This suggestion would not really impact full casters. It is a QOL improvement for the various characters that do not use shields and instead keep several magic items in their inventory that cast the spell at a lower CL.artemitavik wrote: ↑Sat Sep 13, 2025 6:19 pm My thoughts on this are:
My character is specifically built to use a shield. That's why he gets good shield AC. That's one of the bonuses of being say, a fighter.
if suddenly everything shield related is as good and long lasting as the literal piece of wood/metal strapped to the warrior's arm, or whatever, then that to me is a case of: "The magic casters can't get the raw AC of the fighters. We need to have the high tank AC as well as all our raw power, DPS potential, etc, to keep up with the warriors" who are, honestly, kind of out in the cold a lot when it comes to any sort of buffs due to how easy wands and broaches and such are dispelled.
Shield users get the benefit of the shield AC being more reliable and Higher simply because that's their build. The same way casters get their buffs and spells and such more powerful, because that's their build. The way that DPS builds do more damage than the shield user...
It's a give and take thing. That said, if Shield spell gets a duration buff, that's pretty legit as it's kinda meh as it is because the turn by turn tabletop its designed for ends up working differently in realtime, so it it IS really a bit too short.
They are generally benefiting significantly in terms of damage by not having a shield but also gaining the benefit of having the shield AC always on - as long as they remember to use each of their shield brooch magic items every time the last one expired.
This strategy is so effective that many characters are carrying 8+ of this magic items