Re: Server Split reality check
Posted: Tue Jun 08, 2021 4:29 am
Figured I might give you all some insight into how it looks for the DMs:
Normally, we move can move around using the DM Chooser, a list of areas that also contain (if expanded) the names of PCs and NPCs in an area, and we can jump either directly to the area or to the characters in it (or indeed actually to certain marked waypoints). Those of us who use the Client Extension also have another tool similar to this one. And lastly, we have the chat commands !goto and !bringtome which can be used in /t to people to either jump to them or drag them to us, respectively. None of the above work across the servers, but they do still work within the server we are currently on. So we aren't able to use our normal tools to jump from one server to the other. We also can't use the transitions in the farmlands and such to move through servers. We have to log out from one and into the other.
This means of course things take a bit more time for us, if we have to move from one server to the other.
I have also tested the >CT and >CTP functions that were added. We can receive them, across the servers, but we can't send them. This is perhaps something easily fixable.
All of the DM areas are currently on server two, as well, which means we will currently have to set up on them there, and if our event is starting on server 1, we can't easily port players to the areas. We have to tell them to log out from server 1 and into server 2, wait in the server 2 nexus and get ported from there. Having two different servers also comes with two different reset timers, so we have to be conscious of that. Not to mention that one server can crash while the other doesn't. And maybe then, while a DM is starting the event on server 1, server 2 crashes and all the setup disappears.
The servers have been crashing more after the split. I have personally not seen many standard resets, in fact, but that may be coinsidental. It does compound the issue of DM event setups being lost, however.
Our NPCs are also tied to the server they are on, and we can't bring them from one server to the other, unless they are premade in the DM Creator (our list of various mobs, items and effects). When we despawn mobs to bring them back in another area, we sometimes use what is called the Limbo. But since each server has its own Limbo, this is also not available to us.
With all of the above in mind, though, I don't want to sound as if it's all bad. I actually rather like the server spilt. I was initially skeptical, but Valefort put many of my concerns to rest. There are many great opportunities the server split brings us, such as the already mentioned return of old, much appreciated maps. This isn't visible for you players, but it even brought back some old DM maps that I had missed a lot. And I already have plans to use several of them in the future, if they stay. So while there are some hurdles for us DMs to currently manage, I hope the split can stay, and that the devs can find ways to mitigate some of the troubles that came with it. I just wanted to let you players know why things may be a bit slower from us DMs while the kinks are being worked out.
Normally, we move can move around using the DM Chooser, a list of areas that also contain (if expanded) the names of PCs and NPCs in an area, and we can jump either directly to the area or to the characters in it (or indeed actually to certain marked waypoints). Those of us who use the Client Extension also have another tool similar to this one. And lastly, we have the chat commands !goto and !bringtome which can be used in /t to people to either jump to them or drag them to us, respectively. None of the above work across the servers, but they do still work within the server we are currently on. So we aren't able to use our normal tools to jump from one server to the other. We also can't use the transitions in the farmlands and such to move through servers. We have to log out from one and into the other.
This means of course things take a bit more time for us, if we have to move from one server to the other.
I have also tested the >CT and >CTP functions that were added. We can receive them, across the servers, but we can't send them. This is perhaps something easily fixable.
All of the DM areas are currently on server two, as well, which means we will currently have to set up on them there, and if our event is starting on server 1, we can't easily port players to the areas. We have to tell them to log out from server 1 and into server 2, wait in the server 2 nexus and get ported from there. Having two different servers also comes with two different reset timers, so we have to be conscious of that. Not to mention that one server can crash while the other doesn't. And maybe then, while a DM is starting the event on server 1, server 2 crashes and all the setup disappears.
The servers have been crashing more after the split. I have personally not seen many standard resets, in fact, but that may be coinsidental. It does compound the issue of DM event setups being lost, however.
Our NPCs are also tied to the server they are on, and we can't bring them from one server to the other, unless they are premade in the DM Creator (our list of various mobs, items and effects). When we despawn mobs to bring them back in another area, we sometimes use what is called the Limbo. But since each server has its own Limbo, this is also not available to us.
With all of the above in mind, though, I don't want to sound as if it's all bad. I actually rather like the server spilt. I was initially skeptical, but Valefort put many of my concerns to rest. There are many great opportunities the server split brings us, such as the already mentioned return of old, much appreciated maps. This isn't visible for you players, but it even brought back some old DM maps that I had missed a lot. And I already have plans to use several of them in the future, if they stay. So while there are some hurdles for us DMs to currently manage, I hope the split can stay, and that the devs can find ways to mitigate some of the troubles that came with it. I just wanted to let you players know why things may be a bit slower from us DMs while the kinks are being worked out.