Coming Soon: Discussion Thread (2023)
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Re: Coming Soon: Death and Religion Changes
I have to give kudoes to the players of both Runa and Osric here for actually RPing out some consequences.
I love that death will have a meaning now. I just wish we could also make other consequences have meaning and not be, "Oh, I lost an arm, but I'm good three days later, even though the ToT is here and magic isn't a thing." It does make it very cringy when people do that. I don't have a good answer for this, though, as I don't think there's any way to enforce it mechanically. All we can do as a community is point out poor RP, I guess.
I love that death will have a meaning now. I just wish we could also make other consequences have meaning and not be, "Oh, I lost an arm, but I'm good three days later, even though the ToT is here and magic isn't a thing." It does make it very cringy when people do that. I don't have a good answer for this, though, as I don't think there's any way to enforce it mechanically. All we can do as a community is point out poor RP, I guess.
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- Almarea90
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Re: Coming Soon: Death and Religion Changes
I appreciate Time of Trouble was a bit of an outlier, but imho lore wise it makes zero sense to remove Regenerate for the clerics of appropriate level. I would be all to enforce the material component or a lengthy ritual/multiple casts in a certain time span like it is being done for Resurrection but removing the spell would be a bit forced.
Same goes for permadeath in certain events, unless agreed prior between DM and players. I can't think of a single reason (except faithless characters or someone dead in the Abyss) why someone who dies (even in a DM event) should be given a permastrike. And even in the above cases, there should be ample forewarning to those who opt in the event.
Same goes for permadeath in certain events, unless agreed prior between DM and players. I can't think of a single reason (except faithless characters or someone dead in the Abyss) why someone who dies (even in a DM event) should be given a permastrike. And even in the above cases, there should be ample forewarning to those who opt in the event.
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- cosmic ray
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Re: Coming Soon: Death and Religion Changes
I don't think Regenerate should be removed, but its RP ability to regenerate lost limbs should be nerfed so as not to make maiming a laughable inconvenience at worst. Due to the nature of nwn2, we are all very high level and thus have access to extremely powerful magic that should be rare. Nerfing the RP side of some of these spells (not the in-game mechanical side) would improve the world by making it more believable. If you lose your arms and legs and the cleric of the party slaps regenerate on you and you're completely whole five minutes later, that feels like Looney Toons, not dungeons and dragons or the Forgotten Realms. Make a new cleric today and in one or two weeks the character will be able to cast regenerate. It's too silly outside of just letting the spell recover 10hp/round.
Edit: my suggestion would be to rename Regenerate to something else and leave the Regenerate spell as a higher level DM/RP spell to be used with special components, rp etc in special occasions and not as part of your morning coffee.
Edit: my suggestion would be to rename Regenerate to something else and leave the Regenerate spell as a higher level DM/RP spell to be used with special components, rp etc in special occasions and not as part of your morning coffee.
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Re: Coming Soon: Death and Religion Changes
Eeeh, not everyone has access to PC clerics. (Or druids, or shamans, or favored souls. Let's be inclusive here.
) I think the only divine casters I've adventured with over the past few months... possibly the only casters, period... have been assorted Selmiyeritars, and it's not like I haven't tried to keep up some measure of surface activity until my sudden sickness.
In the cases of Runa, Osric, and I think Fenix, these are prominent faction leaders who could absolutely afford to find a caster capable of regenerating their lost limbs (and in Runa's case, cast the spell herself), as soon as it was safe and feasible to cast spells again.
That said, I wouldn't be too opposed to giving Regenerate a multicast component, as Almarea suggested. Just saying, it's neither as outlandish nor as readily available as you make it out to be.

In the cases of Runa, Osric, and I think Fenix, these are prominent faction leaders who could absolutely afford to find a caster capable of regenerating their lost limbs (and in Runa's case, cast the spell herself), as soon as it was safe and feasible to cast spells again.
That said, I wouldn't be too opposed to giving Regenerate a multicast component, as Almarea suggested. Just saying, it's neither as outlandish nor as readily available as you make it out to be.
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Re: Coming Soon: Death and Religion Changes
I agree with you that regrowing a limb in five minutes is not believable. I would expect it to take days at the very least, plus the time it takes to recover dexterity with it. I wouldn't be opposed to enforce multiple casts/material component/time needed to recover at the specific purpose of regenerating a limb, as long as this can be done as a player led initiative without the necessity of DM intervention. We all know that the DM team has much on their plate and a DM request may take 6 months even to start.cosmic ray wrote: ↑Mon Jan 02, 2023 11:00 pm I don't think Regenerate should be removed, but its RP ability to regenerate lost limbs should be nerfed so as not to make maiming a laughable inconvenience at worst. Due to the nature of nwn2, we are all very high level and thus have access to extremely powerful magic that should be rare. Nerfing the RP side of some of these spells (not the in-game mechanical side) would improve the world by making it more believable. If you lose your arms and legs and the cleric of the party slaps regenerate on you and you're completely whole five minutes later, that feels like Looney Toons, not dungeons and dragons or the Forgotten Realms. Make a new cleric today and in one or two weeks the character will be able to cast regenerate. It's too silly outside of just letting the spell recover 10hp/round.
