Sapper Woody wrote:
Fortunately for me, I found an active and growing guild to become a part of. Finding those groups is, I think, key to retention. There have been a few ideas of how to point the new players towards guilds. I'll leave it up to others to discuss the best way to do so, but I have to say that it is definitely key.
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Tarnished Soul is very inclusive and plays nice with everyone and her guild thrives. Unfortunately I've also witnessed first hand what Maecius is speaking of. I think it's a matter of people being perhaps introverted/shy in some cases and in other cases perhaps being satisfied enough with their current situation.Maecius wrote:Unfortunately, I've received a handful of complaints from new or newer players about the treatment they've received while playing here. Namely in the forms of mocking or belittling, trolling, and excluding..
People are the main resource here so if you want your type of RP and/or guild to thrive you have to invest in them (people). That takes work and sacrifice as well as being enjoyable, rewarding, and relationship building though things don't always work out in the end. I'm not talking about means to an end investment to find players for the purpose of taking your side (or be on your team) to accomplish your characters/organizations goals as those tend to end up being short lived unhealthy relationships that usually end up turning toxic in one way or another once significant conflict arises. I'm talking about investing in people to contribute, diversify, and inspire the roleplay.
I'm starting to sound like a broken record as I keep saying this periodically not sure if anyone is actually listening