Poor Vesak. #SaveTheIllithids
To be fair I don't want scorch earth
I get this idea, but I feel like it's not going to have the exact effect you will be expecting
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Poor Vesak. #SaveTheIllithids
I get this idea, but I feel like it's not going to have the exact effect you will be expecting
Teleportation allows people to avoid traveling on the road, and therefore, avoid running into other players, and thus allowing players to refuse to RP outside of their own isolated bubbles. Teleportation benefits grinding. But we are an RP server, not a grinding one, and teleportation hurts RP.Green Monster wrote: ↑Tue Jul 25, 2023 9:48 amI know there are a lot of people who stay online for 8 hours at a time, but some people only have an hour or two at most of free time to play most days. Like me. I want to spend as little of that time walking from place to place as possible. Limitations on teleportation are a punishment for people who have busy real lives. I plead with you to rethink this position.
You have to do the same thing to buy items from the epic store. Should Soubar get a copy of the epic store too, then?
Should it matter and in the interests of increasing community voices on the topic, I support this approach.Rhifox wrote: ↑Tue Jul 25, 2023 8:00 am I'd rather remove them from the other stores. Teleportation is far, far too rampant on the server, and we don't want to increase the QoL of it. Quite the opposite.
I don't see any reason to add them to Soubar. You have just listed multiple other locations where they can be acquired.
Things being on stores also takes away from player economy. You can ask player mages to craft them for you in bulk.
See one teleport stone at 100% success rate twice use per day Fixed! Can only have one stone in inventory!Rhifox wrote: ↑Tue Jul 25, 2023 2:56 pmTeleportation allows people to avoid traveling on the road, and therefore, avoid running into other players, and thus allowing players to refuse to RP outside of their own isolated bubbles. Teleportation benefits grinding. But we are an RP server, not a grinding one, and teleportation hurts RP.Green Monster wrote: ↑Tue Jul 25, 2023 9:48 amI know there are a lot of people who stay online for 8 hours at a time, but some people only have an hour or two at most of free time to play most days. Like me. I want to spend as little of that time walking from place to place as possible. Limitations on teleportation are a punishment for people who have busy real lives. I plead with you to rethink this position.
Ideally we go back to teleportation having a cooldown. This way, you're able to use it to get to where you need to go right away (if you don't have time to walk), but you can't use it to just zip and dash to and from grinding/selling areas, as people currently do now.
I have a busy life too. But I do not want a server where it is impossible to run into people outside of guildhalls/player houses because players will just teleport to and from those areas and ignore all the intervening areas and any possibility of running into other players.
You have to do the same thing to buy items from the epic store. Should Soubar get a copy of the epic store too, then?
You can buy hundreds of scrolls at a time, the stores are unlimited. One trip and you're set with scrolls for a year. I really am not seeing the issue here. Scroll stores are not meant to all have the same scrolls. You're meant to have to shop around and visit different areas. Why do we want to encourage players to be able to just stay in one place and have everything they need there? I see no reason to good reason to change this. Even if it was some other spell I would be opposed to it.
... and frankly if it was up to me, no vendor would have higher than like level 2-3 scrolls (and most of that would be in the RW Enclave, which is supposed to be one of the few places in the setting where one actually can readily buy magical items). Spells being so easily and readily available really breaks with the wizard class fantasy of discovering new spells through research and adventure (and hoarding them to make sure that you know spells no one else does, rather than sharing them with everyone). It's like the epic store, except vastly cheaper. But that's a ship that's long sailed.
What about a limitation on the number of times per reset teleportation can be done in the form of a decreasing success rate per attempt at cast?Rhifox wrote: ↑Tue Jul 25, 2023 2:56 pm
Teleportation allows people to avoid traveling on the road, and therefore, avoid running into other players, and thus allowing players to refuse to RP outside of their own isolated bubbles. Teleportation benefits grinding. But we are an RP server, not a grinding one, and teleportation hurts RP.
Ideally we go back to teleportation having a cooldown. This way, you're able to use it to get to where you need to go right away (if you don't have time to walk), but you can't use it to just zip and dash to and from grinding/selling areas, as people currently do now.
This is 100% false. People gather in convenient areas, such as mistlake, soubar, FAI, outside BG because it is close to services that players/adventurers need to do their thing. I do remember a time before the server had teleportation scrolls. 90% of RP still took place at hubs, this has not changed at all because of teleportation. Using teleportation has nothing to do with avoiding people but everything to do with being efficient. Guildhalls and player houses have nothing to do with teleportation. Slippery slope arguments are not factualRhifox wrote: ↑Tue Jul 25, 2023 8:00 am Teleportation is far, far too rampant on the server, and we don't want to increase the QoL of it. Quite the opposite.
