DM Galatea wrote:It's a rubbish class which frequently never sees role play - with people playing their 3 level paladin dips as their 'class'. The fact it is absurdly, comically out of balance is just icing on a really foul cake.
Any role play you can do with a favoured soul can be done post nerf. You will probably see more of it in fact. It is a wishy washy class in rp however and I will be lobbying for that to change as well.
Yes! If it were up to me I'd punt this class into non-existence. It feels homebrewed. If this class didn't exist and someone asked for it to be implemented in its current state, they would be flat out refused (and probably laughed at).
Having said that, removing the class isn't an option, nor I believe, is DM app. So that leaves us at nerf or leave it alone. Even the best nerf mentioned (wisdom as casting stat and lower spells cast per day) would make it the servers most powerful class. It's just the optimal build would now be a strength-based divine gish with IPA instead of a EDM FS/Cleric. Or you could just min/max hardcore and still be an EDM FS/Cleric. So nothing changes ... much.
As for nerfing other classes, I don't think it's needed. All other classes have very significant weaknesses. Bards, Druids, Wizards .... all can be picked apart, all have counters. Did someone even mention weapon masters and Defenders for the nerf?!?! Geez, nerfing fighter prc's and ones so easily countered. No way!
FS's are OP'd because they are top or near top in every aspect of this game. Also, they are RP'd shockingly and are the very definition of a snowflake. Keep them in game but take them out of players hands. Save them for NPC's so that DM's can cut them loose on PC's once in a while!