Edit: my suggestion would be to rename Regenerate to something else and leave the Regenerate spell as a higher level DM/RP spell to be used with special components, rp etc in special occasions and not as part of your morning coffee.
Let's say my character loses her right arm in a DM event and she is unable to perform her duty for her deity until this is sorted. It is true I can RP learning to write and cast with the left hand which by all means is perfectly valid RP, but not something everyone would enjoy. If I decide to go for the DM route it may take me 6 months for the plot to start plus the time needed to coordinate with everyone involved, that assuming the DM doesn't retire or has to take a break in the meantime. I don't think it would be fair to impose potentially a year of RP they don't enjoy to someone.
If this is left as a player led initiative, I can still decide to have my character learn how to use the left hand or I can embark on the quest to regenerate the limb and make it last as long or as little as I like, on or offscreen and nothing prevents me from still putting a DM request if I don't mind waiting. It still makes for good stories.
Personally I think even putting a disclaimer on the spell that says "regeneration a limb is no joke takes time and effort to recover" or in the case of a resurrection "coming back to life is an ordeal etc" would prevent the majority of players from making it seem trivial. I trust the playerbase to RP accordingly once the RP side of the spell is made clear.
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Re: Coming Soon: Death and Religion Changes
I think the idea of limb regeneration being player led is still the way to go. In the case of Osric, we had weeks of RP leading up to it (gathering materials, preparing materials, and gathering the personnel), and three druids led a ritual that lasted over an hour in game while we had others providing overwatch to make sure the ritual wasn't interrupted. To me, Osric RP'd this out pretty much perfectly. It wasn't a trite thing at all. On the opposite end of the spectrum, I know of a case where someone lost a limb, and it was regenerated and fully functional within days of losing it, even though it was the ToT.
I still think that leaving it in player's hands is the right course. I just wish there were a way we could get some people to take that kind of thing more seriously, and make the RP meaningful rather than a tongue in cheek joke that invalidates other people's RP.
I still think that leaving it in player's hands is the right course. I just wish there were a way we could get some people to take that kind of thing more seriously, and make the RP meaningful rather than a tongue in cheek joke that invalidates other people's RP.
"Now this is the law of the jungle, as old and as true as the sky,
And the wolf that shall keep it may prosper, but the wolf that shall break it must die."
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And the wolf that shall keep it may prosper, but the wolf that shall break it must die."
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- cosmic ray
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Re: Coming Soon: Death and Religion Changes
Well, forget about the DM part, then, if cutting down on red tape is preferable. The point is that such a wonderous thing as regenerating a lost limb, half of your body or even your entire body out of one last remaining brain cell (could you actually do it? Likely not) should not be available on convenient demand to 95% of clerics and favoured souls we play, with visible effects five minutes later. However, if DM oversight is not included and the spell's description is merely changed to instruct a better more realistic way, or even if the spell were to be split in two with one half becoming a RP spell with special components, could all players be trusted to stay honest about it and not just ignore maiming or pretend they had undergone the more difficult process? I trust a good number could, as some of us already do similar things willingly, but could we all?
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- DaloLorn
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Re: Coming Soon: Death and Religion Changes
At that point, you'd be looking at Resurrection, not Regenerate... but otherwise, yes, you could do it.cosmic ray wrote: ↑Tue Jan 03, 2023 12:54 pmeven your entire body out of one last remaining brain cell (could you actually do it? Likely not)
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Re: Coming Soon: Death and Religion Changes
Will bleeding, knockout, etc be added to mobs?
- Rhifox
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Re: Coming Soon: Death and Religion Changes
No, too much work for too little gain even if it can be done.
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Re: Coming Soon: Death and Religion Changes
Rhaeg gotta make his choice now. <.<
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Re: Coming Soon: Falconry
One possible expansion to the cooking system might be to vary the spell you get, based on a Profession (Cooking) roll. Like maybe it starts as a CL1 Lesser Vigor (as I think is currently the case?), but then it scales up to a CL30 Vigor or something, or maybe you have different recipes which can do things besides regeneration.Planehopper wrote: ↑Fri Jan 06, 2023 3:48 am There is still a bit of work ahead, and icons to create, but a falconry system is coming along and I wanted to share it with you as it is working thus far
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Re: Coming Soon: Falconry
Congratulations! Nice that you took on the challenge and learned a new skill. Power up!
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Re: Coming Soon: Falconry
This is an awesome addition, thank you!