Teleportation allows people to avoid traveling on the road, and therefore, avoid running into other players, and thus allowing players to refuse to RP outside of their own isolated bubbles. Teleportation benefits grinding. But we are an RP server, not a grinding one, and teleportation hurts RP.
Ideally we go back to teleportation having a cooldown. This way, you're able to use it to get to where you need to go right away (if you don't have time to walk), but you can't use it to just zip and dash to and from grinding/selling areas, as people currently do now.
I have a busy life too. But I do not want a server where it is impossible to run into people outside of guildhalls/player houses because players will just teleport to and from those areas and ignore all the intervening areas and any possibility of running into other players.
Are you really trying to say buying an item from the epic store is the same as buying a consumable? Alright bet, since BG has healing kits soubar should not right? No, that logic simply doesn't hold up, no one is talking about making every location sell identical things. We are talking about adding a consumable scroll to a scroll vendor that already exists. Your statement has nothing to do with that at all.
Yeah we don't want the same scrolls for every location we just want 1 scroll. And yeah I can tell you would be opposed to adding any scroll that kind of goes with your reasoning. You are opposed on principle not on logic.Rhifox wrote: ↑Tue Jul 25, 2023 8:00 amScroll stores are not meant to all have the same scrolls. You're meant to have to shop around and visit different areas. Why do we want to encourage players to be able to just stay in one place and have everything they need there? I see no reason to good reason to change this. Even if it was some other spell I would be opposed to it.
Its not really like the epic store though, because unless you make blank scrolls super rare people are going to share spells rather than hoard them. Comparing the epic store to scrolls is comparing fish to birds, they are two different animals. Just think about how many wizards on the server can cast 9th level spells right now? If you were to erase every scroll vendor and make blank scrolls rare, then and only then would scrolls be rare enough to hoard. But does this actually sound fun to you? Does anyone actually want this? There is a server that does this, and I find it to be their worst mechanic by far. And to be fair, i think that improving the wizard fantasy merits a discussion, but adding a scroll to a vendor when scrolls are already abundant, and that scroll is used prolifically will actually just change nothing.Rhifox wrote: ↑Tue Jul 25, 2023 8:00 am... and frankly if it was up to me, no vendor would have higher than like level 2-3 scrolls (and most of that would be in the RW Enclave, which is supposed to be one of the few places in the setting where one actually can readily buy magical items). Spells being so easily and readily available really breaks with the wizard class fantasy of discovering new spells through research and adventure (and hoarding them to make sure that you know spells no one else does, rather than sharing them with everyone). It's like the epic store, except vastly cheaper. But that's a ship that's long sailed.
You are missing the point here, Rhifox does not go into why people gather, Rhifox merely points to people gathering in specific locations and use teleport to go from A to B taking away the opportunity from players encountering other players on the road.GholaMan wrote: ↑Wed Jul 26, 2023 12:14 amThis is 100% false. People gather in convenient areas, such as mistlake, soubar, FAI, outside BG because it is close to services that players/adventurers need to do their thing. I do remember a time before the server had teleportation scrolls. 90% of RP still took place at hubs, this has not changed at all because of teleportation. Using teleportation has nothing to do with avoiding people but everything to do with being efficient. Guildhalls and player houses have nothing to do with teleportation. Slippery slope arguments are not factualRhifox wrote: ↑Tue Jul 25, 2023 8:00 am Teleportation is far, far too rampant on the server, and we don't want to increase the QoL of it. Quite the opposite.
Teleportation allows people to avoid traveling on the road, and therefore, avoid running into other players, and thus allowing players to refuse to RP outside of their own isolated bubbles. Teleportation benefits grinding. But we are an RP server, not a grinding one, and teleportation hurts RP.
Ideally we go back to teleportation having a cooldown. This way, you're able to use it to get to where you need to go right away (if you don't have time to walk), but you can't use it to just zip and dash to and from grinding/selling areas, as people currently do now.
I have a busy life too. But I do not want a server where it is impossible to run into people outside of guildhalls/player houses because players will just teleport to and from those areas and ignore all the intervening areas and any possibility of running into other players.
