Re: Language clarification: Thayan vs Mulhorandi
Posted: Sat Jul 31, 2021 12:47 am
So, been talking with Xorena about this on discord, copying here.
Apparently there was already script in place to translate between thayan and mulhorandi. There was also script in place to translate common and thorass. From what I understand from personal experience, the common-thorass one worked, but it sounds like the thayan-mulhorandi one didn't?
Well, since I've been working on dmfi_inc_langexe for the region history feats, I'm going to implement the changes suggested by khaevil. So please check if these work after the patch. In addition, a few other translations will be added alongside the two mentioned there. Damaran and Vaasan will translate between each other, and the four elemental languages will translate between each other.
Hopefully the updated script will work better.
Related, I'm going to be giving a few languages more lore-accurate names. Vaasan will be named Vaasan Creole, 'Assassin' will be named Shadow Cant, and be available for both Assassins and Guild Thieves, Goblin will be named Ghukliak, Animal will be renamed Animal Empathy, Chardic will be named Easting (Damaran and Vaasan are already the two Chardic dialects so Easting makes more sense as a separate language) and Arcane will be named Ruathlek (the magical script of illusionists). Druidic and Drow will have very slight alterations (Druidic will use its canon name of Drueidan, and Drow will use its canon name of Drowic), as will the racial languages (Orc to Orcish, Dwarf to Dwarvish).
If there's any concerns with that, let me know.
Apparently there was already script in place to translate between thayan and mulhorandi. There was also script in place to translate common and thorass. From what I understand from personal experience, the common-thorass one worked, but it sounds like the thayan-mulhorandi one didn't?
Well, since I've been working on dmfi_inc_langexe for the region history feats, I'm going to implement the changes suggested by khaevil. So please check if these work after the patch. In addition, a few other translations will be added alongside the two mentioned there. Damaran and Vaasan will translate between each other, and the four elemental languages will translate between each other.
Hopefully the updated script will work better.
Related, I'm going to be giving a few languages more lore-accurate names. Vaasan will be named Vaasan Creole, 'Assassin' will be named Shadow Cant, and be available for both Assassins and Guild Thieves, Goblin will be named Ghukliak, Animal will be renamed Animal Empathy, Chardic will be named Easting (Damaran and Vaasan are already the two Chardic dialects so Easting makes more sense as a separate language) and Arcane will be named Ruathlek (the magical script of illusionists). Druidic and Drow will have very slight alterations (Druidic will use its canon name of Drueidan, and Drow will use its canon name of Drowic), as will the racial languages (Orc to Orcish, Dwarf to Dwarvish).
If there's any concerns with that, let me know.