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Re: Anointed Knight/Warrior Of Darkness
Posted: Wed Mar 03, 2021 3:28 pm
by yyj
Nerfing a broken and OP class isn't that bad.
Returning those abilities to the classes will make them 100% picked always.
Re: Anointed Knight/Warrior Of Darkness
Posted: Wed Mar 03, 2021 4:12 pm
by Zkenic
AK and WoD is already a core class for a lot of builds. It gives spellcraft AND tumble, so any fighter build with it will get +3AC +6saves. It gives toughness, requires iron will, and gives high willsave, so a moderate con fighter or barbarian will get a massive bump to their willsave by taking just this class (add steadfast to boot). Two bonus feats at 9 and 10 have an extra umph to them because you can save them to epic levels for epic feats you might require for a build. You dont have 10 levels to spare? A 4 level dip gives you all the spellcraft/tumble, good fort/will saves, and toughness and blindfight, both 10/10 needed feats for any melee build. One of the best builds for barbarians on this server is 20barbarian/10AK, or 20barbarian/5AK/5(lots of other things can fill). 12fighter/10AK/5Divine Champion/3rogue is probably the most reliable and safe (maybe not fastest or flashiest) non-dwarf fighter builds. There is no way someone can claim that this class is weak.
Ok all that aside, I do not like how badly the oils were nerfed. Its a core part of the rp of the class. Id like to see it go to 1d4-1d6. Vamp isnt super common on this server like you can find on other servers, but maybe adding 1-2 of that back isnt too bad either. Finally, making low CD with low timer is annoying for, from what I can tell, no reason. Give it at least 10minutes a level of the class.
-Edit- One more thing to add. WoD has hide and MS as class skills while being obtainable with any high BaB at 5, which allows you to make a few goofy HiPS builds. It also make some builds playable for more than just level 30 (my main favorite is fighter/WoD/AA/assassin. by swapping out EA for WoD you stop yourself from being stuck without HiPS til level 24). Might not be considered as much of a powerbuilding issue, but it does have some use.
Re: Anointed Knight/Warrior Of Darkness
Posted: Wed Mar 03, 2021 5:23 pm
by Bobthehero
You'll note that most of my suggestions were regarding the oils, not the rest of the things that were taken away.
Also, Fighter 12/AK/WoD 10/Rogue 4/DC 4 gives you Uncanny Dodge over Divine Wrath (which is meh with low Cha) and 4 HP
Re: Anointed Knight/Warrior Of Darkness
Posted: Wed Mar 03, 2021 9:15 pm
by Zkenic
Bobthehero wrote: ↑Wed Mar 03, 2021 5:23 pm
You'll note that most of my suggestions were regarding the oils, not the rest of the things that were taken away.
Also, Fighter 12/AK/WoD 10/Rogue 4/DC 4 gives you Uncanny Dodge over Divine Wrath (which is meh with low Cha) and 4 HP
Mhhm which is why I support your original post, mostly countering people that want the extra 2 bonus feats and free SR.
Fix the terrible CD mechanic and bump the oils!
Re: Anointed Knight/Warrior Of Darkness
Posted: Wed Mar 03, 2021 9:59 pm
by ARHicks00
yyj wrote: ↑Wed Mar 03, 2021 3:28 pm
Nerfing a broken and OP class isn't that bad.
Returning those abilities to the classes will make them 100% picked always.
Kaedrin's Anointed Knight/Warrior of Darkness gets 42 spell resistance, 1 minute weapon property, free feats, and bonus feats. As someone who played the Kaedrin version in Dalelands, even with 42 SR I still had trouble with AI spellcasters who substituted acid spells. Why DMs think high spell resist is a problem is unknown to me. It's only a problem if you don't make well-rounded spellcasters. The free feats didn't do much to improve the gameplay and bonus feats made them more viable.
As far damage wise, my Fighter/Rogue/Anointed Knight/Weapon master barely did any better than my Fighter/Rogue/Divine Champion/Weapon Master. The only did it did better is kill trolls.
Re: Anointed Knight/Warrior Of Darkness
Posted: Fri Mar 05, 2021 5:14 am
by Steve
AK/WoD are the BEST melee build PrCs on the Server, either full 10 or a 3-4 dip. Of course they were nerfed from their original powers out of the Source Books, because they are ridiculously strong.
If anything, what they miss are the options of the original PnP source. But that I absolutely not necessary for what is considered such an already and versatile PrC.