Re: Server Direction (! or ?)
Posted: Mon Oct 14, 2019 4:09 am
This the suggestion box thread?
What were the good old days like?
Probably the number one thing that the good old days had over now is population. The game was new and fairly popular once- simple as that.
But the difference today is that the server is mechanically, a pretty finely tuned world. It can still draw new players but can it keep them for awhile?
I like DM events of any size. Whatever the dm decides is fine by me because I simply enjoy the randomness of it. If one says I only like X type of events, it takes away from that randomness and will then get boring. It would be like having pizza for supper every day for the rest of your life.
I do not see dm'ing as being much of an issue. It most likely will never be perfect. Perhaps the DM's can sprinkle in a couple more skill checks, other than spot.
I see the players freedom as being the issue. I hate to sound like a stinkin filthy druid here, but there needs to be a balance.
For Example:
I think perhaps some of what made it the bad old days was the ooc drama and hurt feelings related to pvp. I am guessing that with the evolution of the pvp rules over the years it has minimized a lot of ooc conflict.
But it has also minimizes in character (IC) conflict as well. Streamlining the server to eliminate situations where people would become upset, has had the counter affect of making things boring.
For Example:
The lack of attension antagonistic players or factions, receive on this server.
You start with banning murder hobos for random killings. Then you examing ad address how a certain type of faction tends to cause more trouble than good. Maybe you then start favoring the factions that get along with everyone first, over the ones that do not.
Then one day a couple years down the road you see any player wearing all black as the standard player to ignore, so you completely ignore them because hes clearly a Saturday Morning Villian. From that point you basically ignore any player you disagree or bothers you because that is whats acceptable.
My Suggestion:
To create the balance you have to review the rules (written and unwritten) made in the past to see if they hold up with current rules and the ways the game is being played in the present. It starts out as an attempt to control the murder hobos but over time it evolves into repression that limits the actions of everyone. But if you review existing rules from time to time, and risk upsetting the order, it will create new opportunites.
For Example:
Permanently elimitating a player led 'policing' faction in the server because players abused the power in the past.
With the new pvp rules is that rule still necessary?
Why cant I become a duke for that matter? The game has been around for 10 years- the system is now afine tuned masterpiece, and yet my player can not even be a soldier in the flaming fist or a politician in The Gates govenance?
There is very little trouble being caused by players on the server, compared to the past, and that is great. But the players are now closed off from each other and it stifles what we can do as players.
If we start by reexamining the rules, it could free us up to create a really immersive version of Baldur's Gate. This would bring back some of the players that moved on and bring in new ones.
Oh and a crafting system....players seem to like crafting for some reason.(A simulation of work- is still too much like real work for me, but to each their own).
What were the good old days like?
Probably the number one thing that the good old days had over now is population. The game was new and fairly popular once- simple as that.
But the difference today is that the server is mechanically, a pretty finely tuned world. It can still draw new players but can it keep them for awhile?
I like DM events of any size. Whatever the dm decides is fine by me because I simply enjoy the randomness of it. If one says I only like X type of events, it takes away from that randomness and will then get boring. It would be like having pizza for supper every day for the rest of your life.
I do not see dm'ing as being much of an issue. It most likely will never be perfect. Perhaps the DM's can sprinkle in a couple more skill checks, other than spot.
I see the players freedom as being the issue. I hate to sound like a stinkin filthy druid here, but there needs to be a balance.
For Example:
I think perhaps some of what made it the bad old days was the ooc drama and hurt feelings related to pvp. I am guessing that with the evolution of the pvp rules over the years it has minimized a lot of ooc conflict.
But it has also minimizes in character (IC) conflict as well. Streamlining the server to eliminate situations where people would become upset, has had the counter affect of making things boring.
For Example:
The lack of attension antagonistic players or factions, receive on this server.
You start with banning murder hobos for random killings. Then you examing ad address how a certain type of faction tends to cause more trouble than good. Maybe you then start favoring the factions that get along with everyone first, over the ones that do not.
Then one day a couple years down the road you see any player wearing all black as the standard player to ignore, so you completely ignore them because hes clearly a Saturday Morning Villian. From that point you basically ignore any player you disagree or bothers you because that is whats acceptable.
My Suggestion:
To create the balance you have to review the rules (written and unwritten) made in the past to see if they hold up with current rules and the ways the game is being played in the present. It starts out as an attempt to control the murder hobos but over time it evolves into repression that limits the actions of everyone. But if you review existing rules from time to time, and risk upsetting the order, it will create new opportunites.
For Example:
Permanently elimitating a player led 'policing' faction in the server because players abused the power in the past.
With the new pvp rules is that rule still necessary?
Why cant I become a duke for that matter? The game has been around for 10 years- the system is now afine tuned masterpiece, and yet my player can not even be a soldier in the flaming fist or a politician in The Gates govenance?
There is very little trouble being caused by players on the server, compared to the past, and that is great. But the players are now closed off from each other and it stifles what we can do as players.
If we start by reexamining the rules, it could free us up to create a really immersive version of Baldur's Gate. This would bring back some of the players that moved on and bring in new ones.
Oh and a crafting system....players seem to like crafting for some reason.(A simulation of work- is still too much like real work for me, but to each their own).

