EasternCheesE wrote: ↑Thu Jul 15, 2021 1:36 pmAllowing anyone to take intuitive attack, for example, opens a lot of "kill sneakers" builds that weren't possible before since wis + spot synergy.
Ah, speaking of stealth based characters, you can already make builds that can defeat stealth based characters without any investment in detection skills. For example, if the stealth based characters makes use of two-weapon fighting and your character is beefy enough, just wear fullplate with tower shield, assign keys for next hostile target and the default action, and then you can just start pressing those two buttons with a steady rhythm. When our sneak pops out of stealth... tries to WASD away... it doesn't always mean your character's attacks stop at the first attack flurry. Drink a potion of lesser restoration to get rid of the Crippling strike damage, munch a few healing kits, and whoever runs out of supplies first will lose this fight. I remember how some fight took 30 or so minutes before we agreed to fight another day. Never did.
The simply truth is, a lot of builds can kill sneaks, especially non-magical ones -- and if someone wants to kill sneaks there are already a great multitude of ways to do it. This even invludes non-magical wisdom based builds thanks to existence of Zen Archery and the automatic search mode of the Elvenkind. You see someone hooded slowly walk towards you? Toggle hostile and let loose the Manyshot attack. So I tend look at it as I would look at living in Australia; if everything is already out there to kill you, what difference does it make if someone somewhere finds another species of rare spiders that can also kill you?
Sadly there is no expaing the fact that non-magical sneaks are very dependent on their stealth skills, and the moment someone can detect them once, they will be detected all the time. The game simply makes way too many detection rolls, which means that these stealth based characters are in a situation where it is all or nothing. It sucks, it really does, but sadly there is no escaping it on NWN2 as the game just is what it is. What can I say, instead of Epic Dodge, perhaps stealth based characters should instead try to acquire "
Self-Concealment 40%"? It's dexterity requirement has been lowered to 27 on this server from the default 30.
And, well, I think I also have to point out and ask what kind of player interactions does this server actually offer to stealth based characters? Spying of other players? It is valid role-play and what not, but at the same time one needs to come to terms with the very fact how few people desire to be spied upon. There are also players who are more competitive than others, which means that these players do not wish to lose the Stealth-Detection arms race, because they do not wish to be spied upon. If you wish to take it as such, there is a small saving grace here, the amount of players on this server is limited and therefore so is the amount of players with an intentional desire to beat the Stealth-Detection arms race. These players, in all due likelihood, already have characters to 'kill sneakers' -- so it is really just like a discovery of new deadly spider in Australia, what else is new.
And yes, most of my characters on this server have tended to have very high Spot or Listen skills, with or without the wisdom investment. So yeah, a bit of a '
blind spot' there when it comes to sneaks.
But anyhow, let us speak of the build Steve posted:
Steve wrote: ↑Thu Jul 15, 2021 1:54 pm
I used to play a Monk 11 / Fighter 12 / Weaponmaster 7 STR high build with quarter staff. The AC wasn’t good at all.
But if I could put Intuitive Attsck in that build, it would gain AC, Spot of course, DC for Stunning Staff Strike or whatever, with just a little bit of dmg sacrificed (easily made back with a wand of Flame Weapon).
Just one example where the change would gift a power buff.
And you would no longer get to use Improved Knockdown with such great success, which monks get for free, although I remember this server having way too many Knockdown immunities simply because every single Frenzied Weapon Master kept spamming it for years and years. But that said, wisdom is not the only way to acquire AC, because you could have gone for high dexterity, combine it with Perfect Two-weapon fighting, pair of Kamas, and expose weakness bleeding damage. Can you say hello to the 17 attacks per round before a wand of Haste and Flame Weapon?
Anyhow, I would just like to repeat that any build that would make use of restrictionless Intuitive Attack would just meet the enchantment cap of +20 AB sooner, rather than later. There will be people who will think it is a great boon to their build, and perhaps it truly is, but mostly because they have not really strived to reach the AB bonus cap through other means. There are people who complain about the excessive need to buff, there are people who complain about the need use UMD consumables, and if this change goes in, you could advice some of them to take the Intuitive Attack feat. Some people will still complain that it allows wisdom based casters reach high AB, while the players of the very same clerics will still respond in kind how their characters lack damage. Same old, same old, except that you could make more unconventional wisdom based melee characters, which would still be more or less inferior to their Zen Archery variants. I mean -- Monk 3/Cleric 7/Sacred Fist 10/Hierophant 10 is nice and all that, but I would still play a Rogue 3/Cleric 7/Black Flame Zealot/Hierophant 10 to land Zen Archery Sneak Attacks behind a bunch of summons.