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Re: 👑 G.O.A.T. for NWN2 Enhanced Edition v1.5.0 - by Goat

Posted: Mon Aug 17, 2026 7:03 pm
by Goat
v1.5.0

- Grammar and style checking, not just spelling. Each kind gets its own dotted underline: spelling red, typos orange, grammar violet, usage blue, style gold. Right-click for corrections, add-to-dictionary, or ignore. Powered by **goat_harper.dll** in the game folder - ships with the zip or you can download it with **/spellcheckupdate** - runs entirely on your machine, English only; If yo want basic spell checking in other languages, use the standard spell checker that comes attached already. Preloaded with DnD/Faerun terms as well. **/spellcheck** on/off, **/spellchecklanguage** lists and switches languages, **/spellcheckrules** tunes individual grammar rules. Proton will require goat_harper.dll to have any function.
- **/uiscale** resizes the UI in play - 10% to 300% in 10% steps, no relog. **ui** is the game's own interface scale, **ee** is the extra scale EE adds on top.
- Spell effects — fireballs, explosions, smoke - draw correctly with original textures on. No more accidental rainbow textures.
- Reopening the server browser after a game relog refetches the full list instead of leaving you a stale Steam-only one.
- The Player List shows each player's account under their name similar to NWN2.
- The DM Creator list shows builder notes again - names like **Chest{Level 0, NoTrap, Mimic}**
- Expanding and collapsing DM Creator categories works right with the speedup on.
- A rare crash on busy area loads is gone: a sound handle the engine had already freed could take the whole game down when played.
- The connection-failure popup shows a real sentence instead of a raw **Bad Strref** placeholder.
- Trimmed a bunch of small per-frame costs: controller polling, the DM palette's input checks, the FPS-cap check, and a few GPU-culling lookups.
- Sounds fade with distance the way the original game did. The EE shipped with the wrong falloff curve.
- **/listener** puts the sound listener on your character instead of the camera, so zooming out doesn't quiet the world. Off by default — the game's normal camera sound stays unless you flip it.
- **Fog of war** - Trees, bushes, and plants no longer show inside unexplored areas. Doors and walls on the edge of an unexplored room no longer show through the fog.
- PrtScn now registers on every keyboard — some keyboards report the key in a way the old check missed.
- Classic item icons bug fix.
- Linux/Proton: connecting with TLS off no longer hangs. The network layer that keeps connects alive under Wine only installed in some configurations; it's always in now.
- TLS turns itself back on after a fallback session the way it was meant to.
- Reconnecting after a disconnect no longer spins forever.
- Crash files: if the game crashes, a small crash file is saved to your Logs folder. (CrashDump=1)

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Re: 👑 G.O.A.T. for NWN2 Enhanced Edition v1.5.1 - by Goat

Posted: Thu Aug 20, 2026 5:36 am
by Goat
v1.5.1

* Zoom in exploration mode goes straight in now. It used to swing the view down onto your character's head once the camera got close, that is now gone.
* The camera points at your character's head instead of a fixed spot up their body, so a halfling and a half-orc frame the same way when you zoom right in. This majorly helps with visibility when you're camera is zoomed in closer to your character, rather then only seeing the back of your characters body. You can toggle between body and face in game using **/facecamera**.
* Your open windows stay open when you change area. Character sheet, inventory, spellbook, quickcast, world map, party select, player list and the options window all survive a transition. Anything custom can be added into the ini if you have windows that don't survive. (KeepScreensList)
* Fixed an issue where certain smaller faces had their 3d portrait (target/current) would render inside of their face, aka broken portrait.
* The game now spends no time on parts of the interface you can't see - closed menus, collapsed categories, rows scrolled out of a list, anything inside a window while you drag it. Beforehand any dropdowns would still render, even if they were minimized, causing FPS latency.
* Swapping from controller to mouse/keyboard now remembers the last camera setting you used before you went into that mode and should auto change back.
* The game ignores the windows key. Start menu still opens (that's windows.) But there were incidents of the windows key constantly changing the camera mode for no reason. If this still happens let me know.
* The camera mode you were last in survives a restart properly. (Let me know if it still doesn't.)
* Fixed an issue with the spellchecker where it would die mid way through. A fault no longer 'breaks' it. `/spellcheck status` says which engine it's on and whether it's actually working.
* Accented and non-English letters work properly now. (Spellchecker/Display/etc) Let me know if you still see issues.
* Fixed an issue where the chat commands weren't being shown in the chat box.
* Cleaned the INI, combined a few variables. Dropped two experimental network settings that were never on and were never going to be.
* /uiscale now remembers the scaling on logoff and should work properly.
* /uiscale should no longer 'lag' after use. (Most likely not noticeable to most, but it was eating CPU)
* /help cleaned up a little more to be more understanding.
* Encrypted connections do less book-keeping per packet. The receive buffer used to hold on to everything it had already handed over until it filled up, so it climbed to around 65 KB and dropped back over and over; it clears as soon as it runs dry and now sits under a kilobyte.
* TLS 1.3 is supported where the server offers it, and 1.2 stays available.
* Packet-loss recovery got another pass. A stall where the game is waiting on one missing packet is re-requested properly now.
* Fix to an issue that came up in 1.5.0 with FoW/shaders.