Note: This is a modification of the PrC so that it can work with the current limitations of NWN2. Instead of bard seeking to gain access to sorcerer spells, it's the other way around.
Sublime Chord
A sublime chord is a sorcerer that seeks to master some of the bardic arts and gain access to their song enchanted spells. While the bards say there is magic within music, the sublime chord knows there can also be music within magic.
Requirements
Alignment restrictions: Any non-lawful
Skills: Knowledge (Arcana) 13, Listen 13, Perform 10, Profession (Other - Astrology) 6, Spellcraft 6.
Spellcasting: Able to cast arcane spells of 3rd level.
Special: Must be a Sorcerer
Class Features
Hit die: 6
Proficiencies: Bard Weapons, Light Armor
Skill points: 4 + Int modifier
Class skills: Concentration, Craft (all),
Decipher Script, Diplomacy, Linguistics, Lore (all), Perform, Profession (all), Search, Spellcraft, Spot.
B
ase attack bonus progression: Medium
Saving throws
high: Will
low: Fortitude, Reflex
Spellcasting
A sublime chord is the only spellcaster that can cast bard spells available in the Wizard/Sorcerer spell list. These spells will always fizzle if cast by one that has not come to understand the sublime magics. The sublime chord training also allows her to not incur an arcane spell failure chance if she now chooses to wear light armor.
A sublime chord's caster level is determined by adding her sublime chord level to her level in another arcane spellcasting class. If she had more than one arcane spellcasting class before becoming a sublime chord, she must choose to which class to add her sublime chord levels for the purpose of determining her sublime chord spellcaster level. A sublime chord continues to prepare and cast spells just as a sorcerer does, including the ability to replace a known sublime chord spell with a new spell at every even-numbered class level.
Class Abilities
Level |
BAB |
Fort |
Ref |
Will |
Features Gained |
1 |
+0 |
+0 |
+0 |
+2 |
Armored Caster (Sorcerer), Bardic Lore, Bardic Music |
2 |
+1 |
+0 |
+0 |
+3 |
Song of Arcane Power |
3 |
+2 |
+1 |
+1 |
+3 |
- |
4 |
+3 |
+1 |
+1 |
+4 |
- |
5 |
+3 |
+1 |
+1 |
+4 |
- |
6 |
+4 |
+2 |
+2 |
+5 |
Song of Timelessness |
7 |
+5 |
+2 |
+2 |
+5 |
- |
8 |
+6 |
+2 |
+2 |
+6 |
- |
9 |
+6 |
+3 |
+3 |
+6 |
- |
10 |
+7 |
+3 |
+3 |
+7 |
Song of Cosmic Fire |
Bardic Knowledge
A sublime chord collects odd bits of lore and knowledge like a bard. She can add her sublime chord class levels to her bard class levels (if she has any) for bardic knowledge checks, so her bardic knowledge checks have a bonus equal to her sublime chord level + her bard level + her Int modifier.
Bardic Music
A sublime chord gains access to bardic music that encompasses songs & poetics of strange and wondrous power. These effects function just as the bardic music effects described in the Player's Handbook. Each use of a sublime chord song expends one daily use of the character's bardic music ability. A sublime chord adds one-half her class level (rounded down) to her bard level (or 1 is she has no bardic training) to determine her number of daily uses of bardic music.
Song of Arcane Power (Su)
A sublime chord of 2nd level or higher with 12 or more ranks in a Perform skill learns how to use her bardic music to assist her spellcasting. As a move action, she can prepare to cast a spell by giving voice to the song of power. The next spell she casts gains a bonus to its caster level based on the result of the sublime chord's Perform check:
Perform Check Result |
Caster Level Increase |
9 or lower |
+0 |
10 to 19 |
+1 |
20 to 29 |
+2 |
30 or higher |
+4 |
The spell to be enhanced by the song of arcane power must be cast by the end of the sublime chord's next turn, or else the song fades with no effect (other than consuming a bardic music use).
Song of Timelessness (Su)
A sublime chord of 6th level or higher with 16 or more ranks in a Perform skill knows the song of timelessness. As a standard action, she can envelop a single creature within 60 feet in a field of timelessness, provided she has line of effect to the target. The subject is entitled to a Will save (DC 10 + sublime chord level + Cha modifier) to negate the effect. If the subject fails its save, it is frozen in a shimmering aura of timelessness and can take no actions. However, no force can affect it, weapons cannot reach it, spells that target it automatically fail, and if the ground it is standing on is somehow taken away, it would not even begin to fall. A sublime chord can keep her target frozen in time for as long as she maintains the power by continuing to perform, up to a maximum of 1 minute per level. When she stops performing, the subject immediately returns to normal. As far as the creature is concerned, no time seems to have passed.
Song of Cosmic Fire (Su)
A 10th-level sublime chord with 20 or more ranks in a Perform skill learns the song of cosmic fire. Using this ability costs a sublime chord two of her daily uses of bardic music. The song of cosmic fire creates a 20-foot-radius spread of fire anywhere within 100 feet of the sublime chord (provided she has line of effect to the fire's point of origin). Creatures in the area take damage equal to the sublime Chord's Perform check result. All affected creatures are entitled to a Reflex save (DC 10 + sublime chord level + Cha modifier) for half damage.