Please Keep NW Trade Containers as is

For Issues, Ideas, or Subjects That Do Not Fit Elsewhere

Moderators: Moderator, DM

User avatar
Ewe
Custom Content
Posts: 746
Joined: Wed Feb 28, 2018 2:01 pm

Re: Please Keep NW Trade Containers as is

Unread post by Ewe »

zhazz wrote: Sat Jan 22, 2022 6:21 am
renshouj wrote: Sat Jan 22, 2022 12:10 am
FallingStar wrote: Fri Jan 21, 2022 11:49 pm Agreed. More inventory space hurts nobody and is a positive QoL addition, even if it unintentionally came about.
As I understand, that is false. It's why Bags of Holding are also not in the game. Adding inventory space likely can overload some aspects of the server, which is why its not (and can not) be allowed. Now that even more people know of it, more people will get it if it stays. I can imagine it becoming quite bad
Sigil: City of Doors has had inventory expanding bags for years, and there's never been a single issue with it. One of my characters there has well over 300 items stuffed in 7 bags. Never had any issues, nor do I know of anyone having issues.

If inventory extending bags cause problems on BGTSCC then I'd consider that an implementation failure, rather than an issue with the feature in general. If they can get it to work, then surely we can as well.
To my understanding this is not true. There were issues on that server with large bic files due to gross bag misuse creating server crash scenarios and server stalls when those bics were attempted to be loaded. It may be true that the average user doesn't hit those prohibitive limits, but it's still possible.

It's also not a direct comparison, as the total number of users logging in daily (and therefore number of bic turds left in server memory) and total memory usage (area count, etc.) are different.
AKA Dae-Glyth
Discord: Dae-Glyth#1759
User avatar
DaloLorn
Posts: 2467
Joined: Tue Mar 26, 2019 2:44 am
Location: Discord (@dalolorn)

Re: Please Keep NW Trade Containers as is

Unread post by DaloLorn »

Quick clarification: "BIC turds" is a real technical term. I have no idea why Bioware called them that. :lol:
European player, UTC+1 (+2 during DST). Ex-fixer of random bits. Active in Discord.
Active characters:
  • Zeila Linepret
  • Ilhara Evrine
  • Linathyl Selmiyeritar
  • Belinda Ravenblood
  • Virin Swifteye
  • Gurzhuk
edmaster
Posts: 77
Joined: Sat Nov 18, 2017 2:58 pm

Re: Please Keep NW Trade Containers as is

Unread post by edmaster »

Posting on Behalf of ewe, since i have experience in this subject matter, Large inventory with lots of Items causes the character's bic file to swell up, and in return it causes detrimental effects on the health of the server, Everything from Extreme Lag when that player with the large bic file logs in, and in very rare instances, server Crashing. While My sever does have bag of holding, i always bash people in the head for having large bic files and encourage the use of KEMO storage to off load their junk in an attempt to reduce their bic file, I'm of course, working on a better KEMO Storage Upgrade for click and drag deposits.

Large Bags and BIC Files were more of an issue when we had 40-50 People on regularly a while ago, they do cause server instability, hence why I'm working on a new Storage Solution for QOL.

I've added warnings and do scans on bic files that are large and yell at people, and Haven has implemented a GUI Warning if your BIC file goes over a certain limit.

Having Large Inventory is a pretty bad and detreimental to server health overall
User avatar
zhazz
Posts: 849
Joined: Sat Feb 08, 2020 7:12 am

Re: Please Keep NW Trade Containers as is

Unread post by zhazz »

edmaster wrote: Sun Jan 23, 2022 1:19 pm Posting on Behalf of ewe, since i have experience in this subject matter, Large inventory with lots of Items causes the character's bic file to swell up, and in return it causes detrimental effects on the health of the server, Everything from Extreme Lag when that player with the large bic file logs in, and in very rare instances, server Crashing. While My sever does have bag of holding, i always bash people in the head for having large bic files and encourage the use of KEMO storage to off load their junk in an attempt to reduce their bic file, I'm of course, working on a better KEMO Storage Upgrade for click and drag deposits.

Large Bags and BIC Files were more of an issue when we had 40-50 People on regularly a while ago, they do cause server instability, hence why I'm working on a new Storage Solution for QOL.

I've added warnings and do scans on bic files that are large and yell at people, and Haven has implemented a GUI Warning if your BIC file goes over a certain limit.

Having Large Inventory is a pretty bad and dumb idea overall.
That's good information to have. Thank you.

I know that the DMFI tool (ring-like object in inventory) functions as an on-character datebase for a whole host of variables. Including, but not limited to, last time rested, last save location, death indicator, and so on.

Without making presumptions on what players want to use storage bags for, I'll still attempt a somewhat limited guess. Mainly that being for gems and scrolls to free up inventory space. Much like in the actual Baldur's Gate games of old.

As long as there are no custom items involved (e.g. edited with the DMFI tool, or randomly generated), could a similar object as the DMFI tool be used for storage?
An item that, upon being used opens an inventory screen, where items can be put into or removed, but the actual storage being nothing more than a list of loot table ids and item count?
The horse mule storage does something similar in my experience. Displays an inventory screen based on items in that inventory, but saves the information in another part of the BIC file, or perhaps in a database.

