Tanlaus wrote: ↑Tue Jan 28, 2020 2:29 pm
Also, to back up K’yon’s point about standard circumstances. I do recall a few devil war events where their warlocks could see through everyone’s stealth. My HiPSter, and everyone like him, who had high 90s to low 100s in H/MS scores was just getting blasted to pieces while hidden and too far away to fight back.
Ended up staying back and using heal kits and res scrolls to play field medic until the warlocks were taken out.
Doesn’t mean my build sucked. Or the PRC sucked. Just that I had to find some other way to be useful in extenuating circumstances.
I’ve never played a blade singer so I’m not saying they don’t need work. I really don’t know enough to have an opinion.
But basing a class performance off an extreme DM event may not be the best idea.
Said friend also found it absolutely torturous to play said character in PvE.
Anyway. Let's consider 4 things.
Dwarven Defender:
Requirements: Lawful, BAB7, Dodge, Toughness, dwarf
Gives:
+4 dodge AC just for getting to lvl 10 without any stat bonuses
Ability to grab +4 dodge AC by giving up mobility 5 times/day
Gets 6 flat DR by level 10
12 HP per level
Has no religious or RP limitations other than "Highly disciplined dwarven warrior."
Its requirements both benefit its ability to tank, and it's only 2 feats
Any build that focuses more on survivability over raw DPS will benefit from dwarven defender without question.
Thief Acrobat
Requirements: Feats: Evasion, Dash, Skill Focus: Tumble or Skill Focus: Escape Artist Skills: Tumble 10 ranks, Escape Artist 10 ranks
Gives:
+2 AC when using I/CE by being level 5
Able to get +4 dodge AC for 2 rounds every minute, unlimited times/rest.
Knockdown immune.
Has 2 useless feats as a requirement, and requires an Evasion-capable build to take.
No RP requirement
Duelist
Requirements: Feats: Dodge, Mobility, Weapon finesse Skills: Parry 5 ranks, Tumble 5 ranks
Gives:
+1 AC/int/class level
+5 deflection AC at level 7 with full parry investment
1d6/2d6 piercing damage on every strike depending on investment
2d6 piercing damage every 2 rounds
Haste for class level rounds, 5 times/day
No RP requirement
Mobility is a useless feat but can be gained from Swashbuckler. In fact, taking 7 levels of swash makes the only requirement be Dodge and and 2 skills that have strong mechanical value.
Bladesinger:
Requirements Feats: Dodge, Combat Expertise, Combat Casting, Weapon Focus (Longsword or Rapier), Good, Elf/half-elf, Seldarine worshipper, BAB5, arcanist
gives:
1 AC for 2 int mod for 2 class levels
ability to cast in light armour
6/10 caster progression
Ability to spend a round preparing a spell on your sword
Freezing Field, whose DC is abhorrent and causes friendly fire, twice/day. 10 rounds max of -2AB/AC for a DC 25 fort save, maybe 27.
1 bonus feat of: any reserve feat, Blind Fight, Feint, One Weapon, Deadly Defense, Disarm, Improved Critical (Weapon), Improved Disarm, Mobility, Spring Attack, Whirlwind Attack.
MASSIVE RP requirement limiting who you can RP with, as falling from Good Alignment will cause (lore-wise) the loss of Bladesong, as falling from the Seldarine's grace will cause the loss of Bladesong too. Bladesingers essentially have the same RP requirement as a paladin, with the same consequences for failure. Although, without DMs to police whether a BS acts Good aligned or accordingly to Seldarine, I guess this is moot. I HAVE seen a bladesinger grinding beside banites, or with undead-summoners, or using blood magic, or shapechanging to a horned devil. Although, probably better this way as DMs can't create a situation of Permastrike or Fall.
Freezing Field is useless. You have the chance to gain something like +2 AC for 10 rounds twice a dice with a DC of 25-27 on fort save - usually the highest save of mobs.
Your bonus feat only allows you to take 2 useful feats - OW and Deadly defence. You can't take fighter feats to improve weapon handling. You can't take any spell foci to improve your spellcasting.
Your mechanical requirements are 3 feats you can't buy with taking a class, and 1 feat that you can get with EK, but if you do, you lose a class slot. Of these feats, only Combat Expertise is really valuable. Unless grabbing Fighter/swash before EK, you'll always spend 4 feats out of your 8 pre-epic feats. Your level 5 wizard bonus feat will inevitably be on Extend Spell. You will also be spending your first feat on Prodigy, leaving you with only 3 pre-epics. 1 will be repaid through BS by taking One Weapon on your bonus feat, 1 will be spent on PrSc, leaving only 2. You'll spend one on ICE or a spell focus. If taking spell focus, you'll have to spend 1 epic feat on Greater.
In short, if I changed from my current 10/22/10/22/8/14 15wiz/swb5/sd3/du7 build to 18/14/10/22/10/10 10wiz/10BS/10EK, I'd lose a ton of AC, gain a bit of AB, gain some Cl, get 9th circle spells, lose a ton of damage. Functionally: Lose the ability to fight without buffing up to high heavens, meaning despite having more Cl, I'd have access to much fewer spells/day to actually do mage things. By gaining 10 cl, I'd become a worse functional mage AND fighter.
By taking 20 levels in gish classes from a class that has 0 gish classes, I'd become a worse functional mage AND fighter. Let that sink in. Not taking a single level of Bladesinger or EK allows you to become a much better bladesinger than one who has 10EK/10BS.
Before rav quit, we tried to think of ways to make at least Bladesinger be as viable at being a bladesinger as my build that doesn't have a single BS/EK level:
Ideas were, or at least make it on par with classes that are less restrictive:
Expand the Bonus feat selection to include fighter feats, make BS qualify for Weapon Specialization or Greater Weapons Focus, allowing taking Epic feats to specialize into actually being viable in melee.
Expand the bonus feat selection to include spell focuses.
Buff Freezing field to be 5 uses/day OR increase its DC to 15 + BS + mod, OR give it the Springboard treatment and include HD/2. Thief acrobat can outright stun enemies every minute with a 30+ DC attack while gaining 4 AC, while BS is limited to 2 uses of a 25-30 DC spell to reduce enemy AB/AC by 2.
This idea of being able to auto-apply a Reserve Feat every round like Hideous Blow would also work well. It'd give BS essentially an extra attack per round.