it), they need 27 strength with a dedicated +3 dex item to match the AC of a fighter or a paladin who can whack things just as fast.
They could go duelist, but that means bye bye offhand weapon or shield. Getting both 30 dex and 30 int is practically impossible if you care about having an RP-friendly character.
Chances are they'll get something like I have with Atria - 23 dex and 22 int, maybe 1 more point in intelligence and less charisma. This gives them 16 AC for a massive Multi-ability dependency investment when fighters can just put on a fullplate with a tower shield for 14 AC, not counting the speciality feats.
Maybe they cap Parry AC for another +5 and get One Weapon with Combat Expertise so they have +23 to their AC (10 + 23 = 33). Let's assume they have tumble maxed (+3), and wear +3 gear (+3 dodge, +3 shield (from rapier), +3 natural, +3 armour from clothes/gauntlet for +12 AC)(I will not accept anyone claiming +4 gear is easily available for casual players).
Wait a sec...a typical Swash 20/Duelist 10 has INT to AC from Canny Defense, open Tumble (and the skill points to comfortably get it to 30, unlike Fighters), +5 AC from Elaborate Parry (+1 Deflection with respect to top items, and one more free equipment slot for saves-stacking gear), you have Deflect Arrows and the possibility to use it since you have a free hand, you can take One Weapon without issue if you need more AC, you get Evasion and +4 Swashbuckler Dodge when you don't get mobbed.They get what amounts to (10 + 23 + 12) 43 AC at level 30 wearing gear anyone can achieve WHILE having Combat Expertise running. Because they lack the Fighter weapon focus feats, they will rather NOT use ICE because their AB is low enough as it is from having to split STR into dex/int. Vs a single target that bumps up to 45 with chance to go higher due to One Weapon
43 reliable AC. Back before the scaling mobs that was enough - not anymore! If I go somewhere with 45 AC while playing at my appropriate CR, I will get hit way too often for it to be manageable. I can boost it to 49 AC sure, but that's using my minute/level spells and normal Swashes have no access to such. And even then - I have natural 20s all over the place.
You'll have 11 CON, 14 with Belt of Growth. Which isn't low by any stretch, and definitely okay with a regen cloak and a vampiric rapier. You don't need to boost anything, thanks to the Epic Shop.Remember how swashes are Multi-ability dependent? This means they will have around 10 con most likely. Maybe 12, very rarely 14 (swashes want to be elves/drow, halflings or tieflings to be able to get anywhere decent AC/damage/AB). They have nowhere enough con to get the natural regeneration feats, they have nowhere enough con (HP) to sustain themselves purely off a vampiric weapon/regen cape. They could boost constitution at cost of strength/charisma/wisdom, but that leaves them unable to get money/unable to justify being a sassy/cocky swashbuckler/leave them with practically no will save.
I don't think that stat split for a fighter is any good. At all. Nor having CON 18. And if that fighter you describe were to get the AC of a swash, it would deal much less dmg, before I even factor in the CON drain. Because with that one, nothing deals more dmg outside of save or die spells that work (which deal ALL the dmg there is to deal...).Meanwhile our fighters can get 12 dex, 10/10 cha/wis, boost their con to 18, get Toughness for cheap, have enough Epic Feats to boost strength above 25 AND get roughly the same AC as swashbucklers. Did I mention they deal more damage and more reliably?
I agree with you: while Swash is very powerful (not OP at all, mind you: simply very pleasant and fun to play) with non-crit immune enemies, it loses everything dmg-wise as soon as the enemies cannot be critted. My old Swash 19/WM 7/ DW 4 was killing mobs without crit. immunity faster than your average WM/FB, with more AC. When you discuss Undead and the likes...well...better walk away...I don't even have any horse in this race as I only have 5 swashbuckler levels that already feel useless due to prevelence of critical hit/sneak attack immunity (especially in DM events. DMs love their sneak attack/crit immune skins on nearly every mob, even mobs that have no business having it) and the practically no skill points. 5 levels of rogue would do the exact same thing as swashbuckler damage-wise and I'd have way more skill points.