There is also a concern about scrolls being cheaper than their crafting cost, especially at the higher levels.GholaMan wrote: ↑Wed Jul 26, 2023 12:14 amIts not really like the epic store though, because unless you make blank scrolls super rare people are going to share spells rather than hoard them. Comparing the epic store to scrolls is comparing fish to birds, they are two different animals. Just think about how many wizards on the server can cast 9th level spells right now? If you were to erase every scroll vendor and make blank scrolls rare, then and only then would scrolls be rare enough to hoard. But does this actually sound fun to you? Does anyone actually want this? There is a server that does this, and I find it to be their worst mechanic by far. And to be fair, i think that improving the wizard fantasy merits a discussion, but adding a scroll to a vendor when scrolls are already abundant, and that scroll is used prolifically will actually just change nothing.Rhifox wrote: ↑Tue Jul 25, 2023 8:00 am... and frankly if it was up to me, no vendor would have higher than like level 2-3 scrolls (and most of that would be in the RW Enclave, which is supposed to be one of the few places in the setting where one actually can readily buy magical items). Spells being so easily and readily available really breaks with the wizard class fantasy of discovering new spells through research and adventure (and hoarding them to make sure that you know spells no one else does, rather than sharing them with everyone). It's like the epic store, except vastly cheaper. But that's a ship that's long sailed.
I think a good solution which preserves mobility and keeps scrolls sparse, while having people traverse roads, would be to have direct connections to/from every major city. (on the surface)Flasmix wrote: ↑Wed Jul 26, 2023 11:00 am I use them player wise to get to and from loot run locations. I could totally pull a "Back in my day we had to run all the way to Nashkel just to go to the frost peaks" and... ... I hated it lol. It was annoying then and as someone who works 13-15 hour days; when I want to hop on for a quick loot run I am not in the mood for some deep meaningful road RP. Speaking for myself, I like the teleport scrolls. If it's a matter of RP then let's add a wizard NPC in the RP hubs who can teleport parties to some of the popular grinding/loot run locations.
Flasmix wrote: ↑Wed Jul 26, 2023 11:00 am I use them player wise to get to and from loot run locations. I could totally pull a "Back in my day we had to run all the way to Nashkel just to go to the frost peaks" and... ... I hated it lol. It was annoying then and as someone who works 13-15 hour days; when I want to hop on for a quick loot run I am not in the mood for some deep meaningful road RP. Speaking for myself, I like the teleport scrolls. If it's a matter of RP then let's add a wizard NPC in the RP hubs who can teleport parties to some of the popular grinding/loot run locations.
I don't think the removal of teleportation scrolls from stores would involve the removal of the Caravan stops, so traveling between hubs is still perfectly viable between a fixed set of locations. Current circuits include: (I do not guarantee specific performance or complete accuracy on these lists)Saharez wrote: ↑Wed Jul 26, 2023 11:22 am I think a good solution which preserves mobility and keeps scrolls sparse, while having people traverse roads, would be to have direct connections to/from every major city. (on the surface)
I don't know enough about the Underdark to suggest something similar there.
This would make players less dependent on teleportation for getting around and so meaningful and consistent steps could be undertaken to reduce scroll availability in general.
Kitunenotsume wrote: ↑Wed Jul 26, 2023 11:38 amI recall that the UD used to have some boat and tunnel-guide networks, but I do not have experience there.
For much of the PW's history many arcane scrolls were not in stores and needed to be acquired via another player if one wanted to fill out their book beyond the level up process. Most transactions were handled OOCly by caster book banks. They may have a moment of IC interaction but it boiled down to "Do you have ___ ?" "Yes" Gold and scroll exchange. The weather wasn't even discussed, let alone anything of meaningfulness in the transaction. Purchases at the most recent mage duel didn't move past a few very rudimentary lines.Valleriani wrote: ↑Tue Jul 25, 2023 9:56 amI get this idea, but I feel like it's not going to have the exact effect you will be expectingMore of an inconvenience than fun RP if everyone needs to do it. Rather leave RP to actual more interesting stuff other then the same drone RP of getting someone to scribe stuff, which will almost always be done in OOC anyways because it's tedious and people have groups.
Hard agree. Even now when running place to place on my 0 UMD character who cant use any form of teleportation, people who are also using the roads aren't role-playing. Usually it's just a run-by or a single nod. WOO! Great RP! We need more of that!Aspect of Sorrow wrote: ↑Wed Jul 26, 2023 12:29 pm Removal of teleportation will not incentivize more roleplay, just a return to awkward pre teleport run-walk-nod-run behaviors.
The now deleted suggestion to address this In-Character was by far the best “good case” suggestion.Endelyon wrote: ↑Fri Jul 28, 2023 2:21 pm The mindflayer already has plenty of amazing scrolls that aren't available on any other vendor. I'm not keen on adding Teleport to it on top of all the great scrolls it already has for the sake of maximum convenience, different vendors having different spells is part of the module's design.
I haven't seen a good case made here to change our module's design either by removing teleport scrolls entirely or by adding them to Soubar.