Re: New Class: Expert
Posted: Sun Feb 28, 2021 12:10 pm
I understand your intent now! I found myself in a Similar position on several of my characters, where I wanted certain class skills but I didn't want the narrative/unwanted additional abilities (Evasion, Woodland Tracking, etc.) that my character wouldn't have.
I'd still like to Advocate with Skills Listed I posted on my proposal combined with the rest of your class. I think your proposal of limiting the Extra Feat list to certain Feats that Experts would get is a great idea.
For the UMD discussion, I always saw UMD as a Roguish/Warlock thing and not something regular people would ever do. It shouldn't be on this class.
I'd still like to Advocate with Skills Listed I posted on my proposal combined with the rest of your class. I think your proposal of limiting the Extra Feat list to certain Feats that Experts would get is a great idea.
For the UMD discussion, I always saw UMD as a Roguish/Warlock thing and not something regular people would ever do. It shouldn't be on this class.