Styxwash wrote:It may not be fun to die and I did nerdrage pretty often myself when I started out here, each time I died and lost a big chunk of XP. But eventually I realized that it makes for a more interesting and challenging gameplay and even with how often people run ahead suicidally as it is, I can only imagine that it would get even worse with lower risk.
Losing a big chunk XP on death creates a more serious atmosphere around hunting and strongly encourages you to find someone to party with, since then your chances of losing that XP on death becomes lower and your chances of RP'ing with someone increases, which in turn will actually let you gain more XP anyway, rather then soloing.
Also consider how challenging it is soloing and how rewarding it can be to clear out all the chests in a dungeon by yourself. It wouldn't make sense if you had next to nothing to lose - that's not how things work around here and I don't really see any reason to lower the XP loss.
yes, 2 hours in sewers as lvl 1 drow wiz and still 0xp.. at least 5 deaths per kill... yep, not worth playing on this server is starting to seap into me, why? when i started *developing* ideas about melee half-dragon character, i read here on forum the powerbuild rule, *banned* rdd, not-compatibility with original DnD rules (powerbuilds) etcetera and my joy of playing what i want was lost..
i always had my way in dnd games through normal and then farer in the game by powerbuild characters, that dosnt mean i would not RP... so then i am further punished by not alowed to have strong powerbuild/dmg output character (i dont care for pvp, i am pure pve player) and still be able RP properly.. cause i cant, for example, play my power-hungry half-dragon/rdd greatsword fighter (with full +8 str) cause *it would ruin whole server RP*?! well it ruins my playing as a whole - it wouldnt be so frustrating, if i was able to level/grind at least lvl 3-4 on my drow wiz (still 0xp)... i dont know anyone here, dont know shedule for RP events, neither i would participate (id like some lvls and more spells/abilities before social activity-my characters would like some more power to survive before engaging in a party or dungeon).. but i suppose after so many *banned*, prohibited and powerbuild rule limited options that i read about on this forum, i really started thinking of giving up playing here.. loosing my excitement to play here and so on..
Suggestion:
Levels 1-3: 0 xp penalty
Levels 4-20: 50 xp/level
Levels 21+: 100xp/level (Once you've gone epic, you're epic!)
i would very much like that, especialy:
Levels 1-3: 0 xp penalty
Levels 4-20: 50 xp/level
the issue here is far more then simply about xp loss for death - pure classes are supposed to be played for the *feel* of the class
metaclasses should by played more rarely and for the different *flavor* in them (favored soul etc.)
and powerbuilds are supposed to be for those experienced and well oriented players, whom do like *fast kills*, so they can have more time on RP, PvP, crafting (which i hope would be fully implemented in the future), have even more time for friends, exploring, guild-play etc and so on...
-so sry, but i am loosing my head in these 1000 feet high obstacles, to by allowed to play by myself and what i want
-its the PvP, in my opinion, which ruins it.. WHY? its simple: balancing for pvp ruins powerbuilding for pve (or in reverse: *unbalanced* powerbuilding ruins PvP), that is proved fact - i fully understand balancing (even if i am against it), but its against the original DnD rules to bann/limit/forbid playing for that which is aproved and officialy released under DnD (wizards of the coast) rules/games/products