Hey guys,
I wanted to give all of you a chance to respond with both criticism (useful, and otherwise not) before I responded. I think two pages is a good place to drop my own thoughts in, so please bear with me. I'm sure the admin team or the HDMs will respond as well, at some point, but let's go through some of the concerns, and I'll make my thoughts as clear as I'm able.
Wolfshear wrote: ↑Thu Oct 28, 2021 6:33 pmI find myself very concerned. Even though, theoretically I could quite easily benefit from such a system..I am honestly not a fan. It strikes me as an incredibly ooc gamey system that is horrendously exploitable. It shifts focus away from rping with others and weaving stories together to this strange ooc points system that is more about bookkeeping than it is about actual rp cunning or shared stories.
First, this is an optional system. You don't have to use it if you don't want to, and it's meant only to provide another way for guilds to have an effect on the world that they already strive to accomplish. There's no real mechanical benefit; it's purely meant as an RP tool that is transparent as possible without being able to be 'gamed' to a huge extent.
So yes, you could benefit. By roleplaying with your guild and other guilds. That's the benefit, and the requirement.
AsuraKing wrote: ↑Thu Oct 28, 2021 7:06 pm
Group A who happens to be in a heavy DM timezone shouldnt have a better chance due to getting these OOC points faster than Group B who is outside normal play times. If a group wants to establish an outpost or something elsewhere, they should work actively for that specifically through RP, not have to 'farm' some OOC points by performing unrelated activities in order to get enough points to start working on starting said outpost.
As Steve correctly points out, the point of the system is that its accessible to every guild, no matter the timezone. If Guild A has five players in its timezone, and they want to start a guild and expand influence, this is a way for them to do that because the RP documentation allows the DMs who aren't in their timezone to credit it.
Wolfshear wrote: ↑Thu Oct 28, 2021 9:01 pmExcept nothing about it encourages roleplay. It encourages ooc bookkeeping and screenshots that can easily be gamed. While the easy exploitation of it is something i take issue with, what i take the most issue with is how far this skews things to a non ingame or rp bent. It encourages isolation and random posts that do nothing to create any kind of story or interaction.
The forums have always been part of the server 'story.' Major events, character biographies, roleplayed interactions are all fair game already on the forums. People use the forums, because some cannot be in game all the time every day. It serves as a way to push roleplay forward without it having to be in game. This is another extension of that.
sweetlikesplenda wrote: ↑Thu Oct 28, 2021 9:09 pmPerhaps limit the number per guild to 1 at any time. Unless you take on over, I suppose? Since it seems they can be taken if enough effort is put in to it. But, also a certain amount of RP needs to be put in to it (Lumber and stone need to be acquired via NPC or PC merchants, builders need to be hired,etc?). If a take over is attempted, the current owner needs to be notified and given an opportunity to defend
Excellent thoughts. We didn't want to limit guilds to one, because we want you to be as active as you're able to be. If your guild is active enough to get two, or three outposts, then you're contributing to the roleplay of the server overall to the extent that you likely deserve that many. The system is not meant to be punitive, but to give people a clear roadmap on how to effect change through the guild system already in place, and to provide transparency to prevent favoritism calls.
Or basically everything Xorena said.
Steve wrote: ↑Fri Oct 29, 2021 2:05 am Forum documentation is required, yes, but I’m sure if the guild RP was clandestine, one could keep the docu to private guild pages OR just send into the DMs by PM.
Correct! As stated in the thread, actually. Secretive organizations can send a PM, others can do a thread. Or a combination, if that makes them feel better.
Steve wrote: ↑Fri Oct 29, 2021 2:05 amI will say that if anything is worrisome, and a Wolfy does point out, this Outpost System does put greater focus onto Guilds, and many players RP just as inch but do it in a more solo, non-organization way. These players won’t be able to make use of the Outpost System (as its written now).
Also correct. Single players can't create outposts because, well, they're single players. They don't have the resources that an organization has, and honestly it would be detrimental to the server if we allowed people to do so as, Wolfshear points out, it doesn't contribute to the roleplay. That said, unaffiliated players can contribute to a guild by joining them in their activities.
Steve wrote: ↑Fri Oct 29, 2021 2:05 amLastly, I will give some free advice: this Outpost System will fail if two things fall apart. 1) it takes 3+ months for an Outpost to get IG after the RP and points are earned and spent. I hope the DMs and Builders are prepared to make smart and quick decisions + work here, because nothings makes a player quit faster than having their RP and “work” towards a System setup by Staff get ignored. 2) a better understanding of conflict RP, CvC play, etc. Because I can foresee that as soon as a Guild establishes an asset and another Guild moves to “steal” it, dear lord, will the complaints come rolling in.
Excellent criticism, and the point is taken. It's why the tile limit is so small, as to allow builders to go in 4 times a year and make minor map changes that players can enjoy. As for conflict, that is part of the process. If people complain, we'll handle it as fairly as we can.
As I've said, we're definitely open to suggestions, and this is a pilot program. Maybe it works, maybe it doesn't.
But our goal here is to empower players through roleplay in a transparent and fair manner. We're open to constructive criticism, we're open to new ideas, and we're trying to make the server a place where someone's roleplay towards a goal doesn't get lost, or ignored, or berated. What's more, if the rules are clear on how to accomplish something, it makes it so that players are more likely to actually try, rather than get discouraged before they begin.