Re: Shapeshifting, unarmed damage and gloves.
Posted: Wed Dec 23, 2020 9:58 am
Oh, i did post those ACs so you can easily compare them without the need to check those pics i attached by the link. i totally understand how to calculate AC, i just didn't want you to go and do it yourself when i can invest 3 minutes in summing up what i get.
For cornugon, even though it has 10 more str points than planetar, he still has lower AB and lower damage. So why does it matter?
Frankly speaking, they are not useful in different situations, comparing two shapes that are just good anywhere anytime (cornugon/planetar). If you want to hit more often, you go for dryad. Every other shape are significally worse than those three and dryad is also bad comparing planetar/cornugon except for having 4 more AB and 19-20 x3 crit.
For mouther, having 1 additional full AB attack is not worth it when you don't have regen and your DR is just 4. Fighting 2-3 mobs at same time, you will lose way more than in planetar/cornugon shape. Goristo is only useful when you want to kill faster (Say, i myself use it to hunt trolls so i deal more damage, but that's not twice more damage, it's like 15% increase only). I still spend my time after few fights in other shape to simply regen my hp back.
Slaad is same as cornugon with lower stats and useless disease low-dc effect. 1d6 more dmg doesn't help considering lower AB and AC.
As of 1 shaper per pact, it's understandable. I myself still suggest having 2 shapes per alignment (at least for good/neutral/evil) representing armed/unarmed fighter.
I would also find having alignment restricted access to be a good thing. Say, evil can go evil/neutral, neutral can go neutral/1 shape from good/1 shape from evil, good can go good/neutral.
Summing up, while i feel that 2 out of 6 warlock shapes are just useless as any of other 4 are simply better in everything, i still want unarmed shape having access to gloves being merged, because armed shapes do already have more versatility and potential to add damage/effects, while unarmed shapes can't do that.
When i go into dryad shape, i grab my hellcat kama for 1 additional acid damage, 1 additional bludgeoning damage and dc 18 1d2 str damage.
So, my dryad does have 10 AB 4 EB keen spear with 1d4 magic, 1 acid and 1 bludgeoning damage with dc 18 1d2 str damage on each hit. My planetar can get keen vamp regen weapon (and i have that) so he goes for +4 EB keen longsword with 1d4 electic damage and vamp regen +1.
My cornugon/mouther/slaad do have their 2d6 or 3d6 + 7/10 and there is no way to improve it with items.
For cornugon, even though it has 10 more str points than planetar, he still has lower AB and lower damage. So why does it matter?
Frankly speaking, they are not useful in different situations, comparing two shapes that are just good anywhere anytime (cornugon/planetar). If you want to hit more often, you go for dryad. Every other shape are significally worse than those three and dryad is also bad comparing planetar/cornugon except for having 4 more AB and 19-20 x3 crit.
For mouther, having 1 additional full AB attack is not worth it when you don't have regen and your DR is just 4. Fighting 2-3 mobs at same time, you will lose way more than in planetar/cornugon shape. Goristo is only useful when you want to kill faster (Say, i myself use it to hunt trolls so i deal more damage, but that's not twice more damage, it's like 15% increase only). I still spend my time after few fights in other shape to simply regen my hp back.
Slaad is same as cornugon with lower stats and useless disease low-dc effect. 1d6 more dmg doesn't help considering lower AB and AC.
As of 1 shaper per pact, it's understandable. I myself still suggest having 2 shapes per alignment (at least for good/neutral/evil) representing armed/unarmed fighter.
I would also find having alignment restricted access to be a good thing. Say, evil can go evil/neutral, neutral can go neutral/1 shape from good/1 shape from evil, good can go good/neutral.
Summing up, while i feel that 2 out of 6 warlock shapes are just useless as any of other 4 are simply better in everything, i still want unarmed shape having access to gloves being merged, because armed shapes do already have more versatility and potential to add damage/effects, while unarmed shapes can't do that.
When i go into dryad shape, i grab my hellcat kama for 1 additional acid damage, 1 additional bludgeoning damage and dc 18 1d2 str damage.
So, my dryad does have 10 AB 4 EB keen spear with 1d4 magic, 1 acid and 1 bludgeoning damage with dc 18 1d2 str damage on each hit. My planetar can get keen vamp regen weapon (and i have that) so he goes for +4 EB keen longsword with 1d4 electic damage and vamp regen +1.
My cornugon/mouther/slaad do have their 2d6 or 3d6 + 7/10 and there is no way to improve it with items.