Such would drastically reduce the BIC impact, as it would only need to store a few numbers in pairs, rather than full-fledged descriptors. Weight can easily be addressed too by changing the storage item's weight based on the quantity of contents. All scrolls weigh the same, and all gems weigh the same.

Granted it would produce a short moment of loading time client-side when opening the storage container. Since the client will have to load each unique item from the module files. However if this is only client-side then the server wouldn't be affected at all.
Adrian Baker - An innocent virtuoso (bio | journal)
Relyth Ravan'Thala - Bear of an Elf
Timothy Daleson - Paladin Wand Maker
Duncan Matsirani - A wanderer
User avatar
Ewe
Custom Content
Posts: 746
Joined: Wed Feb 28, 2018 2:01 pm

Re: Please Keep NW Trade Containers as is

Unread post by Ewe »

Bgtscc has a small group of active developers, and we do everything in our own spare time on a volunteer basis at no cost to you.

Could we take on a large UI project just to make it so you don't have to dedicate one of your default inventory tabs to scrolls and/or gems? Probably.

But, at least for me, I think we have more important things to tackle.

The people I've worked with on staff are among the smartest I've met in the community. Believe me when I say the staff is not ignorant of what is on other servers or other technical concerns of feature implementations.

While feedback is welcome, and I definitely consider the opinions of all players, let's try to keep it less "blaming bgtscc staff for bad implementation because I saw this on some other server" type stuff.

I, like you, want to try and make the server a better place to play on and have spent countless hours of my free time working on bgtscc.
AKA Dae-Glyth
Discord: Dae-Glyth#1759
User avatar
zhazz
Posts: 849
Joined: Sat Feb 08, 2020 7:12 am

Re: Please Keep NW Trade Containers as is

Unread post by zhazz »

Ewe wrote: Sun Jan 23, 2022 3:52 pmWhile feedback is welcome, and I definitely consider the opinions of all players, let's try to keep it less "blaming bgtscc staff for bad implementation because I saw this on some other server" type stuff.
That's fair, and I apologize for the statement/indication. My own experience on Sigil has been with at most 40 active players, and likely after some of the teething issues had been resolved. As Edmaster pointed out, there were indeed issues initially, and with a big active playerbase. Those same issues will be present on BG too, unless an alternative/watered-down method is found.

As an aside, I am myself a software developer, and am keenly aware of the trap we can sometimes fall into. That of re-inventing the wheel, just for the sake of seeing if we can. In most cases copy-pasting what works is the way to go, but not always the most exciting. Knowing I fall into this trap occasionally may have informed my earlier statement :oops:
Adrian Baker - An innocent virtuoso (bio | journal)
Relyth Ravan'Thala - Bear of an Elf
Timothy Daleson - Paladin Wand Maker
Duncan Matsirani - A wanderer
User avatar
Tsidkenu
Posts: 3962
Joined: Tue May 27, 2014 12:04 am
Location: Terra Nullis

Re: Please Keep NW Trade Containers as is

Unread post by Tsidkenu »

I personally don't see why they're necessary when there's already 2 storage solutions IG already. QoL for item mules/merchant toons? Sure. Necessary? Not while there's NPC merchant and horse storage.
User avatar
zhazz
Posts: 849
Joined: Sat Feb 08, 2020 7:12 am

Re: Please Keep NW Trade Containers as is

Unread post by zhazz »

Might not seem all that important, when we can rest in so many places. But spellscrolls are meant to augment a caster's arsenal. Give them more options, and longevity. With every such scrolls taking up an inventory slot, it quickly becomes a big inventory full of just paper. Which is kinda silly when the PnP game has actual scroll tubes to store such in.
Adrian Baker - An innocent virtuoso (bio | journal)
Relyth Ravan'Thala - Bear of an Elf
Timothy Daleson - Paladin Wand Maker
Duncan Matsirani - A wanderer
User avatar
Habitu
Posts: 161
Joined: Wed Jun 26, 2019 3:13 pm

Re: Please Keep NW Trade Containers as is

Unread post by Habitu »

Tsidkenu wrote: Mon Jan 24, 2022 8:13 pm I personally don't see why they're necessary when there's already 2 storage solutions IG already. QoL for item mules/merchant toons? Sure. Necessary? Not while there's NPC merchant and horse storage.
It was nice to have for QoL purposes like holding 'mundane' items that take up inventory space. Tents, bedrolls, altars, signs, keys, I could go on and on with the list. This actually was wonderful to have to put those items into it and have it out of inventory. I still had the weight of those items which was an understandable exchange, I could live with it. It was a handy grab it quick instead of having to haul back to BG/FAI/Beregost/ wherever you may have stored those items. Because if you stored it at Blunt you could only get it from Blunt, no one else. Yes I understand the RP of it but maybe if that changed to being accessible across like the Stable is for horses might be something else to consider for QoL.
User avatar
DM SummerBreeze
Retired Staff
Posts: 844
Joined: Sat Aug 01, 2020 6:47 pm

Re: Please Keep NW Trade Containers as is

Unread post by DM SummerBreeze »

There are very good technical reasons why these containers did not work out at this time. We can't really keep them "as is" unfortunately, as nice as they are. :D

But as Rhifox said, we could get them eventually, once the kinks are worked out.
Discord Contact: @E1imination
I only do player requests if a player requests me specifically for a request. Otherwise I run my own written stories. <3
Post Reply

Return to “General Discussion”