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Re: Open Locks vs Bashing Locks

Posted: Mon Jun 15, 2020 7:40 am
by chad878262
c2k wrote: Sun Jun 14, 2020 6:40 pm You can solo that dungeon with certain rogue builds.

EDIT: I'll also add that dungeon is terrible for more fighter builds than rogue builds, because your typical Weaponmaster build is ineffective in this dungeon other than to soak damage.
You can solo almost every area with most builds, doesn't mean it's necessarily fun or easy... in this case low will save and bards that can spam dispels mean rogues are going to have to at minimum be quick with pfe wands or deal with wandering around confused now and then.

Weapon Master is not all fighter builds and by ignoring WM damage spike (which can be fun but unnecessary) fighters can instead take prcs that make them end up with low to mid 30s for fort and will plus 20s reflex.

But to stay on topic, my point was simply that having dcs that require some investment in rogue or a ton of Skeleton keys plus Spamming dispels and various other enemy types makes for a very good reason to party of there were more encounter triggers.

Re: Open Locks vs Bashing Locks

Posted: Tue Jun 16, 2020 5:21 pm
by qwertyh88
I think there is a much easier solution if the goal is to encourage partying and specifically having a Rogue in the group.

Increase the number of EPIC traps around and those that does Divine Damage.