Re: Setting immersion and...things
Posted: Thu Sep 03, 2020 5:01 pm
You win some, you lose some, such is the nature of life, just because we play hero's makes it no different.
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This is actually really interesting answer. And I think this is 100% enforceable with mechanics.gedweyignasia wrote: ↑Sun Aug 16, 2020 8:49 pm Some of the best RP-around-it answers I've heard were people who killed the White Dragon saying they "managed to fight it off until it backed off for a moment then grabbed some treasure and escaped".
These sound like great suggestions to me or some variation of them.metaquad4 wrote: ↑Sun Sep 06, 2020 12:27 pmThis is actually really interesting answer. And I think this is 100% enforceable with mechanics.gedweyignasia wrote: ↑Sun Aug 16, 2020 8:49 pm Some of the best RP-around-it answers I've heard were people who killed the White Dragon saying they "managed to fight it off until it backed off for a moment then grabbed some treasure and escaped".
For bosses, one could do this -
1) After you get them to 0 HP, they are (cut-scene paralyzed).
2) They then drop their gold. Any player in the same party as the person who dealt the finishing blow will get the gold divided among themselves.
3) The boss is paralyzed for 5 minutes, long enough time for the players to loot any chests and RP a frantic escape.
4) The boss chests (all the chests in the boss's "arena") will all be locked until the boss is paralyzed, at which time they become unlocked.
5) After the paralyze wears off, the boss comes back at 100% health.
Players can loot the boss chests and the boss once per reset.
HOWEVER,
each boss chest is guaranteed to drop a +3 named (not random) item or better. In addition, the boss will drop 4x the gold that it does now (you could normally kill a boss every 30 minutes for its gold).
Permadeath (do-me) Rp with a rusty bayonet where the light doesnt shine. No sane person commits the resources to make relationships with people who might disappear at any moment.Ahku wrote: ↑Sat Oct 31, 2020 11:29 pm How about these options for scary changes?
1) permadeath - raising the dead can only be done by clergy (no scrolls) and at GREAT cost.
2) no mulling.
3) lose everything (inventory and bank) at permadeath, it gets stolen by peasants, merchants or taken by the kingdom, etc...
4) only one character playable at a time.
Hard resets tend to change the way people RP.
(I'm anticipating the venomous PM's now) ;-p
Our current DMs are practically that.Kaybrie wrote: ↑Sun Nov 01, 2020 8:12 am I wish more sadistic DM's would notice me and drag my characters through the mud. My number one immersion breaker is winning all the time. Quickly followed by bad things happening just being a dream. Closely tailed by any consequence of note happening to my characters being my direct decision (usually off-screen in the form of a forum post).
Winning without losing first is meaningless. I don't remember any given 15 steps I take, but I'll probably remember tripping on a crack and cutting my lip on concrete for months. (And probably taking more care with walking for a while).
Send them my way, I eat that stuff up.Hoihe wrote: ↑Sun Nov 01, 2020 8:21 am
Our current DMs are practically that.
I'm here wishing we've had DMs whom I could trust and relax in their events, rather than be constantly worrying on just how they intend to ruin my ability to enjoy my character, or ruin my ability to interact with characters I enjoy. I might even be able to interact with people beyond my my handpicked group of characters who I know will also avoid kneeling before mandates like unhealable injuries by DMs wanting to see people suffer when Heal and Regenerate and Gr. Resto and Tr. Res exist.
And the choice should be the player's and the player's only.Kaybrie wrote: ↑Sun Nov 01, 2020 8:35 amSend them my way, I eat that stuff up.Hoihe wrote: ↑Sun Nov 01, 2020 8:21 am
Our current DMs are practically that.
I'm here wishing we've had DMs whom I could trust and relax in their events, rather than be constantly worrying on just how they intend to ruin my ability to enjoy my character, or ruin my ability to interact with characters I enjoy. I might even be able to interact with people beyond my my handpicked group of characters who I know will also avoid kneeling before mandates like unhealable injuries by DMs wanting to see people suffer when Heal and Regenerate and Gr. Resto and Tr. Res exist.
As for me, in the last three-four years every event I've been involved in has been some variation of the things I listed. Even so far as when I deliberately threw a character up into a perma event I was still handed the choice on whether or not she died at the end.
Death is part of the setting like it or not. Yes there is resurrection, but still, our current DMs do a lot of hard work and these comments are a disservice to them, everyone has a different playstyle and it should be respected because we are simply different people. DMs dont force permadeath , but RP should have consecuences, otherwise things are boring and get stale.Hoihe wrote: ↑Sun Nov 01, 2020 8:58 amAnd the choice should be the player's and the player's only.Kaybrie wrote: ↑Sun Nov 01, 2020 8:35 amSend them my way, I eat that stuff up.Hoihe wrote: ↑Sun Nov 01, 2020 8:21 am
Our current DMs are practically that.
I'm here wishing we've had DMs whom I could trust and relax in their events, rather than be constantly worrying on just how they intend to ruin my ability to enjoy my character, or ruin my ability to interact with characters I enjoy. I might even be able to interact with people beyond my my handpicked group of characters who I know will also avoid kneeling before mandates like unhealable injuries by DMs wanting to see people suffer when Heal and Regenerate and Gr. Resto and Tr. Res exist.
As for me, in the last three-four years every event I've been involved in has been some variation of the things I listed. Even so far as when I deliberately threw a character up into a perma event I was still handed the choice on whether or not she died at the end.
Alas, some DMs do not leave the choice of scarring, of mutilation, of disfigurement of being cursed in a way that leaves you exiled from your home due to shadows constantly showing up, of mind-break, of crippling disease up to the player. I've had characters I loved interacting with become a slog to RP with, or have the RP I had going with them utterly changed into something the opposite of enjoyable. Those should also be a choice that the player, and only the player can decide if those should affect their PC, and how long such effects should linger.