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Re: Mudd and Roleplay

Posted: Sun Nov 20, 2022 11:06 am
by Styrbjorn
I like Mudd.

Re: Mudd and Roleplay

Posted: Sun Nov 20, 2022 1:17 pm
by blazerules
Really is just a selling of items convenience problem.

Should the crafting update comes I hope we get more options for selling off goods.

What some servers do, and games, is have a Guild bank-esque sales stall that you set up.

So you have items of the whole guild for sale (that have been placed into the sales category), get a %. But have to RP and be there for the transactions as a merchant. Really encouraged recruiting many merchants to cover timezones and created a lot of RP. Even opportunities for making cash on non combatants.

Even going as far as buying up crafting materials for prices set by the Guild.

That'd be my suggestion if only because I've seen it work. Short post though, I'm on mobile.

Re: Mudd and Roleplay

Posted: Sun Nov 20, 2022 3:20 pm
by zavox
blazerules wrote: Sun Nov 20, 2022 1:17 pm Really is just a selling of items convenience problem.

Should the crafting update comes I hope we get more options for selling off goods.

What some servers do, and games, is have a Guild bank-esque sales stall that you set up.

So you have items of the whole guild for sale (that have been placed into the sales category), get a %. But have to RP and be there for the transactions as a merchant. Really encouraged recruiting many merchants to cover timezones and created a lot of RP. Even opportunities for making cash on non combatants.

Even going as far as buying up crafting materials for prices set by the Guild.

That'd be my suggestion if only because I've seen it work. Short post though, I'm on mobile.
I like that suggestion :)

Re: Mudd and Roleplay

Posted: Sun Nov 20, 2022 4:26 pm
by ValerieJean
zavox wrote: Sun Nov 20, 2022 3:20 pm
blazerules wrote: Sun Nov 20, 2022 1:17 pm Really is just a selling of items convenience problem.

Should the crafting update comes I hope we get more options for selling off goods.

What some servers do, and games, is have a Guild bank-esque sales stall that you set up.

So you have items of the whole guild for sale (that have been placed into the sales category), get a %. But have to RP and be there for the transactions as a merchant. Really encouraged recruiting many merchants to cover timezones and created a lot of RP. Even opportunities for making cash on non combatants.

Even going as far as buying up crafting materials for prices set by the Guild.

That'd be my suggestion if only because I've seen it work. Short post though, I'm on mobile.
I like that suggestion :)
ESO does this as I recall and likely all those sorts, it's not a bad idea honestly.

Re: Mudd and Roleplay

Posted: Sun Nov 20, 2022 4:39 pm
by izzul
ValerieJean wrote: Sun Nov 20, 2022 4:26 pm
zavox wrote: Sun Nov 20, 2022 3:20 pm
blazerules wrote: Sun Nov 20, 2022 1:17 pm Really is just a selling of items convenience problem.

Should the crafting update comes I hope we get more options for selling off goods.

What some servers do, and games, is have a Guild bank-esque sales stall that you set up.

So you have items of the whole guild for sale (that have been placed into the sales category), get a %. But have to RP and be there for the transactions as a merchant. Really encouraged recruiting many merchants to cover timezones and created a lot of RP. Even opportunities for making cash on non combatants.

Even going as far as buying up crafting materials for prices set by the Guild.

That'd be my suggestion if only because I've seen it work. Short post though, I'm on mobile.
I like that suggestion :)
ESO does this as I recall and likely all those sorts, it's not a bad idea honestly.
seconded, thirded.

at least it gives me reason to stay in town RPing with people being a merchant.