Ghost wrote: ↑Fri Jun 07, 2024 11:01 am
EasternCheesE wrote: ↑Fri Jun 07, 2024 9:35 am
I'd rather say that there are so many ways to avoid/cheese said group rules that it actually is a gate without a fence or a lock. Under such circumstances, it only hurts "good case play" where people really wanna have fun together despite level difference (cause, well, they could have both RP and mob XP). And, if someone really wanna do power-house-train-road-to-30, they have a plethora of ways and this exact rule doesn't slow them down much.
None of that invalidates anything about what I said. So I still stand by it.
Oh, we may have got a bit of misunderstanding. Apologies if my reply made it look like i try to say what you say is wrong.
I just got vibe you were against lifting the rule, thus i just added one more argument in favor of it.
I did level a fresh char myself, which is rogue-wizard (and fresh rogues are traditionally hard to level) in UD. By the time i hit lvl 21, i already had at least 2 ninja items i bought on that char without any appraiser help (well, i got a bit of appraisal myself). Essentially, getting plain +3 gear is a matter of doing 1-2 level-appropriate dungeons (even solo), aka 1-2 hours at worst. Skilled player can get their fresh PC +3 dressed in a matter of 1 hour without any muling, solo.
Your point about working on RP focus is completely valid and it definitely should be a priority for our team.
Here we just got a rule that made sense before, when server had phat online and people had chance to find level-appropriate party easily. Nowadays, things are a bit different and thus, the rule brings more harm than help while also not serving its main purpose: stopping grind powerhouse.
Thus, to me, both pursuing options you mention AND deciding to lift this rule pretty much go in line because it removes possible RP restriction that may not be too often, but still happens on quite a regular basis (happened to me more than enough times to know what i speak about).
Also, given player level would still be checked against mob level, lvl 30 PCs won't be able to make a CR 20 dungeon rollercoaster for 5 lvl 1 PCs regardless.