Add that to:
- Sneak attack build attacking from stealth (AB bonus from both attacking from stealth and furious charge is phenomenal)
- str/con-based Ranger with BOE utilizing northlander hewing (example: 21 Ranger/4 Barb/ 5 dwarven defender) - can get 6/- damage reduction. AC at 50+. Good will saves, bad xp progression. 4 rage per rest * 5 (barb) + 5 (extend rage) + (7 con mod) + 2 (rage mod) = 76 rage rounds per rest
- EDM Ranger with BOE (4 cleric / 26 Ranger). Really relies on Divine Shield for AC though
Perfect Two Weapon Fighting
- Theodore01
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blacksoft
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Re: PTWF with Dire Charge+Powerful charge
Hmm, I was spitballing as I have not actually play-tested it. (Probably should have considered charge as an attack action)
Either way, I was more envisioning that you were charging from close-in so the breaking stealth still occurred at same time of the strike.
But thanks for bringing it up; I guess I can make a quick level 1 stealth build to test charging. However, there should be many someones that can already tell me I am wrong
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chad878262
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Re: Perfect Two Weapon Fighting
All custom feats break stealth. That's why expose weakness was converted to a mode.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- zhazz
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Re: Perfect Two Weapon Fighting
Swashbuckler 14 / Dervish 9 / Fighter 4 / Whirling Dervish 3
Active Dervish Dance, enter Stealth, and get the drop on the enemy, reducing their Strength by a substantial amount during the first flurry.
From then on it's practically smooth sailing.
As with most dual-wielding builds, enemies with high damage reduction are likely to be an issue.
Active Dervish Dance, enter Stealth, and get the drop on the enemy, reducing their Strength by a substantial amount during the first flurry.
From then on it's practically smooth sailing.
As with most dual-wielding builds, enemies with high damage reduction are likely to be an issue.
Unbuffed stats, assuming +4 items. Total AC = 46 28 Build +2 Dexterity (item +4) +4 Deflection AC +4 Dodge AC +4 Armor AC +4 Natural AC Total AB = 48 37 Build +4 Weapon EB +2 Dexterity (item +4) +5 Dervish Dance Total damage = 1d4 + 1d4 + 22 (27 avg x2/15-20) 1d4 Kukri 1d4 Deadly Defense +4 Weapon EB +1 Weapon Specialization +6 Insightful Strike +6 Combat Insight +5 Dervish Dance