we need those spell duration timer bad! any chance it will be put in game?Aspect of Sorrow wrote:
with a button like F button and option to choose which would be displayed,which dispelled, and the size of it?
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we need those spell duration timer bad! any chance it will be put in game?Aspect of Sorrow wrote:
This twisted culture got you feeding from its hand
But you will lose that food if you don't meet all their demands
And loyal is the soldier that gets slaughtered with the lambs
Examining the blueprints got you questioning the plans
This. If you want to be fully buffed and protected, be prepared to walk around looking like an idiot.Invoker wrote:Every fire-and-forget spell that gives a clear immunity (like Circle vs Alignment) needs a clear visual effect. For the player, for those around him and for the discerning DMs as well.
Moreover, encouraging perma-buffing any more than the ridiculous thing that it already is would make little sense. Spells are costly, economically and energetically speaking.
They aren't peanuts, nor should they be treated as such.
Coincidentally, the one anime I watched that was based on a light novel that was based on D&D featured buffs that didn't have any visual effects except when activated in some cases.Svabodnik wrote:I do admit that by cause of necessity, between real-time combat and hard-coded mechanical changes, NWN2 is further removed from D&D 3.5 balance-wise than is Pathfinder (or hell, even d20 Modern). Perhaps it is my own mistake that I still approach the setting of FRCS through the lens of the D&D counterpart. In my defense, I have spent many more years playing it table-top than I have across my playtimes of NWN1-2. That being said, in the pen-and-paper games that I've played, passive magic was rarely described as animu-tier flashy garbage (thanks Google).
All the spells on my list that I said should be invisible are spells that specify invisibility. With the exception of magic vestment, but if that isn't invisible then -all- armor with EB has to be all sparkly and stuff.chad878262 wrote: In the end, very few spells in PnP call out that there is no visual queue that the effect is in place. Unless a spell specifies that it can only be 'seen' with True Seeing or Detect Magic or something, there should be a visual queue.
The only spells with a lasting visual effect that offer some form of immunity, that come to mind, would be Protection vs., Shadow Shield, and Shield (for Magic Missile alone). I've yet to come across any enemies that have such pre-applied (except maybe the ogre mage chieftain and his two golem buddies - not sure if it's actually a Protection spell or just a visual effect). From my experience, creatures with immunities simply have those immunities with no visual indicator at all, so the presence or absence of certain buff VFX would be a marginal impact on PvE.chad878262 wrote:[...]While the bigger concern is likely PvP, I believe the more common issue would be in PvE, especially for new players that are trying to play a wizard and constantly casting spells that don't work due to not knowing what protections various PvE enemies/bosses have.[...]
It is true that most persistent spells in pen-and-paper don't mention that they don't have a lasting visual effect. Likewise, they don't mention that they don't do a lot of things, like make the caster sneeze butterflies or develop an annoying rash. Such unmentioned side-effects from spellcasting tend to come from a Wild Magic zone, and amusingly, "harmless visual effect that remains for a spell's duration" is one potential side effect of a Wild Magic surge. To have this be specifically mentioned leads one to think such is not the norm.chad878262 wrote:[...]In the end, very few spells in PnP call out that there is no visual queue that the effect is in place. Unless a spell specifies that it can only be 'seen' with True Seeing or Detect Magic or something, there should be a visual queue.[...]
Or just roll a dwarven monk and laugh at all the people wasting time buffing! Amiright EM?!?!electric mayhem wrote:You sit down in a chair. You power up a computer. You run NWN2.exe and eventually type info in to log ... into... a... game.
Characters are meant to look fanciful, intimidating. Enjoy the game.
chambordini wrote:"Excuse me a moment, we can continue talking in a moment, I need to refresh my wards."artemitavik wrote:Personally, while some of the VFX might do well with an update, just getting rid of them altogether I think is a bit of overkill.
This server is already super heavily magic-centered, suddenly having ALL magic users walking around with ALL buffs on ALL the time I think might get a bit too over the top.