DM Passiflora wrote:Maecius already stated that they won't be application only, and that it probably won't happen to any base class ever.
The things that might happen is finding ways to enhence the fun by adding information about lore, like the 'feat' idea of TheVoid, or anything that might comes up.
No one needs to feel attacked or anything. (-:
Exactly, I also understand that education applies to all things content related not just one particular class. However, we have found that warlocks and in some ways; divine classes are often the most misunderstood base class content due to the lack of reference materials we have on this forum. Knightmare's antecdotes on warlocks is very very useful for players and DMs alike, it is a long read but imagine having that summarized IG with a feat taken at character creation?
Or giving warlocks an item in their inventory that generates depending on what pact they have chosen, like a copy of their signed pact and the generic terms, if we want to get fancy. I do understand that this is not comprehensive to all warlock creation stories but just like not all gods support paladins, their should be some criteria we should set aside for players to be guided with. Otherwise, the expectations become confusing, vague, and frustrating. Especially when the individual character does not match or come even close to the overall expectations of the staff, the community, and canon lore.
Again guidelines are not rules, they are their to educate not forcifully assimilate players into a particular mold or behavior. Having more IG reference materials is never a bad thing, it is always to the benefit of all players just like having the PvP rules book in your inventory. It tells the player what the base expectations are and gives them an overall impression to what may or may not be acceptable based on the norms of the PW. It's not a tool to lock down your creativity, it is a tool to guide your creativity to something that will have a better chance of succeeding in this particular PW. The goal as always is too reduce frustration while hopefully increasing enjoyment of the experience for all not just one group or another.