Last edited by Ol' Kel on Sat Mar 31, 2012 4:58 am, edited 3 times in total.
Kel - "Egads!" - RetiredHe's back! - Retired again Karl - "Clang!" Firemead Elderhair - "Quaint!" - Retired Fat Ned - *burp!* Jan van Edelhof - "Ahem!"
The idea is to use these sprites to create a map... But I'm also considering making an 'Almanac' of the Sword Coast and use these as art for the book.
Kel - "Egads!" - RetiredHe's back! - Retired again Karl - "Clang!" Firemead Elderhair - "Quaint!" - Retired Fat Ned - *burp!* Jan van Edelhof - "Ahem!"
Valefort wrote:It's nice really, easily recognizable. But now I'm wondering what will be the sprite(s ?) for Baldur's Gate itself
Big. Naw. I will probably scale it down a bit.
Anyhoo, here's your favourite place, Valefort. Candlekeep:
I feel it needs some work though. Too colourful.
Kel - "Egads!" - RetiredHe's back! - Retired again Karl - "Clang!" Firemead Elderhair - "Quaint!" - Retired Fat Ned - *burp!* Jan van Edelhof - "Ahem!"
Anyways, i thougth when *clang, clang* that Karl was coming.
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
Hoihe wrote:Heh, just found this topic... It's funny as hell
Anyways, i thougth when *clang, clang* that Karl was coming.
That's where *clang clang* originated from.
When Rokranon stopped playing Jonas, I decided to adopt the clanging for Karl.
Kel - "Egads!" - RetiredHe's back! - Retired again Karl - "Clang!" Firemead Elderhair - "Quaint!" - Retired Fat Ned - *burp!* Jan van Edelhof - "Ahem!"
A new goal has been set for Hoihe, of course, after Finishin his Dacino Duties: Meeting Kel in person!
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
My ship plowed through the storm.
Looking into the waves, I grew dizzy,
for I glimpsed the chasm between myself & the infinite. Yacht life. -KimKierkegaardashian
AS in on BG. Hoihe as character meeting Kel as character.
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
Nope. Kel is obviously in a retirement home, living on his ill-gotten fortune.
Hm. I feel I need to do something to give this some sort of closure. Kel should go out with a BANG!
Kel - "Egads!" - RetiredHe's back! - Retired again Karl - "Clang!" Firemead Elderhair - "Quaint!" - Retired Fat Ned - *burp!* Jan van Edelhof - "Ahem!"