Re: Would u still play on BGTSCC if yr Toon had only "X" Liv
Posted: Thu Jul 06, 2017 8:39 pm
sure, as long as they take away these continuous lag spikes...
Neverwinter Nights 2 Persistent World BGTSCC Discussion Forum
https://bgtscc.net/
The permanent death rule says 3 strikes and you're out. For good. Players doesn't and shouldn't have any voice in it, though they can protest if they believe any of their strikes were given unfairly or by mistake, in which case the staff can review any evidence and/or talk with the DM who was present.Mac wrote:
Unless... you are speaking of strictly RP incidents. In which case the policy as I remember it was that perma-death generally rests in the hands of the player not the staff.
I know of at least two players that would argue their characters were forced to be RCR'd by DM ruling and would argue that Lore is enforced even if they disagree with it.Maximvs wrote: Lore is barely enforced.
No skills are required, nor should they be. However, a creative player can make use of many 'RP only' skills in DM events. I once participated in a DM event a couple months ago where my level 8 roguish build was leading a bunch of epic characters around. Why? Because even at low level he had more skill points in things like search. Most players will still use skills in RP with each other, even though players can't 'force' skill rolls on each other, they can still be utilized by mutual agreement and most enjoy including that bit of chance in their RP with each other.Maximvs wrote:Roleplay skills are not required.
aaron22 wrote:good players understand that the sheet is the character and use the rolls to pit them against your rolls.
uh oh.. there is that soap box... sorry![]()
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i really like RP skills being used and it bothers me some when they are ignored completely and willfully. our characters, no matter what we want, are represented in the numbers on our sheet. if you choose to ignore survival(0 pts) then you literally know jack on the knowledge that is represented in that skill. you cannot avoid will save, so at least you have a roll against a intim/bluff/diplo roll. but if you get your will save smashed by a crazy intim number. RP IT. that is a very intimidating character. and they put the points in that to represent it. and you cannot just choose not to. that is VERY BAD FORM.
the whole game is make believe. that is fine. we all play the make believe and do a pretty decent job at it. the paradox is we all play murder hobos but nothing dies. not the goblins not the humans not the orcs not the dragons. nothing dies. it is strange to RP seeing a player get their head removed via big sword and set on the bowsprit, put out to sea and set on fire. to return the next day like nothing happened. "oh that... yea.. i got rezzed by a mermaid cleric".Why does one need something to be real for it to affect their roleplay? Even if you know ICly that death is just a inconvenience, my character at least pissed off her entire guild to make sure a single person didn't die, despite having a cleric on board who can raise dead.
literally yesterday i saw someone with a japanese-sounding character name ask about "somebody-chan". What part of the lore is that based on?chad878262 wrote:I know of at least two players that would argue their characters were forced to be RCR'd by DM ruling and would argue that Lore is enforced even if they disagree with it.Maximvs wrote: Lore is barely enforced.Simply put DM's cannot watch everything at all times, but I have seen many times where players broke lore in events or where a DM was present and were very much corrected.
DMs can't be everywhere all the time. My advice would be to role play your characters reaction, even if its "what the bloody hells are ye takin bout? Are ye daft? !"Winthorp wrote:literally yesterday i saw someone with a japanese-sounding character name ask about "somebody-chan". What part of the lore is that based on?chad878262 wrote:I know of at least two players that would argue their characters were forced to be RCR'd by DM ruling and would argue that Lore is enforced even if they disagree with it.Maximvs wrote: Lore is barely enforced.Simply put DM's cannot watch everything at all times, but I have seen many times where players broke lore in events or where a DM was present and were very much corrected.
XanfyrstUnless... you are speaking of strictly RP incidents. In which case the policy as I remember it was that perma-death generally rests in the hands of the player not the staff.
I am sure it's happened at some point but perma-strikes are not generally given out for RP, (like they should be) They are mostly used as punishment for rule breaking. God modding guards being the most common. IE. Bentley would of stopped that fight so instead his guards killed you, enjoy the perma-strike. If they were used properly perma-strikes would be a badge of honor. A reminder of the time you tried that crazy RP and failed. Yet still live to tell the tale, At least for now.The permanent death rule says 3 strikes and you're out. For good. Players doesn't and shouldn't have any voice in it, though they can protest if they believe any of their strikes were given unfairly or by mistake, in which case the staff can review any evidence and/or talk with the DM who was present.
If it's all up to the players, then the rule is useless if not out right pointless. Or poorly written as it clearly says 3 strikes and bai.
Mac wrote:Mac wrote:XanfyrstUnless... you are speaking of strictly RP incidents. In which case the policy as I remember it was that perma-death generally rests in the hands of the player not the staff.I am sure it's happened at some point but perma-strikes are not generally given out for RP, (like they should be) They are mostly used as punishment for rule breaking. God modding guards being the most common. IE. Bentley would of stopped that fight so instead his guards killed you, enjoy the perma-strike. If they were used properly perma-strikes would be a badge of honor. A reminder of the time you tried that crazy RP and failed. Yet still live to tell the tale, At least for now.The permanent death rule says 3 strikes and you're out. For good. Players doesn't and shouldn't have any voice in it, though they can protest if they believe any of their strikes were given unfairly or by mistake, in which case the staff can review any evidence and/or talk with the DM who was present.
If it's all up to the players, then the rule is useless if not out right pointless. Or poorly written as it clearly says 3 strikes and bai.
Hence the decision to perma-death a character is almost entirely in the hands of the player. Which is as it should be anyhow.
Maecius Fri Jan 17, 2014 7:22 pm wrote:If a player does not want a permanent, long-term disability affecting their character, then it's not the place of any DM to give them one -- unless it plays a serious role in the plot and its development as a story.