I try to read it, but sorry, too many thoughts and too few concrete implementable suggestions.
So far, i see such suggestions (i name person i see initially suggested it, not how many people suggested it)
1) Make all players lvl 30 with +3 starter gear (Tekill)
2) Make lvl 30th loose something on death (Steve)
3) Renown system where lvl 30 PCs can get some official positions, nobility etc (Steve)
4) Speed up IC request processing (Steve)
5) Speed up leveling (Blazerules)
6) More quests and only 1-time per character and reward more generously (Young Werther)
7) More maps (Well, many people told about that but not as main point)
8) Introductory system for new players (Illy)
Aside from many off-the-rails discussions, these are 8 suggestions i picked from 11 pages of sarcasm, blaming each other, being polite and so on.
And, okay, lemme give my vision on them one by one:
1) Make all players lvl 30 with +3 starter gear (Tekill)
We totally can do it. But, there are few issues with this:
1. Need to remake all server areas in lore-unfriendly way. We will have lvl 30 bandits and demons just outside FAI gate cause everyone are lvl 30.
2. New players will suffer trying to level PC to lvl 30 right from day one. Which means people will constantly remake their PCs to adjust them. It's a 100% RCR scenario.
3. By lvl 30, many classes become very different in their source of power, their damage type and defense capabilities. lvl 30 barb/frenzied berserker playstyle is very different to some necromancer with his undead pets and save-or-die spells. Making an area that fits both is really hard without making it a REALLY challenging encounter like 10 mobs in room who themselves form a balanced party of rangers-mages-dps-tanks etc.
4. This eliminates all character progression. I myself have 5 PCs who all are 25+ lvl (3 of them are 30) and many of their game goals and connections were made way before level 30. Historically, i get less game and less fun once i get to lvl 30 because people have their own friends to play with and i myself am not charismatic or brave enough to get into their company easily.
2) Make lvl 30th loose something on death (Steve)
For mechanical reasons, i myself am against forcibly deleveling any PCs cause this may backfire given how weird is game engine code when it comes to deleveling. But, it can be done as simple as putting drained level undispellable debuff that only goes away when PC gets N xp. But, will it actually be fun and will it boost RP?
What other Rp-friendly and fun consequences of dying can you invent?
3) Renown system where lvl 30 PCs can get some official positions, nobility etc (Steve)
This is interesting and it requires a combined player-DM efforts. I know people don't trust DMs often and DMs often don't trust players, but, honestly, the more people try to RP and do stuff, the better things going, especially if said people apply to DM team so they have more free hands to do player requests.
Not much i can add from myself, honestly.
4) Speed up IC request processing (Steve)
Pretty much same as 3). I believe DMs can chime in on 3-4 cause i lack expertise on what makes it processing requests and making people Duches so long/impossible.
5) Speed up leveling (Blazerules)
This one has both pros and cons. Honestly, to me, levels 10-25 are much better than other levels cause RP is still here, people are here and there is something to do. Speeding this up makes "dead area" much closer and makes way less sense to even build many areas cause people will speedrun levels way before ever coming to one.
6) More quests and only 1-time per character and reward more generously (Young Werther)
I'm all into more quests and i'll love to implement them. Just give lore-friendly scripts for quests. Xp rewards etc are discussible on case-by-case matters.
7) More maps (Well, many people told about that but not as main point)
Map making is not an easy process, especially when it comes to PvE maps where we have to invent balance. If you want more maps faster, please submit yours and we will love to check and add them. Map making is not only reserved to Builders, we do accept player-made maps.
8) Introductory system for new players (Illy)
Pretty much same as 6). Please give us a quest line with texts and it can be done.
In general, it's hard to cater to everyone given people can't decide what they consider important and get consensus on it even before asking staff to do it.
The closer player team (and i wasn't among staff at that moment) been to be united and constructive is "BGTSCC takeover" event where we managed to get list of concerns and wish-we-had that staff was able to work on. I remember there were few points written by myself as well.
After reading this all, as a Dev and QC, i either got a list of things that have pretty clear immediate drawbacks that need to be thought about and polished or a lot of non-concrete feelings that i cannot get full idea of, thus, cannot implement them.
Please, try to keep your ideas as suggestions and systems that you though of pros/cons, it's way easier for QC and Dev team (and, i believe, DM team as well) to process and check them.
But, as i said many times, our real issue is not lack of ideas, it's lack of hands. There are about 600 dead threads in QC archives that had bright ideas just because there was noone to make them happen.
Some finally made their way in like cosmopolitan feats which, after 2 iterations, completely changed the way BGTSCC skills work.
Please, not only suggest, try to analyze and DO make things that make your bright ideas possible.
I am more than ready to check and discuss and point pros/cons of any idea that relates to our game mechanics (or explain why it's impossible if it's the case), but every "make leveling better" gives nothing because we know what issue is, give us the idea on how to fix it exactly and we discuss it.
P.S. I made a post before Hoihe's feeback, but lemme add that while having some issues, it clearly points what her issues are and ways she would like them addressed. If this goes to work, it's not guaranteed that we will address them in exactly the way she told it (as they can have their own underlying issues that need to be solved), but it's something that is good to start working off.