Re: Can there be made an alternative to lootz grind for gain?
Posted: Mon Dec 22, 2025 4:17 pm
I think it's great, deathgrowl. It also rewards those of us who like to grind but don't have the time or energy for 10 TU.
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Non adventure profession systems maybe?Deathgrowl wrote: ↑Mon Dec 22, 2025 3:18 pm Active RP encouragement (rather than passive grind discouragement) is better. But I have literally no idea how to make that work in a way that isn't gamable on an OOC level (in which case it wouldn't actually be RP, after all).
https://wiki.bgtscc.net/index.php?title ... ion:_OtherAspect of Sorrow wrote: ↑Mon Dec 22, 2025 11:32 pmNon adventure profession systems maybe?Deathgrowl wrote: ↑Mon Dec 22, 2025 3:18 pm Active RP encouragement (rather than passive grind discouragement) is better. But I have literally no idea how to make that work in a way that isn't gamable on an OOC level (in which case it wouldn't actually be RP, after all).
Adventures need something to "fall back on," if those dungeon delving dreams just don't work out!Aspect of Sorrow wrote: ↑Tue Dec 23, 2025 12:29 pm Yeah, the skills are present but the systems that use it is scarce. Was thinking of those GTA RP types of professions and occupation systems you'd find in popular servers transposed in this setting.