Zethrenx99 wrote: ↑Thu Feb 28, 2019 1:11 pm
How are potion prices "cheap" I play a master alchemist with the cost reduction, 250 gold for cure moderate wounds potion, 1200 for sending 600 for heroism..I mean every single potion is very expensive compared to the average loot acquired by non-camping/loot grinding players.
 
the constant for potions is only 50g, if you do a high variables you are going to have high expenses, and with MA you are doing it with what a 30% reduction already, how is it not cheap?  
 
 
Zethrenx99 wrote: ↑Thu Feb 28, 2019 1:11 pm
For a mere 30 skill rank investment. For most RP characters UMD doesn't fall on the radar.
 
and there is nothing wrong with that, no one forces anyone to take UMD or use magic... aside from the difficulty of current content
if RPers dont wanna use UMD and are too poor to buy magic stuff then they can still rp their way up in levels, the rp xp thing was added for them so its not like they are missing out on xp
does it suck? yea sure its pretty annoying but options there are limited if you want a rp toon, i have quite a few so yea i know how it goes, if you are a rp toon then you rp or you get help or stick to easy quest grinding, they have ways to level so it doesnt exactly justify changing prices for anything
Zethrenx99 wrote: ↑Thu Feb 28, 2019 1:11 pm
Then why did you bring it up? The conversation was on potions and you said we needed the gold sink. In either case, potions can be a good gold sink if they are priced to the point that actual players might actually be interested in buying them from MA or for MA to brew them in bulk.
 
 maybe, tho i doubt it, potions have too much going against them in terms of convenience which is why they are not desired and why they are not a gold sink
primary issue probably being potions only stack in 10s which means they take up too much space carrying in bulk -- then you have the issue of weight, a potion is what? 0.1 lbs? which means 10 is 1 lb, so 50 is 5 lbs, may not seem like a lot until you compare 5 lbs for 50 potions to 1 lb for a wand with 50 uses, low str toons are not going to be able to carry a lot of potions, its the same issue healers kit face to low str except they are worse at 1 lb per kit so 10 lbs per stack
low str toons are going to get the lighter weight option to heal with, and high str toons are use gonna get a bunch of healers kits because they are the better option to anything even if you have 0 heal skill
its not just an issue with price which is why changing the price is unlikely to actually help when you consider other factors, you would have to change the weight which is a no, they are already .1 you cant go any lower
Zethrenx99 wrote: ↑Thu Feb 28, 2019 1:11 pm
Why not? Why couldn't we add more reasons for people to take social skills instead of mechanical subsidies?
 
there is nothing wrong with taking social skills, tho one of the worse things that probably happened was expanding skills so much because its not as if anyone can take them aside from the classes that already have more skill points than they know what to do with... but again, not the point, i simply meant it would have no effect on UMD usage because it has already been tried and did nothing
content it was drives UMD usage, you would have to reduce the difficulty back to like 9 years ago when you didnt need UMD or magic to get to high levels, but good luck with that
Zethrenx99 wrote: ↑Thu Feb 28, 2019 1:11 pm
Explain too cheap? lets take the best selling potion of mine, improved mage armor. 600 is the base cost + 7 for the bottle. For 9 hours of +3-4 ac which ends on rest and can be dispelled with lesser dispel. Lets say some one wants to use that for running through an adventure going through maybe 3-4 different mob zones. That is around 2-3k for a less than 10% boost to ac. Or how about cure moderate wounds again, 250 a bottle + 7 for the bottle to heal an average of 18 dmg. Or you could get healing kits that can heal upwards of 60 on average for 50 gp and can be used on other people. These aren't base brew potion prices these are at the 70% cost prices that comes with a 5 level investment. I don't think anyone brews potions without MA.
 
the amount it cost to brew a potion of say cure critical, the npcs sell the same potion for like a fraction of that cost yes? how is that not too cheap?
and yea i brew without MA... because it costs next to nothing, MA is only a 30% discount its not some game changer especially for costing 5 levels  
 
 
but thats what happens when rp classes are added... MA is no exception, it is just another rp class it just has a -slight- mechanical use to it, but nothing that breaks the bank which is why it went in -- its for those that want to rp well, an master alchemist, my main right now is a wizard and she is also an alchemist among other things, she has the ranks in the skill and brew potion, thats all it takes
we could drop MA cost reduction to 50% and i still would never take it
Zethrenx99 wrote: ↑Thu Feb 28, 2019 1:11 pm
3k / hour came from a different post where people where talking about how useful the bio-reward was in retrospect to average exp gain. But i always disagreed with that average as I never seen it myself. No, new characters do not on average make more exp than high level characters, the exp scales evenly but low levels require less to level as its a non-linear increase in the exp required to level per level. Dying at low levels is substantially easier than at high levels due to the rolling scew and low hp. For example, the average roll of a monster is 16 in this mod with average damage ranging from 60-70%. That is fine at high levels when you have +3 gear but at low levels it means you will typically always get hit unless you use potions. For most characters, taking 12-16 dmg in a round is enough to kill them at level 2.
A list of classes that are ineffective at level 1-5 (rogue, bard, wizard, sorcerer, phantom, dc based cleric, monk). Typically low starting ac that takes a while to scale with low hp.
 
 oh ive seen it, i use to do it, but again you get out what you put in and i know people who would grind more than that but it gets old, especially with a lot of the changes since from back when i leveled most of mine
but that particular bit we seem to agree on
Zethrenx99 wrote: ↑Thu Feb 28, 2019 1:11 pm
S&D curves are not that simple. The problem is S&D are codependant on each other. If you increase cost with an infinite supply demand will fall. There isn't a limit as to supply in D&D as there are npcs of infinite supply. By reducing the cost, you can increase supply AND demand up to a certain maxima by reducing the dependance on the infinite suppliers. The only thing that will come from raising potion prices of npcs is that people won't ever use potions and there will be an increase in UMD and an increase in supply for wands from mid-high level characters while low level characters will struggle to make it out of the low level range and will likely quit or power build.
 
you are right, it isnt so straight forward, its just a theory craft, however you are a bit wrong with the supply of npcs, not everything is infinite
basic things are infinite, and its probably those things that are giving you issues because people play when there are no friends on and when player merchants are not about, so they need to be able to get supplies from somewhere - cant really change that and have all the merchants be like "sorry we outta healer kits yo" as funny as it would be 
and certain conflicts of interest have been completely pulled from npcs
so dont take this as me being completely against doing anything to MA but asking to change prices is dangerous territory to be trending in, especially when the more reasonable option -is- increasing npc prices because they dont follow any rules
when you have two conflicting things and one is going by the rules and the other isnt... you change the one that isnt following the rules and go from there
would it be user friendly? probably not but it would be more fair and thats what you are asking for essentially
if npc prices were made to match the pricing rule you would then also have to add a bit more for charging services (for certain businesses) which would make  MA the cheaper choice pending on the MA's service fee