Re: The Balance of Power
Posted: Sun May 15, 2016 3:22 am
When planning for a 3 or 4 episode plot (such as I did with my Toecutter Gang plot), I deliberately write out alternative outcomes depending on the three alignments: Good, Neutral & Evil, even if one or more of these paths are not followed through by PCs.
When I initially started the Toecutter plot, most of the PCs involved roleplayed out mostly Good/Neutral intentions to the point where I had almost actually striken the evil option out. Then this happened at the request of an evil PC. I admit running that event was a logistical nightmare, but in the end it turned out to be such an excellent twist that so very nearly paid off for team evil (only the sheer dedication and determination of the elven tracker gave team good the final upper hand). The best part was that half of team evil were not evil aligned characters, so crafty was their manipulator!
The epilogue event following it I ran for two players who wanted to follow up the loose ends left by the plot and, despite being an epic long-haul event, it was probably the most exciting good vs. evil encounter I've personally witnessed on the server, although I was terribly disappointed when both players ended up joining team just to 'search for loot'; in the end they came to blows in a fully moderated PvP although I could perceive that, as players rather than as player-characters, neither wanted the other to potentially lose out on lewts because of a PvP. I would have preferred them both to stick to their guns earlier; it would have made for a much shorter event!
If you're ever in one of my planned events (less so my 'one shot ad hoc' encounters), know that I've already thought through a variety of good/neutral/evil options and you're quite welcome to pursue one, or more, of them, although there will be times when it is a logistical nightmare to deal with two parties at the same time and I may not permit some action simply for the sake of saving a DMing headache!
Just remember that all actions have consequences and I will enforce them. For good, neutral or evil.
When I initially started the Toecutter plot, most of the PCs involved roleplayed out mostly Good/Neutral intentions to the point where I had almost actually striken the evil option out. Then this happened at the request of an evil PC. I admit running that event was a logistical nightmare, but in the end it turned out to be such an excellent twist that so very nearly paid off for team evil (only the sheer dedication and determination of the elven tracker gave team good the final upper hand). The best part was that half of team evil were not evil aligned characters, so crafty was their manipulator!
The epilogue event following it I ran for two players who wanted to follow up the loose ends left by the plot and, despite being an epic long-haul event, it was probably the most exciting good vs. evil encounter I've personally witnessed on the server, although I was terribly disappointed when both players ended up joining team just to 'search for loot'; in the end they came to blows in a fully moderated PvP although I could perceive that, as players rather than as player-characters, neither wanted the other to potentially lose out on lewts because of a PvP. I would have preferred them both to stick to their guns earlier; it would have made for a much shorter event!
If you're ever in one of my planned events (less so my 'one shot ad hoc' encounters), know that I've already thought through a variety of good/neutral/evil options and you're quite welcome to pursue one, or more, of them, although there will be times when it is a logistical nightmare to deal with two parties at the same time and I may not permit some action simply for the sake of saving a DMing headache!
Just remember that all actions have consequences and I will enforce them. For good, neutral or evil.