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Re: Can there be made an alternative to lootz grind for gain?

Posted: Mon Dec 22, 2025 4:17 pm
by Louvaine
I think it's great, deathgrowl. It also rewards those of us who like to grind but don't have the time or energy for 10 TU.

Re: Can there be made an alternative to lootz grind for gain?

Posted: Mon Dec 22, 2025 11:32 pm
by Aspect of Sorrow
Deathgrowl wrote: Mon Dec 22, 2025 3:18 pm Active RP encouragement (rather than passive grind discouragement) is better. But I have literally no idea how to make that work in a way that isn't gamable on an OOC level (in which case it wouldn't actually be RP, after all).
Non adventure profession systems maybe?

Re: Can there be made an alternative to lootz grind for gain?

Posted: Tue Dec 23, 2025 4:25 am
by Steve
Aspect of Sorrow wrote: Mon Dec 22, 2025 11:32 pm
Deathgrowl wrote: Mon Dec 22, 2025 3:18 pm Active RP encouragement (rather than passive grind discouragement) is better. But I have literally no idea how to make that work in a way that isn't gamable on an OOC level (in which case it wouldn't actually be RP, after all).
Non adventure profession systems maybe?
https://wiki.bgtscc.net/index.php?title ... ion:_Other

Some already IG, just not working (maybe never actually scripted?).

Re: Can there be made an alternative to lootz grind for gain?

Posted: Tue Dec 23, 2025 12:29 pm
by Aspect of Sorrow
Yeah, the skills are present but the systems that use it is scarce. Was thinking of those GTA RP types of professions and occupation systems you'd find in popular servers transposed in this setting.

Re: Can there be made an alternative to lootz grind for gain?

Posted: Tue Dec 23, 2025 2:34 pm
by Steve
Aspect of Sorrow wrote: Tue Dec 23, 2025 12:29 pm Yeah, the skills are present but the systems that use it is scarce. Was thinking of those GTA RP types of professions and occupation systems you'd find in popular servers transposed in this setting.
Adventures need something to "fall back on," if those dungeon delving dreams just don't work out! :naughty: