Page 11 of 11

Re: 19MAR2016 BUG REPORT THREAD

Posted: Thu Mar 31, 2016 1:30 pm
by mrm3ntalist
kleomenes wrote:Hierophant's faith healing appears to not be doubling the HP healed by cure wounds spells.

Note, this was with a healing domain cleric, which might be a confounding factor (IE, the spells were also empowered, and this was working normally)
Faith healing ( and blast infidel for that matter ) dont work with empowered metamagic.

That would mean 300 * 1.5 damage with a harm spell

Re: 19MAR2016 BUG REPORT THREAD

Posted: Thu Mar 31, 2016 1:35 pm
by kleomenes
Well thats another RCR then! :lol:

Re: 19MAR2016 BUG REPORT THREAD

Posted: Thu Mar 31, 2016 2:03 pm
by Aurali
Wildshape seems to be bugged now. I have 4 wildshapes. If I use one to turn into a regular wolf (only 10 levels of druid), I go down to 3 uses. I return to original form and then wildshape into a Winter Wolf (from magical beast wildshape) leaving 2 uses left. In this form, it looks like it isn't counting all of the skill bonuses from items as my spot actually goes down by 2 (I have a cloak that has 2 spot so that might be the culprit) but most things seem to transfer. However, if I then return to original form and wildshape back into Winter Wolf, the uses stay at 2 no matter how many times I shift and unshift from that point forward (essentially infinite uses). Also, after that point, most of the item bonuses (aside from AC it seems) also go away. Meaning no attribute, saving throw, or skill boosts from items work. Boosts from spells work still.

Another wildshape thing is that storm avatar doesn't apply the electricity damage to the Winter Wolf form. I posted this in the spell bug post as well.

Re: 19MAR2016 BUG REPORT THREAD

Posted: Thu Mar 31, 2016 5:38 pm
by matelener
Not sure if it's been pointed out but all of the new combat feats "summoning" a dominated thing (like Pommel Strike, Staggering Strike, Chionthar Seagul etc.) are making the enemy automatically flat-footed which results in my rogue Sneak Attacking whenever he wants, regardless of being hid or seen.

Re: 19MAR2016 BUG REPORT THREAD

Posted: Fri Apr 01, 2016 6:02 am
by Theodore01
-The duration from shadow conjuration -mage armor is too short - it should be hour/lv again.
- nixie's grace is too short also.

Re: 19MAR2016 BUG REPORT THREAD

Posted: Fri Apr 01, 2016 6:03 am
by mrm3ntalist
Theodore01 wrote:- The duration from shadow conjuration -mage armor is too short - it should be hour/lv again.
How long is the duration? Isnt it 5mins per CL?

Re: 19MAR2016 BUG REPORT THREAD

Posted: Fri Apr 01, 2016 6:09 am
by Theodore01
mrm3ntalist wrote:
Theodore01 wrote:- The duration from shadow conjuration -mage armor is too short - it should be hour/lv again.
How long is the duration? Isnt it 5mins per CL?
It was hour/clv as the mage armor spell. (last year as i played my old bard). Now it wears of really fast.

Re: 19MAR2016 BUG REPORT THREAD

Posted: Fri Apr 01, 2016 6:12 am
by mrm3ntalist
Theodore01 wrote:
mrm3ntalist wrote:
Theodore01 wrote:- The duration from shadow conjuration -mage armor is too short - it should be hour/lv again.
How long is the duration? Isnt it 5mins per CL?
It was hour/clv as the mage armor spell. (last year as i played my old bard). Now it wears of really fast.
The one-hour/CL spells actually last 5mins/CL. That was always the case. Is that how fast it wears off or even faster?

Re: 19MAR2016 BUG REPORT THREAD

Posted: Fri Apr 01, 2016 7:14 am
by Thorsson
mrm3ntalist wrote:The one-hour/CL spells actually last 5mins/CL.
What happened to the vote on changing that, which IIRC was fairly universally in favour?

Re: 19MAR2016 BUG REPORT THREAD

Posted: Fri Apr 01, 2016 7:23 am
by mrm3ntalist
Thorsson wrote:
mrm3ntalist wrote:The one-hour/CL spells actually last 5mins/CL.
What happened to the vote on changing that, which IIRC was fairly universally in favour?
We were close to a desicion if i remember correctly. However, every effort now is to make the update 100% working. Everything else is on the backburner

Re: 19MAR2016 BUG REPORT THREAD

Posted: Fri Apr 01, 2016 7:44 am
by flipside43
With the scrying sensor, while you cannot click on a transition to use it, you can run over one on the ground and move to the next map with your toon. The sensor moves quite fast, especially with haste. Certainly a quick way to get across maps.

Re: 19MAR2016 BUG REPORT THREAD

Posted: Fri Apr 01, 2016 8:57 am
by Theodore01
mrm3ntalist wrote:The one-hour/CL spells actually last 5mins/CL. That was always the case. Is that how fast it wears off or even faster?
Did another test, it seems right now.
That reminds me - to test it trice before posting something :oops:

Re: 19MAR2016 BUG REPORT THREAD

Posted: Fri Apr 01, 2016 10:04 am
by Steve
Some findings:

Stormsong Storm of Vengeance is not calculating DCs properly. It should be 10 + SS class level + CHA mod. My toon should have had a 25 DC (10 + 10 + 5) but it was stuck at DC 22.

Spiritual Weapon spell casts and creates a Something near your toon, but it does nothing active. What it does do is create a Group Avatar on your screen, which corresponds to another Player Character currently online. :shock: And, one can cast this spell multiple times, and each time, a new PC avatar shows up on your GUI.

Holy Storm spell fires, but there are no graphics/vfx associated with it. So the only way you know it is working, is if you try and cast it again, which then returns a Event Log post saying "This spell is already working."

Re: 19MAR2016 BUG REPORT THREAD

Posted: Fri Apr 01, 2016 4:10 pm
by Duster47
Big new patch on 1Apr2016. Post new bugs there. If you find an old bug still exists and you posted about it in the 19Mar2016 thread (this thread), then please copy your old post from here into the NEW THREAD HERE.

It works best to select "PM" button, copy the text in the window, then close. Go to new thread, select "Reply" and paste the text you copied. Then we can see/trace that your post is a) pre-existing/not-resolved, and b) where you documented it.

Locking this now.