Re: Why the lull? (Poll)
Posted: Thu Oct 10, 2019 8:24 am
Redacted
Neverwinter Nights 2 Persistent World BGTSCC Discussion Forum
https://bgtscc.net/
I actually do engage in lighter RP from time to time, and it's not horrible. But my main doesn't like new people, hence the reason I play alts, who are more likely to engage in small talk, or even go plunder a dungeon with a new player/lowbie(which I did last week). I have a UD toon, but he's a real odd-ball, and complicated to RP. Couple that with the fact that I am perma-lost in the UD(regardless of how many times I explore), and it gets old fast. Which leads into this...K'yon Oblodra wrote: ↑Thu Oct 10, 2019 12:47 am So yea my advice would be to engage with new people in lighter RP that would lead to heavier RP in the process and maybe you even want to try something new with the UD.
I'm in the same boat of "good and serious RP requires a good rp reason to approach other people". The problem I have with most light RP is that it requires me to break character, just for the sake of not being OOC'ly bored, so I can cross my fingers and hope that light RP doesn't turn into a "let's go hunt" thing.Cinta wrote: ↑Thu Oct 10, 2019 1:18 am I'm really missing the "I'm an elitist and don't enjoy grinding/light RP" option here!![]()
Which basically summaries that good and serious RP (at least in my case) requires a good rp reason to approach other people.
I had some ideas of how to generate problems that could be solved by player side rp alone, but these ideas usually failed because:
a) people I found didn't understood what I want with such kind of rp, or didn't want to get involved in rp that won't bring mechanical advantages
I think players have more power to influence the server, or see their plot lines realized, than they think. It's just such a monumental task to do so, and would require months and months of typing(cringe).
We are a bunch of overly sensitive immortals that find it hard to find stuff to do in a world homoginized by trying way to hard to keep everyone all the time from having hurt feelings or bruised egos/pride.
Oh, it grows in me too. Player ego is a joke, and I tend to take the piss out of my main character more than anyone else does. But, I have about 20 players I like to RP with, and about 5 of them have been logging on the last month or two.Without the humbling effect of an occasional bruised ego/pride, hypersensitivity, pretentiousness and passive aggressive elitism grows while we all wait for the next DM event. Well naturally it grows in everyone else except you and the small handful of players that know how to RP in the only correct way that cliques for you.
... now you know why I have 11'ish altsEventually it always boils over to the point where Im like screw it, I am just going to roll a Dwarf with a terrible scottish accent.
Things did drop off significantly after the big meta-plot barrage, it's true. I'll wager that amount of DM work will induce a significant amount of burnout. But... yes, I also noticed several groups dropping off the map and out of existence since then. I suspect some players' enjoyment/capacity to maintain an IC presence is derived from the big plots. I can't really relate though, I've never been one to rely on DM involvement to keep busy.Wade wrote: ↑Thu Oct 10, 2019 4:05 am~snip~
I know, everything comes and goes in waves. But it's october already, and it seems like activity is slooowly recovering, but looking at how much of it I see in-game or on the forums, it's still almost nothing compared to Spring-Summer. I hate to admit it, but I feel like I lost a feeling of world consistency now. As if it became more of a session social game you share with some of your friends than an actual alive interactive fantasy world. It's easy to say it's my personal issue, but... player activity speaks for itself, so maybe it's not just my problem?
This thread was encouraging players to simply share their experience — I shared, I don't know how to solve this problem yet. The server will bloom again, I believe in it with no doubts, just... not tonight.
~snip~
And to that I say... GOOD!!
See my main character is a total bitch to most anyone, I've insulted and talked down to level 30 characters from his very start. He does bow down to female drows quite a bit cause that is like a character flaw from his origins.
I wasn't aware of this elephant you speak of... what direction are we referring to here? There are still big plots(albeit stalled ones) going on, we've got some new management(which is bound to be choppy during transitioning), a fair number of players still seem invested, and, mechanically speaking, things seem to be running smoothly server side... although, I will concede that this:chambordini wrote: ↑Thu Oct 10, 2019 4:40 pm Can we address the elephant in the room? The server lacks direction. It's a ghost ship drifting away in a sea of options.
The only way to get people to show up is to do something that would infringe on the virtual red tape everywhere, holding everything together (or apart, rather).
... is a valid point. I've definitely been in the "If it ain't broke, don't fix it" camp over the years, and I'm not convinced that all the changes made have netted a positive yield. When I started playing here(8 or 9 years ago), there were, as far as I can remember, not very many balancing issues, or complaints about content. It was, quite literally, just one big RP-fest. Then, somewhere along the lines, power creep became an issue, and classes started to get tinkered with, then the content shifted... but not necessarily in that order. If I may be blunt, I feel like too many concessions were made to those players who complained the loudest, and whose characters were scarcely even impacted by whatever they were complaining about(I'm speaking of the "Class XX is too powerful, they face-roll everything, PLZ nerf" type of players). And where are they now? Not playing whatever was nerf'd, that's for sure.Ravial wrote: ↑Thu Oct 10, 2019 6:35 pm I also think that the mechanical changes that were done to the server had an effect on our player population as well. Sure, we did quite a large number of upgrades and buffs in certain areas (Looting, exp earning, Barbarian buff, new classes) but we've also nerfed (sometimes even quite severely) some of the core aspects of the game which many people enjoyed. And several times (I'm looking mainly at bards and gishes of any type) over the course of years. The emotional backlash due to that is bound to take its toll, imo.
I half agree with you. RP shouldn't be dependent upon DM's, but our characters stories can largely be shaped through the larger narratives spun. Aside from my main characters first year or two here, if it were not for all the major events, and plots, and scuffles he has been in, he would have almost no point of reference for his memories on the Coast. I mean... no-one remembers that time they stood outside the FAI and shot the breeze with randoms. Except Isabella, maybe
I feel you. The players that were QC'ers in the years leading up to 2019(2018?) were nearly the entirety of my favorite players, during that time frame. The "balancing" act has not been kind to us, and has given life to a rather unhealthy mentality. Attempts to level the playing field, as it were, should have been left in the dust... D&D is just not meant to be balanced. Alas, here we are, trying to make the best of it, while searching for that needle of RP-fulfillment in the proverbial haystack from time to time. What to do? ¯\_(ツ)_/¯Progressive-Psy wrote: ↑Fri Oct 11, 2019 11:28 am Personally, I am struggling with getting engaged in RP, and not interested enough these days to go out and find it.
On a larger scale.
Nerf-hammer or "balancing" over the years, I personally think the decline started years ago, old game, policies and decision making, losing key players of the community.