NegInfinity wrote:Steve wrote:
What I am trying to do is show
I do not have this impression based on your behavior.
I already put sufficient effort in explaining my position and reasons, and you still somehow manage to find a way to misinterpret them (to the exact opposite, none the less), then I believe it is not my fault.
I do not have eternity to spend arguing on this topic.
Which is why I'm politely asking
you specifically to live this thread alone.
So, you are now saying that, contrary to your last posts, you no longer can find ways to say the same thing that subjectively improves your experience of BGTSCC, but does little to actually improve role-play?
My responses to your statements is a behavior upheld in order to shed light though the holes in your arguments for an 100% RCR, even if your slight modifications are added (which again, benefit your needs, not the Servers needs).
If you did not want others to look at your OP proposal and take it apart for how badly structured it is, for a host of reasons—not to mention those stated by Narshe, Maecius and QC members who essentially stated IT WON'T STAY 100% RCR FOR EVER—then maybe you should have posted it to Questions for DMs, or sent to the DM Staff privately.
Look, I doubt this will have any influence on your perceptions, but personally, I'd love to see the 100% RCR stay. It's like free candy, no danger, no risk, no hardship, no challenge, no skill involved gaming. What could be more fun than that? Okay, I'm being a bit sarcastic, but the truth is that 100% RCR is great to have, but is doing nothing be setting up a future were every Player is playing a level 30, eventually, forever. Even Thorsson will get there, eventually, in that future. And then even He won't have anything to complain about!!!
The previous setup of 50% RCR to lvl 20 had a quality to it. It meant that RCRing was a careful decision, and one not done just because one "deserved it" by "earning their dues." It meant that if a Player had a level 30 that they tired of, if they used that to "start over," they would still have plenty of room to advance, to gain experience, to develop the Character, EVEN if just through the Epic Levels (whether or not they are truly considered epic levels, or just /2 ).
Ask yourself what the 100% RCR was meant to provide, in the first place? It was, as I understand it, to allow those Players who's builds would turn to total shit in the update, the opportunity to fix their Characters to "fit" the new paradigm of skills, Feat and most importantly, bug fixes.
But what the 100% RCR has turned into is an opportunity for many Players to take boring old lvl 20s up to level 30s, and just swap to something new.
Related to what you said many times earlier, that does not directly contribute to interesting concepts, or interesting RP, or even a greater investment in the general RP of the Server. You can say it does until the cows come home, but show me the proof? All it does, for sure, is allow a Player to infinitely tickle their fantasy character build urges, without have to make any effort for it to be realized.
Experience Points gained for particular PCs does not equal eternal credits from which Players can make an infinite number of character concepts. But that seems to be what you are truly arguing for.