Again, this is the misunderstanding of the beginning. Debuffs don't need to be nerfed, he was just proposing a way to have them somewhat work against bosses...The only pro of swashbuckler I see is the ability to punch someone for 1d3 + 14 damage with 8 strength at epic levels. And the debuffer gameplay that for some reason "needs" to be nerfed. Can't do debuffer gameplay because screw anyone with less than 30 caster levels. Expose Weakness was already nerfed for such purposes. I guess might as well nerf the other aspects to debuffing, everyone should just summon armies of mobs and afk while they do things or build raw damage.
Exactly! If immunities can't be removed because of other reasons unrelated to the SB maybe we can still reduce the effectiveness of the feat. Perhaps in terms of %? As I said anything would be better than 0 and I personally would enjoy anything that triggers randomly, makes everything more fun. I don't know about you , guys ^_^Invoker wrote: SB is balanced. I believe there's a misunderstanding: what Camera9 is advocating, is to have the attack go through immunities (but with reduced effectiveness), or to reduce its effectiveness but get rid of the immunities on server mobs.
He doesn't want to nerf SB.
I wouldn't want that either and that makes totally sense. In my personal experience the biggest threat for a SB is magic damage. I agree with your points Hoihe but despite those I still find it enjoyable in most of the situations.Invoker wrote: If you hit a boss with 3 attacks, and deal hundreds of dmg and take 6 CON 6 STR away from it, and that is round 1...I am sure you see the issue. It's the same reason why certain spells do little against them.
chad878262 wrote:Unfortunately there is no way (that anyone from a Dev/QC perspective knows) to have the system track/notice Critical hits or Sneak Attacks. Add to this the fact that Crippling Strike, Weakening Critical and Wounding Critical are hard coded and there is no way to rebuild the feats to work on sneak attack or on crit.
Some other ideas have been posted QC side which would be neat to see without changing anything about the abilities so it will be good to see if anything comes out of this discussion and the staff side one. If folks have other thoughts either as to how new bosses can be built to add different strengths/weaknesses or how these abilities might be made to work differently we will of course continue keeping an eye on this thread as well. For now though, it is not recommended to plan any 100% RCR's around any potential changes...maybe for next year. On the other side, if you play a build with 19 levels of SB it's not as if it is useless as there are some bosses (unfortunately not many in the mid-to-high epics, but still some) which are not immune and against them these abilities are very effective (if you can survive their own spells/abilities long enough to attack!)
Not my experience and it's pretty well known I love playing my sneaks. In any case this seems to be an issue for you to address with the DM rather than a discussion on PvE design, yes?Hoihe wrote:Even if those bosses exist, DMs will just spawn random normal bandits who seemingly are immune to sneak attack and everything, have cl 30 disjunction and also 1000 HP. Why? "Challenge".
chad878262 wrote:Not my experience and it's pretty well known I love playing my sneaks. In any case this seems to be an issue for you to address with the DM rather than a discussion on PvE design, yes?Hoihe wrote:Even if those bosses exist, DMs will just spawn random normal bandits who seemingly are immune to sneak attack and everything, have cl 30 disjunction and also 1000 HP. Why? "Challenge".
As stated, that's not really an option anyway as those abilities are hard coded and there is no way to build them from scratch to happen on crit/sneak attack. So I don't think you'll need to worry about nerfing the abilities. Unfortunately you also aren't likely to see them be much more useful in PvE either. They either work, or they don't right now, but as I said, some ideas for bosses to make them useful while not making them completely OP have been brought up QC side so we'll see if something comes out of the discussions.Hoihe wrote:It's a strong point why it's a bad idea to nerf SB's "Able to drain 6 strength/con in 1 round with no save"
It’s not a bad idea. It’s NOT an idea. Nobody advocated that. Camera’s point was another.Hoihe wrote:chad878262 wrote:Not my experience and it's pretty well known I love playing my sneaks. In any case this seems to be an issue for you to address with the DM rather than a discussion on PvE design, yes?Hoihe wrote:Even if those bosses exist, DMs will just spawn random normal bandits who seemingly are immune to sneak attack and everything, have cl 30 disjunction and also 1000 HP. Why? "Challenge".
It's a strong point why it's a bad idea to nerf SB's "Able to drain 6 strength/con in 1 round with no save"