Valefort wrote: ↑Wed Sep 22, 2021 10:59 am
I don't think it is the drastic power change you're painting. Can you try the encounter a couple more times instead ?
Before the change, my build took 15 minutes to kill the frost giant king using full attention, going out of my way to gain every advantage possible - and even then, mistakes easily meant the fight might cost me 3 potions of Heal due to a missed HiPS or a missed Mirror or a missed mode switch or a missed weapon switch (like not noticing my Shield spell ran out and still using EB4 rapier than swapping to shield Rapier.)
This was already not fun, as it was way too stressful but I got it to work and created a rhythm.
My build's very advertised speciality is the following: Fighting a single foe 1 vs 1, and outlasting them through weakening them before going in for the killing blow. This is what all swashbuckler feats point towards, what duelist points towards.
This is mechanically represented by the Weakening Critical feat, low-innate damage (can hit around 150 damage per round, which is half of what's recommended minimum as a frontline melee), low innate AB (only hits 42 AB without any modes online, where most frontliners hit 48 AB), high innate AC WHILE 1v1 (can hit 63 AC without a single buff, can scale to 88 effective AC due to Weakening crit vs an enemy with 50 Str), no up-front DR (Weakening Critical acts as a slow, windup DR of up to 25 untyped if the fight goes long enough, but starts as 0).
Some of those numbers may seem insanely high once wind up is achieved, but you need to get there first. And those numbers are slowly eased as the fight goes on, more and more modes are dropped for sake of AB or damage.
And even with a strong rhythm to all of the above, with reliably pulling off the mode rotation and weapon swap... The fight still took me way longer, and way more effort, than an equivalent 6 APR frontliner build, or if I spent a lot of gold on UMD.
Now, what happens if the fight no longer is 1 vs 1, especially late into the fight?
First, I end up failing my HiPS dodge due to the small lagspike when enemies spawn, which lands a disjunction which strips my Shield and IMA, which unless I react fast enough loses me -6 AC (if I react fast enough, -3). This I can manage, and all it does is lengthen the fight by a few minutes. It happens even when doing 1v1.
Afterwards, I am
flanked by 2 frost giants. This means they gain +2 AB to hit me. Furthermore, due to how Swashbuckler AC works, I only have 63 unbuffed AC vs a single target. The rest have 60 AC to hit. Aka: they spawn with an effective +5 AB to hit me, which means I need to go back to turtle mode with ICE/ID/Athkatlan. Which lengthens an already 15 minute long fight further.
Beyond this, I am now attacking around 6 more times in a round. This is 6 more times of a nat 20. So, I need to kill these flanking giants ASAP. But, when I do I lose 5 AC to the king. Who, if he casts some form of restoration, will proceed to hit me easily even with full mode on due to the +2 flanking AB and loss of 3 swashbuckler/dodge AC.
Because I cannot afford any lower AC while fighting the 2 frost giants, killing them takes me an entire minute. Again - a fight that already took me 15 minutes to win. Might even take 2 minutes if my rolls are very low or Flame Weapon ran out (which I now need to use, because formerly I could eschew it as the king was immune anyway). That's 1-2 minutes of the king being given flanking AB against a build whose job is to 1v1 big enemies.
This culminates in the fight now needing me to use Displacement, which is expensive. Heal potions, which is another expensive bit of of consumable. Use way more Mirror Images, (what I could previously do with 2-3 charges to last before str was low enough might need 6+). Much greater chance to get crit and just... die without much effort.
I actually managed to beat the king. But it was the opposite of fun or enjoyable, as it turned an already dreary fight into a nightmare.
For no increase in reward. In fact, a decrease as the first time it happened I burned 2 potions of Heal to recover from the Disjunction into -6 AC into getting flanked by 2 enemies.